User prompt
oyun başlandığında menü müziği dursun
User prompt
oyun başlama menü müziği ekle
User prompt
oyuna başlama menüsü ekle play yazsın playa tıklandığında oyun başlasın oyun başlama ekranına resim ekle
User prompt
bütün notalara ses ekle teker teker do , re,mi,fa,so,la,si,do ,ya teker teker ses ekle
User prompt
arka plan rengini beyaz yap
User prompt
Please fix the bug: 'self.keyGraphics.lineStyle is not a function' in or related to this line: 'self.keyGraphics.lineStyle(4, 0x000000);' Line Number: 34
Code edit (1 edits merged)
Please save this source code
User prompt
Piano Notes
Initial prompt
pana çalan bir piano çiz notaları olsun do , re , mi ,fa ,so ,la ,si,do ve arka plan rengi siyah olsun piyano butonları beyaz olsun ve basıldığında notalar daki sesleri çıkarsın ve her çalındığında yukarıda skor gözüksün
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var PianoKey = Container.expand(function (note, soundId) { var self = Container.call(this); self.note = note; self.soundId = soundId; self.isPressed = false; // Create the white key graphics self.keyGraphics = self.attachAsset('pianoKey', { anchorX: 0.5, anchorY: 0.5 }); // Add black border self.keyGraphics.lineStyle(4, 0x000000); // Create note label self.noteLabel = new Text2(note, { size: 60, fill: 0x000000 }); self.noteLabel.anchor.set(0.5, 0.5); self.noteLabel.x = 0; self.noteLabel.y = 300; // Position near bottom of key self.addChild(self.noteLabel); self.playNote = function () { if (!self.isPressed) { self.isPressed = true; // Visual feedback - change color self.keyGraphics.tint = 0xe0e0e0; // Play sound LK.getSound(self.soundId).play(); // Increase score score++; scoreTxt.setText(score); // Reset visual after short delay LK.setTimeout(function () { self.keyGraphics.tint = 0xffffff; self.isPressed = false; }, 150); } }; self.down = function (x, y, obj) { self.playNote(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var score = 0; // Create score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Piano key configuration var keyConfig = [{ note: 'Do', sound: 'do' }, { note: 'Re', sound: 're' }, { note: 'Mi', sound: 'mi' }, { note: 'Fa', sound: 'fa' }, { note: 'So', sound: 'so' }, { note: 'La', sound: 'la' }, { note: 'Si', sound: 'si' }, { note: 'Do', sound: 'do2' }]; var pianoKeys = []; var keyWidth = 240; var keySpacing = 256; // Small gap between keys var startX = (2048 - keySpacing * 7) / 2; // Center the piano // Create piano keys for (var i = 0; i < keyConfig.length; i++) { var key = new PianoKey(keyConfig[i].note, keyConfig[i].sound); key.x = startX + i * keySpacing; key.y = 2732 / 2; // Center vertically pianoKeys.push(key); game.addChild(key); } // Create title text var titleTxt = new Text2('Piano Notes', { size: 100, fill: 0xFFFFFF }); titleTxt.anchor.set(0.5, 0.5); titleTxt.x = 2048 / 2; titleTxt.y = 500; game.addChild(titleTxt); // Create instruction text var instructionTxt = new Text2('Tap the keys to play notes!', { size: 60, fill: 0xCCCCCC }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.x = 2048 / 2; instructionTxt.y = 600; game.addChild(instructionTxt); game.update = function () { // Update score display scoreTxt.setText('Score: ' + score); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,130 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var PianoKey = Container.expand(function (note, soundId) {
+ var self = Container.call(this);
+ self.note = note;
+ self.soundId = soundId;
+ self.isPressed = false;
+ // Create the white key graphics
+ self.keyGraphics = self.attachAsset('pianoKey', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Add black border
+ self.keyGraphics.lineStyle(4, 0x000000);
+ // Create note label
+ self.noteLabel = new Text2(note, {
+ size: 60,
+ fill: 0x000000
+ });
+ self.noteLabel.anchor.set(0.5, 0.5);
+ self.noteLabel.x = 0;
+ self.noteLabel.y = 300; // Position near bottom of key
+ self.addChild(self.noteLabel);
+ self.playNote = function () {
+ if (!self.isPressed) {
+ self.isPressed = true;
+ // Visual feedback - change color
+ self.keyGraphics.tint = 0xe0e0e0;
+ // Play sound
+ LK.getSound(self.soundId).play();
+ // Increase score
+ score++;
+ scoreTxt.setText(score);
+ // Reset visual after short delay
+ LK.setTimeout(function () {
+ self.keyGraphics.tint = 0xffffff;
+ self.isPressed = false;
+ }, 150);
+ }
+ };
+ self.down = function (x, y, obj) {
+ self.playNote();
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+var score = 0;
+// Create score display
+var scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Piano key configuration
+var keyConfig = [{
+ note: 'Do',
+ sound: 'do'
+}, {
+ note: 'Re',
+ sound: 're'
+}, {
+ note: 'Mi',
+ sound: 'mi'
+}, {
+ note: 'Fa',
+ sound: 'fa'
+}, {
+ note: 'So',
+ sound: 'so'
+}, {
+ note: 'La',
+ sound: 'la'
+}, {
+ note: 'Si',
+ sound: 'si'
+}, {
+ note: 'Do',
+ sound: 'do2'
+}];
+var pianoKeys = [];
+var keyWidth = 240;
+var keySpacing = 256; // Small gap between keys
+var startX = (2048 - keySpacing * 7) / 2; // Center the piano
+// Create piano keys
+for (var i = 0; i < keyConfig.length; i++) {
+ var key = new PianoKey(keyConfig[i].note, keyConfig[i].sound);
+ key.x = startX + i * keySpacing;
+ key.y = 2732 / 2; // Center vertically
+ pianoKeys.push(key);
+ game.addChild(key);
+}
+// Create title text
+var titleTxt = new Text2('Piano Notes', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+titleTxt.anchor.set(0.5, 0.5);
+titleTxt.x = 2048 / 2;
+titleTxt.y = 500;
+game.addChild(titleTxt);
+// Create instruction text
+var instructionTxt = new Text2('Tap the keys to play notes!', {
+ size: 60,
+ fill: 0xCCCCCC
+});
+instructionTxt.anchor.set(0.5, 0.5);
+instructionTxt.x = 2048 / 2;
+instructionTxt.y = 600;
+game.addChild(instructionTxt);
+game.update = function () {
+ // Update score display
+ scoreTxt.setText('Score: ' + score);
+};
\ No newline at end of file