User prompt
adizioni a variabili due e scori
User prompt
adicione a variável também né
User prompt
Cada vez que uma bala some da tela, você ganha um ponto.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'move')' in or related to this line: 'player.move(x, y);' Line Number: 256
User prompt
Clique no botão minúsculo, aumente bem mais e coloque mais abaixo do ícone.
User prompt
Em vez de um texto, coloque um botão e coloque no abaixo do ícone.
User prompt
Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'if (bullet.intersects(player)) {' Line Number: 236
User prompt
Faça com que o jogo só comece quando apertar o botão começar.
User prompt
Crie uma tela de menu, coloque o ícone.
User prompt
Faça com que o personagem tenha três vidas, e quando perde uma vida, aparece um som de dano.
User prompt
Faça com que o personagem não atire.
User prompt
Adicione os inimigos também aparecendo na tela, para ficar bem mais difícil, e faça com que eles spawnem bem rápido.
User prompt
O personagem não atira, faça com que as balas apareçam nos lados, na diagonal, embaixo e no topo.
User prompt
É pra criar o código.
User prompt
Please fix the bug: 'game.start is not a function' in or related to this line: 'game.start();' Line Number: 92
Initial prompt
Cube bullet hell
/****
* Classes
****/
// Bullet class representing enemy bullets
var Bullet = Container.expand(function () {
  var self = Container.call(this);
  var bulletGraphics = self.attachAsset('bullet', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5; // Bullet movement speed
  // Update method called every game tick
  self.update = function () {
    self.y += self.speed;
  };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Player class representing the player character
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 10; // Player movement speed
  // Method to move the player
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200;
game.addChild(player);
// Array to hold bullets
var bullets = [];
// Function to spawn bullets
function spawnBullet() {
  var bullet = new Bullet();
  bullet.x = Math.random() * 2048;
  bullet.y = -50; // Start above the screen
  bullets.push(bullet);
  game.addChild(bullet);
}
// Game update function
game.update = function () {
  // Update bullets
  for (var i = bullets.length - 1; i >= 0; i--) {
    var bullet = bullets[i];
    bullet.update();
    // Check if bullet is off-screen
    if (bullet.y > 2732) {
      bullet.destroy();
      bullets.splice(i, 1);
    }
    // Check for collision with player
    if (bullet.intersects(player)) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
  }
  // Spawn a new bullet every 30 ticks
  if (LK.ticks % 30 === 0) {
    spawnBullet();
  }
};
// Handle player movement
game.move = function (x, y, obj) {
  player.move(x, y);
};
// Start the game
game.start(); /****
* Classes
****/
// Bullet class representing enemy bullets
var Bullet = Container.expand(function () {
  var self = Container.call(this);
  var bulletGraphics = self.attachAsset('bullet', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5; // Bullet movement speed
  // Update method called every game tick
  self.update = function () {
    self.y += self.speed;
  };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Player class representing the player character
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 10; // Player movement speed
  // Method to move the player
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200;
game.addChild(player);
// Array to hold bullets
var bullets = [];
// Function to spawn bullets
function spawnBullet() {
  var bullet = new Bullet();
  bullet.x = Math.random() * 2048;
  bullet.y = -50; // Start above the screen
  bullets.push(bullet);
  game.addChild(bullet);
}
// Game update function
game.update = function () {
  // Update bullets
  for (var i = bullets.length - 1; i >= 0; i--) {
    var bullet = bullets[i];
    bullet.update();
    // Check if bullet is off-screen
    if (bullet.y > 2732) {
      bullet.destroy();
      bullets.splice(i, 1);
    }
    // Check for collision with player
    if (bullet.intersects(player)) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
  }
  // Spawn a new bullet every 30 ticks
  if (LK.ticks % 30 === 0) {
    spawnBullet();
  }
};
// Handle player movement
game.move = function (x, y, obj) {
  player.move(x, y);
};
// Start the game
game.start();
:quality(85)/https://cdn.frvr.ai/679a9a289fac75cf14173363.png%3F3) 
 Cube. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/679a9c129fac75cf1417337c.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/679bf1df6d4a9a00c2ea7fae.png%3F3) 
 Cube bullet hell icon. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
:quality(85)/https://cdn.frvr.ai/679bf2906d4a9a00c2ea7fc4.png%3F3) 
 Start_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/679d1195f1bec1b24bcb5536.png%3F3) 
 Heart_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows