User prompt
oyun butonu play yazsın play yazısı beyaz olsun
User prompt
banana cilcker yazısı beyaz olsun ve oyun balama ekranında buton olsun butonun içinde play yazsın butonun arka plan rengide yeşil olsun
User prompt
ve son olarak oyun başlama yerindeki play butonu kare olsun içindede play yazsın butonun rengi kendiliğinden renk değişsin ve banana clicker yazan yazıda italic olsun ve şekilli olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyun başlama ekranına resim ekle
User prompt
başama ekranını mor yap
User prompt
başlama ekranı yap arkaplan rengi mavi olsun ve buton olsun butona play yazsın
User prompt
ve tekrar deneme hakkı olsun ve son olarak da oyuna ana ekran başlama yeri yap birbuton olsun ve üstüne oyna yazsın başlama ekranı muzla kaplı olsun
User prompt
birde 25 saniyelik sayac olsun üstte sağda gözüksün ve süre bittiğinde tıklama sayısını ekrana versin
User prompt
ARKA PLANA RESİM KOY
Code edit (1 edits merged)
Please save this source code
User prompt
o zaman boş bir ekranın ortasında bir nesne olsun ve tıklanabilir olsun ve tıklanma sayacı da olsun tıklanma sayısını göstersin
User prompt
Make the character a monkey and the bananas will be like bananas
Code edit (1 edits merged)
Please save this source code
User prompt
Monkey Banana Rush
Initial prompt
Make me a game similar to Mario but make a monkey instead of Mario and collect bananas and have black bananas while collecting bananas and when you touch them the game starts over and finally the game start screen should be forest themed
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ClickableObject = Container.expand(function () { var self = Container.call(this); var objectGraphics = self.attachAsset('clickableObject', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Gentle pulsing animation var scale = 1 + Math.sin(LK.ticks * 0.05) * 0.1; objectGraphics.scaleX = scale; objectGraphics.scaleY = scale; }; self.down = function (x, y, obj) { // Only allow clicking when game is active if (!gameActive) return; // Increase click count clickCount++; clickCountTxt.setText('Clicks: ' + clickCount); // Play click sound LK.getSound('click').play(); // Visual feedback - quick scale animation tween(objectGraphics, { scaleX: 1.3, scaleY: 1.3 }, { duration: 1000, onFinish: function onFinish() { tween(objectGraphics, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0066CC }); /**** * Game Code ****/ // Game variables var clickableObject; var clickCount = 0; var clickCountTxt; var backgroundImage; var bananaBackgroundImage; var timerTxt; var timeLeft = 25; var gameActive = false; var gameStartTime; var gameStarted = false; var startScreen; var playButton; var finalScoreTxt; var restartButton; // Function to start the game function startGame() { gameStarted = true; gameActive = true; clickCount = 0; timeLeft = 25; gameStartTime = null; // Hide start screen if (startScreen) { startScreen.visible = false; } // Hide banana background if (bananaBackgroundImage) { bananaBackgroundImage.visible = false; } // Remove any existing game over elements if (finalScoreTxt) { finalScoreTxt.destroy(); finalScoreTxt = null; } if (restartButton) { restartButton.destroy(); restartButton = null; } // Add forest background if not exists if (!backgroundImage) { backgroundImage = game.addChild(LK.getAsset('forestBackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); } // Create clickable object if not exists if (!clickableObject) { clickableObject = game.addChild(new ClickableObject()); clickableObject.x = 1024; // Center horizontally (2048/2) clickableObject.y = 1366; // Center vertically (2732/2) } clickableObject.visible = true; // Create click counter display if not exists if (!clickCountTxt) { clickCountTxt = new Text2('Clicks: 0', { size: 100, fill: 0xFFFFFF }); clickCountTxt.anchor.set(0.5, 0); LK.gui.top.addChild(clickCountTxt); } clickCountTxt.setText('Clicks: 0'); clickCountTxt.visible = true; // Create timer