User prompt
oyun başlandığında menü müziği dursun
User prompt
oyun başlama menü müziği ekle
User prompt
oyuna başlama menüsü ekle play yazsın playa tıklandığında oyun başlasın oyun başlama ekranına resim ekle
User prompt
bütün notalara ses ekle teker teker do , re,mi,fa,so,la,si,do ,ya teker teker ses ekle
User prompt
arka plan rengini beyaz yap
User prompt
Please fix the bug: 'self.keyGraphics.lineStyle is not a function' in or related to this line: 'self.keyGraphics.lineStyle(4, 0x000000);' Line Number: 34
Code edit (1 edits merged)
Please save this source code
User prompt
Piano Notes
Initial prompt
pana çalan bir piano çiz notaları olsun do , re , mi ,fa ,so ,la ,si,do ve arka plan rengi siyah olsun piyano butonları beyaz olsun ve basıldığında notalar daki sesleri çıkarsın ve her çalındığında yukarıda skor gözüksün
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var PianoKey = Container.expand(function (note, soundId) { var self = Container.call(this); self.note = note; self.soundId = soundId; self.isPressed = false; // Create the white key graphics self.keyGraphics = self.attachAsset('pianoKey', { anchorX: 0.5, anchorY: 0.5 }); // Create note label self.noteLabel = new Text2(note, { size: 60, fill: 0x000000 }); self.noteLabel.anchor.set(0.5, 0.5); self.noteLabel.x = 0; self.noteLabel.y = 300; // Position near bottom of key self.addChild(self.noteLabel); self.playNote = function () { if (!self.isPressed) { self.isPressed = true; // Visual feedback - change color self.keyGraphics.tint = 0xe0e0e0; // Play sound LK.getSound(self.soundId).play(); // Increase score score++; scoreTxt.setText(score); // Reset visual after short delay LK.setTimeout(function () { self.keyGraphics.tint = 0xffffff; self.isPressed = false; }, 150); } }; self.down = function (x, y, obj) { self.playNote(); }; return self; }); var StartMenu = Container.expand(function () { var self = Container.call(this); // Add background image self.bgImage = self.attachAsset('menuBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Create title self.titleText = new Text2('Piano Notes', { size: 120, fill: 0x000000 }); self.titleText.anchor.set(0.5, 0.5); self.titleText.x = 2048 / 2; self.titleText.y = 800; self.addChild(self.titleText); // Create play button background self.playButton = self.attachAsset('pianoKey', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1400, scaleX: 1.5, scaleY: 0.8 }); // Create play button text self.playText = new Text2('PLAY', { size: 80, fill: 0x000000 }); self.playText.anchor.set(0.5, 0.5); self.playText.x = 2048 / 2; self.playText.y = 1400; self.addChild(self.playText); self.down = function (x, y, obj) { // Start the game startGame(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ var gameStarted = false; var startMenu = null; var score = 0; // Create score display (initially hidden) var scoreTxt = new Text2('0', { size: 80, fill: 0x000000 }); scoreTxt.anchor.set(0.5, 0); scoreTxt.visible = false; LK.gui.top.addChild(scoreTxt); // Piano key configuration var keyConfig = [{ note: 'Do', sound: 'do' }, { note: 'Re', sound: 're' }, { note: 'Mi', sound: 'mi' }, { note: 'Fa', sound: 'fa' }, { note: 'So', sound: 'so' }, { note: 'La', sound: 'la' }, { note: 'Si', sound: 'si' }, { note: 'Do', sound: 'do2' }]; var pianoKeys = []; var keyWidth = 240; var keySpacing = 256; // Small gap between keys var startX = (2048 - keySpacing * 7) / 2; // Center the piano // Function to start the actual game function startGame() { if (gameStarted) return; gameStarted = true; // Hide start menu if (startMenu) { startMenu.destroy(); startMenu = null; } // Show score scoreTxt.visible = true; // Stop menu music LK.stopMusic(); // Create piano keys for (var i = 0; i < keyConfig.length; i++) { var key = new PianoKey(keyConfig[i].note, keyConfig[i].sound); key.x = startX + i * keySpacing; key.y = 2732 / 2; // Center vertically pianoKeys.push(key); game.addChild(key); } // Create title text var titleTxt = new Text2('Piano Notes', { size: 100, fill: 0x000000 }); titleTxt.anchor.set(0.5, 0.5); titleTxt.x = 2048 / 2; titleTxt.y = 500; game.addChild(titleTxt); // Create instruction text var instructionTxt = new Text2('Tap the keys to play notes!', { size: 60, fill: 0x666666 }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.x = 2048 / 2; instructionTxt.y = 600; game.addChild(instructionTxt); } // Initialize start menu startMenu = new StartMenu(); game.addChild(startMenu); // Start playing menu music LK.playMusic('menuMusic'); game.update = function () { // Only update score if game has started if (gameStarted) { scoreTxt.setText('Score: ' + score); } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var PianoKey = Container.expand(function (note, soundId) {
