User prompt
arkamuzik'i raka planda yüksek sesle çaldı bu sayede oyuncular huzur duysun
User prompt
zorluk seçemiyom
User prompt
oyunun en alt köşesine level sistemi ve zor orta kolay zorluk seçimi ekle
User prompt
eklediğim müziği arkada çaldır
User prompt
bu oyunu birazcık daha kolayalştır
Remix started
Copy Flap & Float
/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.xSpeed = 8; self.ySpeed = -15; self.gravity = 0.8; self.lift = -12; self.flap = function () { self.ySpeed = self.lift * 1.5; LK.getSound('flap').play(); }; self._update_migrated = function () { if (game.isMouseDown) { self.ySpeed += self.gravity / 3; } else { self.ySpeed += self.gravity; } self.y += self.ySpeed; self.x += self.xSpeed; if (self.y <= 0 || self.y >= 2732) { self.speed = -self.speed; } var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2; birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10; }; self.flip = function () { self.scale.x *= -1; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleShadow = self.attachAsset('obstacleShadow', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow.rotation = Math.PI / 4; var obstacleShadow2 = self.attachAsset('obstacleShadow2', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow2.rotation = Math.PI / 4; obstacleShadow2.y = -7; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); obstacleGraphics.rotation = Math.PI / 4; self.speed = 5; self._move_migrated = function (speed) { self.y += speed; }; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a container for the level and difficulty UI var levelContainer = new Container(); levelContainer.x = 0; levelContainer.y = 2732 - 150; // Position at the bottom of the screen // Create level text var levelText = new Text2('Level: 1', { size: 100, fill: '#ffffff', font: 'Impact' }); levelText.anchor.set(0, 0.5); levelContainer.addChild(levelText); // Create difficulty selection text var difficultyText = new Text2('Difficulty: Easy', { size: 100, fill: '#ffffff', font: 'Impact' }); difficultyText.anchor.set(0, 0.5); difficultyText.y = 100; levelContainer.addChild(difficultyText); // Add the level container to the GUI LK.gui.bottomLeft.addChild(levelContainer); // Function to update level and difficulty function updateLevelAndDifficulty(level, difficulty) { levelText.setText('Level: ' + level); difficultyText.setText('Difficulty: ' + difficulty); } // Example usage: update level and difficulty updateLevelAndDifficulty(1, 'Easy'); LK.playMusic('arkamuzik'); var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ffffff', font: 'Impact', align: 'center' }); tutorialTextWhite.anchor.set(.5, 1); tutorialTextWhite.x = -4; tutorialTextWhite.y = -62; LK.gui.bottom.addChild(tutorialTextWhite); var tutorialText = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0, align: 'center' }); tutorialText.anchor.set(.5, 1); tutorialText.y = -50; LK.gui.bottom.addChild(tutorialText); game.score = 0; game.obstacleSpeed = 4; game.obstacleSpeedIncrease = 0.004; game.checkObstacleCollision = function (obstacles) { for (var i = 0; i < obstacles.length; i++) { obstacles[i]._move_migrated(); var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2)); if (dist < 280) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } } }; game.setBackgroundColor(0xadd8e6); var scoreText = new Text2('0', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); scoreText.anchor.set(.5, 0); LK.gui.top.addChild(scoreText); var scoreText2 = new Text2('0', { size: 150, fill: '#ffffff', font: 'Impact' }); scoreText2.anchor.set(.5, 0); scoreText2.x = -4; scoreText2.y = -5; LK.gui.top.addChild(scoreText2); LK.gui.top.addChild(scoreText); var bird = game.addChild(new Bird()); var leftWall = game.addChild(new Wall()); leftWall.x = 0; leftWall.y = 1366; var rightWall = game.addChild(new Wall()); rightWall.x = 2048; rightWall.y = 1366; var leftObstacles = [], rightObstacles = []; var obstacleSpawnRandomness = 120; var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3); var obstacleSpawnY = -500; var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; bird.x = 1024; bird.y = 1366; game.isMouseDown = false; game.down = function (x, y, obj) { bird.flap(); game.isMouseDown = true; }; game.up = function (x, y, obj) { game.isMouseDown = false; }; game.update = function () { bird._update_migrated(); if (game.score > 2) { tutorialText.y += 5; tutorialTextWhite.y += 5; } scoreText.setText(game.score); scoreText2.setText(game.score); game.obstacleSpeed += game.obstacleSpeedIncrease; obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease; if (obstacleSpawnRandomness < 20) { obstacleSpawnRandomness = 20; } if (LK.ticks >= leftObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 0; newObstacle.y = obstacleSpawnY; leftObstacles.push(newObstacle); leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (LK.ticks >= rightObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 2048; newObstacle.y = -newObstacle.height; rightObstacles.push(newObstacle); rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) { bird.xSpeed = -bird.xSpeed; bird.flip(); game.score++; LK.setScore(game.score); LK.getSound('bounce').play(); } for (var i = leftObstacles.length - 1; i >= 0; i--) { leftObstacles[i]._move_migrated(game.obstacleSpeed); if (leftObstacles[i].y > 3232) { leftObstacles[i].destroy(); leftObstacles.splice(i, 1); } } for (var i = rightObstacles.length - 1; i >= 0; i--) { rightObstacles[i]._move_migrated(game.obstacleSpeed); if (rightObstacles[i].y > 3232) { rightObstacles[i].destroy(); rightObstacles.splice(i, 1); } } game.checkObstacleCollision(leftObstacles); game.checkObstacleCollision(rightObstacles); if (bird.y < 0 || bird.y > 2732) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -73,8 +73,38 @@
/****
* Game Code
****/
+// Create a container for the level and difficulty UI
+var levelContainer = new Container();
+levelContainer.x = 0;
+levelContainer.y = 2732 - 150; // Position at the bottom of the screen
+// Create level text
+var levelText = new Text2('Level: 1', {
+ size: 100,
+ fill: '#ffffff',
+ font: 'Impact'
+});
+levelText.anchor.set(0, 0.5);
+levelContainer.addChild(levelText);
+// Create difficulty selection text
+var difficultyText = new Text2('Difficulty: Easy', {
+ size: 100,
+ fill: '#ffffff',
+ font: 'Impact'
+});
+difficultyText.anchor.set(0, 0.5);
+difficultyText.y = 100;
+levelContainer.addChild(difficultyText);
+// Add the level container to the GUI
+LK.gui.bottomLeft.addChild(levelContainer);
+// Function to update level and difficulty
+function updateLevelAndDifficulty(level, difficulty) {
+ levelText.setText('Level: ' + level);
+ difficultyText.setText('Difficulty: ' + difficulty);
+}
+// Example usage: update level and difficulty
+updateLevelAndDifficulty(1, 'Easy');
LK.playMusic('arkamuzik');
var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', {
size: 150,
fill: '#ffffff',