display in top right if not exists if (!timerTxt) { timerTxt = new Text2('Time: 25', { size: 80, fill: 0xFFFFFF }); timerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(timerTxt); } timerTxt.setText('Time: 25'); timerTxt.visible = true; } // Function to show start screen function showStartScreen() { // Hide game elements if (clickableObject) clickableObject.visible = false; if (clickCountTxt) clickCountTxt.visible = false; if (timerTxt) timerTxt.visible = false; // Set purple background for start screen game.setBackgroundColor(0x800080); // Add banana background image if not exists if (!bananaBackgroundImage) { bananaBackgroundImage = game.addChild(LK.getAsset('bananaBackground', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); } bananaBackgroundImage.visible = true; // Create start screen container if (!startScreen) { // Start color changing animation for button background var _animateButtonColor = function animateButtonColor() { tween(playButtonBg, { tint: 0xFF0000 }, { duration: 1000, onFinish: function onFinish() { tween(playButtonBg, { tint: 0x00FF00 }, { duration: 1000, onFinish: function onFinish() { tween(playButtonBg, { tint: 0x0000FF }, { duration: 1000, onFinish: function onFinish() { tween(playButtonBg, { tint: 0xFFFF00 }, { duration: 1000, onFinish: function onFinish() { tween(playButtonBg, { tint: 0xFF00FF }, { duration: 1000, onFinish: function onFinish() { tween(playButtonBg, { tint: 0x00FFFF }, { duration: 1000, onFinish: _animateButtonColor }); } }); } }); } }); } }); } }); }; startScreen = new Container(); game.addChild(startScreen); // Create square background for play button var playButtonBg = LK.getAsset('clickableObject', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, tint: 0x00FF00 }); playButtonBg.x = 1024; playButtonBg.y = 1366; startScreen.addChild(playButtonBg); // Create play button text playButton = new Text2('PLAY', { size: 120, fill: 0xFFFFFF }); playButton.anchor.set(0.5, 0.5); playButton.x = 1024; playButton.y = 1366; startScreen.addChild(playButton); // Add click handler to both button background and text playButtonBg.down = function (x, y, obj) { startGame(); }; playButton.down = function (x, y, obj) { startGame(); }; // Add title with italic styling var titleTxt = new Text2('Banana Clicker', { size: 200, fill: 0xFFFFFF, fontStyle: 'italic', fontWeight: 'bold' }); titleTxt.anchor.set(0.5, 0.5); titleTxt.x = 1024; titleTxt.y = 800; startScreen.addChild(titleTxt); } startScreen.visible = true; } // Initialize start screen showStartScreen(); // Game update loop (minimal for this simple game) game.update = function () { if (gameActive && gameStarted) { // Initialize game start time if (!gameStartTime) { gameStartTime = LK.ticks; } // Calculate time elapsed (LK.ticks runs at 60fps) var timeElapsed = Math.floor((LK.ticks - gameStartTime) / 60); timeLeft = Math.max(0, 25 - timeElapsed); timerTxt.setText('Time: ' + timeLeft); // Check if time is up if (timeLeft <= 0) { gameActive = false; // Hide clickable object clickableObject.visible = false; // Show final score finalScoreTxt = new Text2('Final Score: ' + clickCount + ' clicks!', { size: 120, fill: 0xFFFF00 }); finalScoreTxt.anchor.set(0.5, 0.5); finalScoreTxt.x = 1024; finalScoreTxt.y = 1200; game.addChild(finalScoreTxt); // Show restart button restartButton = new Text2('TEKRAR DENE', { size: 100, fill: 0x00FF00 }); restartButton.anchor.set(0.5, 0.5); restartButton.x = 1024; restartButton.y = 1500; game.addChild(restartButton); // Add click handler to restart button restartButton.down = function (x, y, obj) { startGame(); }; } } };
===================================================================
--- original.js
+++ change.js
@@ -212,9 +212,9 @@
startScreen.addChild(playButtonBg);
// Create play button text
playButton = new Text2('PLAY', {
size: 120,
- fill: 0x000000
+ fill: 0xFFFFFF
});
playButton.anchor.set(0.5, 0.5);
playButton.x = 1024;
playButton.y = 1366;