var self = Container.call(this);
self.note = note;
self.soundId = soundId;
self.isPressed = false;
// Create the white key graphics
self.keyGraphics = self.attachAsset('pianoKey', {
anchorX: 0.5,
anchorY: 0.5
});
// Create note label
self.noteLabel = new Text2(note, {
size: 60,
fill: 0x000000
});
self.noteLabel.anchor.set(0.5, 0.5);
self.noteLabel.x = 0;
self.noteLabel.y = 300; // Position near bottom of key
self.addChild(self.noteLabel);
self.playNote = function () {
if (!self.isPressed) {
self.isPressed = true;
// Visual feedback - change color
self.keyGraphics.tint = 0xe0e0e0;
// Play sound
LK.getSound(self.soundId).play();
// Increase score
score++;
scoreTxt.setText(score);
// Reset visual after short delay
LK.setTimeout(function () {
self.keyGraphics.tint = 0xffffff;
self.isPressed = false;
}, 150);
}
};
self.down = function (x, y, obj) {
self.playNote();
};
return self;
});
var StartMenu = Container.expand(function () {
var self = Container.call(this);
// Add background image
self.bgImage = self.attachAsset('menuBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Create title
self.titleText = new Text2('Piano Notes', {
size: 120,
fill: 0x000000
});
self.titleText.anchor.set(0.5, 0.5);
self.titleText.x = 2048 / 2;
self.titleText.y = 800;
self.addChild(self.titleText);
// Create play button background
self.playButton = self.attachAsset('pianoKey', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 1400,
scaleX: 1.5,
scaleY: 0.8
});
// Create play button text
self.playText = new Text2('PLAY', {
size: 80,
fill: 0x000000
});
self.playText.anchor.set(0.5, 0.5);
self.playText.x = 2048 / 2;
self.playText.y = 1400;
self.addChild(self.playText);
self.down = function (x, y, obj) {
// Start the game
startGame();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
var gameStarted = false;
var startMenu = null;
var score = 0;
// Create score display (initially hidden)
var scoreTxt = new Text2('0', {
size: 80,
fill: 0x000000
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.visible = false;
LK.gui.top.addChild(scoreTxt);
// Piano key configuration
var keyConfig = [{
note: 'Do',
sound: 'do'
}, {
note: 'Re',
sound: 're'
}, {
note: 'Mi',
sound: 'mi'
}, {
note: 'Fa',
sound: 'fa'
}, {
note: 'So',
sound: 'so'
}, {
note: 'La',
sound: 'la'
}, {
note: 'Si',
sound: 'si'
}, {
note: 'Do',
sound: 'do2'
}];
var pianoKeys = [];
var keyWidth = 240;
var keySpacing = 256; // Small gap between keys
var startX = (2048 - keySpacing * 7) / 2; // Center the piano
// Function to start the actual game
function startGame() {
if (gameStarted) return;
gameStarted = true;
// Hide start menu
if (startMenu) {
startMenu.destroy();
startMenu = null;
}
// Show score
scoreTxt.visible = true;
// Stop menu music
LK.stopMusic();
// Create piano keys
for (var i = 0; i < keyConfig.length; i++) {
var key = new PianoKey(keyConfig[i].note, keyConfig[i].sound);
key.x = startX + i * keySpacing;
key.y = 2732 / 2; // Center vertically
pianoKeys.push(key);
game.addChild(key);
}
// Create title text
var titleTxt = new Text2('Piano Notes', {
size: 100,
fill: 0x000000
});
titleTxt.anchor.set(0.5, 0.5);
titleTxt.x = 2048 / 2;
titleTxt.y = 500;
game.addChild(titleTxt);
// Create instruction text
var instructionTxt = new Text2('Tap the keys to play notes!', {
size: 60,
fill: 0x666666
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.x = 2048 / 2;
instructionTxt.y = 600;
game.addChild(instructionTxt);
}
// Initialize start menu
startMenu = new StartMenu();
game.addChild(startMenu);
// Start playing menu music
LK.playMusic('menuMusic');
game.update = function () {
// Only update score if game has started
if (gameStarted) {
scoreTxt.setText('Score: ' + score);
}
};