User prompt
adizioni a variabili due e scori
User prompt
adicione a variável também né
User prompt
Cada vez que uma bala some da tela, você ganha um ponto.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'move')' in or related to this line: 'player.move(x, y);' Line Number: 256
User prompt
Clique no botão minúsculo, aumente bem mais e coloque mais abaixo do ícone.
User prompt
Em vez de um texto, coloque um botão e coloque no abaixo do ícone.
User prompt
Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'if (bullet.intersects(player)) {' Line Number: 236
User prompt
Faça com que o jogo só comece quando apertar o botão começar.
User prompt
Crie uma tela de menu, coloque o ícone.
User prompt
Faça com que o personagem tenha três vidas, e quando perde uma vida, aparece um som de dano.
User prompt
Faça com que o personagem não atire.
User prompt
Adicione os inimigos também aparecendo na tela, para ficar bem mais difícil, e faça com que eles spawnem bem rápido.
User prompt
O personagem não atira, faça com que as balas apareçam nos lados, na diagonal, embaixo e no topo.
User prompt
É pra criar o código.
User prompt
Please fix the bug: 'game.start is not a function' in or related to this line: 'game.start();' Line Number: 92
Initial prompt
Cube bullet hell
/**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Bullet movement speed // Update method called every game tick self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Player class representing the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Player movement speed // Method to move the player self.move = function (x, y) { self.x = x; self.y = y; }; // Method to shoot a bullet self.shoot = function () { var bullet = new PlayerBullet(); bullet.x = self.x; bullet.y = self.y; game.addChild(bullet); playerBullets.push(bullet); }; }); // PlayerBullet class representing the player's bullets var PlayerBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; // Bullet movement speed // Update method called every game tick self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); player.x = 2048 / 2; player.y = 2732 - 200; game.addChild(player); // Array to hold bullets var bullets = []; var playerBullets = []; // Function to spawn bullets function spawnBullet() { var bullet = new Bullet(); bullet.x = Math.random() * 2048; bullet.y = -50; // Start above the screen bullets.push(bullet); game.addChild(bullet); } // Game update function game.update = function () { // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; bullet.update(); // Check if bullet is off-screen if (bullet.y > 2732) { bullet.destroy(); bullets.splice(i, 1); } // Check for collision with player if (bullet.intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn a new bullet every 30 ticks // Update player bullets for (var i = playerBullets.length - 1; i >= 0; i--) { var bullet = playerBullets[i]; bullet.update(); // Check if bullet is off-screen if (bullet.y < 0) { bullet.destroy(); playerBullets.splice(i, 1); } } // Spawn a new enemy bullet every 30 ticks if (LK.ticks % 30 === 0) { spawnBullet(); } }; // Handle player movement game.move = function (x, y, obj) { player.move(x, y); }; game.down = function (x, y, obj) { player.shoot(); };
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,7 @@
/****
* Classes
****/
-// Bullet class representing enemy bullets
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
@@ -28,9 +27,30 @@
self.move = function (x, y) {
self.x = x;
self.y = y;
};
+ // Method to shoot a bullet
+ self.shoot = function () {
+ var bullet = new PlayerBullet();
+ bullet.x = self.x;
+ bullet.y = self.y;
+ game.addChild(bullet);
+ playerBullets.push(bullet);
+ };
});
+// PlayerBullet class representing the player's bullets
+var PlayerBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5; // Bullet movement speed
+ // Update method called every game tick
+ self.update = function () {
+ self.y += self.speed;
+ };
+});
/****
* Initialize Game
****/
@@ -47,8 +67,9 @@
player.y = 2732 - 200;
game.addChild(player);
// Array to hold bullets
var bullets = [];
+var playerBullets = [];
// Function to spawn bullets
function spawnBullet() {
var bullet = new Bullet();
bullet.x = Math.random() * 2048;
@@ -73,12 +94,26 @@
LK.showGameOver();
}
}
// Spawn a new bullet every 30 ticks
+ // Update player bullets
+ for (var i = playerBullets.length - 1; i >= 0; i--) {
+ var bullet = playerBullets[i];
+ bullet.update();
+ // Check if bullet is off-screen
+ if (bullet.y < 0) {
+ bullet.destroy();
+ playerBullets.splice(i, 1);
+ }
+ }
+ // Spawn a new enemy bullet every 30 ticks
if (LK.ticks % 30 === 0) {
spawnBullet();
}
};
// Handle player movement
game.move = function (x, y, obj) {
player.move(x, y);
+};
+game.down = function (x, y, obj) {
+ player.shoot();
};
\ No newline at end of file
Cube. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Cube bullet hell icon. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Start_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Heart_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows