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when it gets dark, the fruits give a dash
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make it so that when you destroy 10 fruits, this happens. and the screen goes black to make it difficult
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make it so that when you level up, the screen goes dark, and adds light to the fruit
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make the bg change from time to time
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Add sound
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make the initial movement of the fruit change randomly
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add LK score
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make the fruit faster than the pencil
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make the fruit move back and forth too. to make it harder
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make the fruit move too
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var tempX = realFruit.x;' Line Number: 110
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The fake fruit is also appearing in the middle, make the fake one to the right of the real one, and switch between real and fake from time to time
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After destroying 10 fruits you go to level 2, level two has two fruits, one real and one fake.
Code edit (1 edits merged)
Please save this source code
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It's not working
Code edit (1 edits merged)
Please save this source code
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make the pencil speed double with each fruit destroyed, the difference in speed is still very slow
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make the pencil speed increase by 50% for each fruit destroyed
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make it so that for each fruit destroyed, the pencil speed increases by 15%
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the speed difference is still very slow
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make it so that with each fruit destroyed the pencil becomes faster
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the fruit destroy trigger is still looping
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when the pencil destroys one fruit, it destroys many, fix it
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make the fruit is destroyed trigger only happens once per fruit destroyed
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create another pencil after the previous one is released
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Fruit = Container.expand(function () { var self = Container.call(this); // Randomly select a fruit type var fruitTypes = ['Apple', 'Banana', 'pineapple', 'sleeve']; var randomFruit = fruitTypes[Math.floor(Math.random() * fruitTypes.length)]; // Attach the selected fruit image asset to the container var fruitGraphics = self.attachAsset(randomFruit, { anchorX: 0.5, anchorY: 0.5, scaleX: 5, // Scale fruit 5x horizontally scaleY: 5 // Scale fruit 5x vertically }); // Set initial position of the fruit in the middle of the screen self.x = 1024; // Center horizontally self.y = 1366; // Center vertically // Add update method to move the fruit left and right self.update = function () { // Move fruit left and right if (self.x <= 0 || self.x >= 2048) { self.speed = -self.speed; // Reverse direction when hitting screen edges } self.x += self.speed; }; // Randomly set initial direction of the fruit self.speed = Math.random() < 0.5 ? 20 : -20; // Initial speed of the fruit, faster than the pencil }); var Pencil = Container.expand(function () { var self = Container.call(this); // Attach the pencil image asset to the container var pencilGraphics = self.attachAsset('Pencil', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position of the pencil self.x = 1024; // Center horizontally self.y = 0; // Position at the top of the screen // Add update method to move the pencil left and right self.update = function () { // Move pencil left and right if (self.x <= 0 || self.x >= 2048) { self.speed = -self.speed; // Reverse direction when hitting screen edges } self.x += self.speed; }; self.speed = 15; // Initial speed of the pencil }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var bg = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, // Scale to fit the screen width scaleY: 2732 / 100, // Scale to fit the screen height // Scale to fit 720p height x: 2048 / 2, // Center horizontally y: 2732 / 2 // Center vertically }); game.addChild(bg); var pencil = game.addChild(new Pencil()); var fruit = game.addChild(new Fruit()); // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); fruit.lastWasIntersecting = false; // Add event listener for screen touch to throw the pencil down game.down = function (x, y, obj) { pencil.speed = 20; // Set a downward speed for the pencil pencil.update = function () { // Move pencil down pencil.y += pencil.speed; }; }; // Ensure the game updates the pencil's position every tick game.update = function () { pencil.update(); fruit.update(); // Check if the pencil has missed the target (e.g., gone off-screen) if (pencil.y > 2732) { // Trigger game over if the pencil misses the target LK.showGameOver(); } else if (fruit.lastWasIntersecting === false && pencil.intersects(fruit)) { // Destroy the pencil after it touches a fruit pencil.destroy(); // Double the pencil speed with each fruit destroyed pencil.speed *= 2; // Play hit sound LK.getSound('Hit').play(); // Darken the screen var darkOverlay = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 2048 / 2, y: 2732 / 2, tint: 0x000000, alpha: 0.5 }); game.addChild(darkOverlay); // Remove dark overlay after a short duration LK.setTimeout(function () { darkOverlay.destroy(); }, 1000); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Check if 10 fruits have been destroyed if (LK.getScore() % 10 === 0) { // Increase fruit speed for a dash effect fruit.speed *= 2; // Reset fruit speed after a short duration LK.setTimeout(function () { fruit.speed /= 2; }, 1000); // Darken the screen var darkOverlay = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 2048 / 2, y: 2732 / 2, tint: 0x000000, alpha: 0.8 }); game.addChild(darkOverlay); // Add light effect to the fruit var light = LK.getAsset('Light', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 10, x: fruit.x, y: fruit.y }); game.addChild(light); // Animate light effect tween(light, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { light.destroy(); } }); // Remove dark overlay after a short duration LK.setTimeout(function () { darkOverlay.destroy(); }, 1000); } // Create a new pencil pencil = game.addChild(new Pencil()); // Bounce animation on fruit hit tween(fruit, { scaleX: 6, scaleY: 6 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { tween(fruit, { scaleX: 5, scaleY: 5 }, { duration: 300, easing: tween.bounceIn, onFinish: function onFinish() { // Create a new fruit after the animation finishes fruit.destroy(); fruit = game.addChild(new Fruit()); // Add light effect to the fruit var light = LK.getAsset('Light', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 10, x: fruit.x, y: fruit.y }); game.addChild(light); // Animate light effect tween(light, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { light.destroy(); } }); } }); } }); } fruit.lastWasIntersecting = pencil.intersects(fruit); };
===================================================================
--- original.js
+++ change.js
@@ -130,8 +130,14 @@
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Check if 10 fruits have been destroyed
if (LK.getScore() % 10 === 0) {
+ // Increase fruit speed for a dash effect
+ fruit.speed *= 2;
+ // Reset fruit speed after a short duration
+ LK.setTimeout(function () {
+ fruit.speed /= 2;
+ }, 1000);
// Darken the screen
var darkOverlay = LK.getAsset('Bg', {
anchorX: 0.5,
anchorY: 0.5,
Pencil. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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Banana with eye and mouth animation.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picnic bg in a night sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows