User prompt
The game does not end after 10 laps. The game should end when the flag is passed. And at the start, the cars should line up in order, like in a Formula 1 race. At the start of the game, five traffic lights should appear horizontally on the screen and turn from red to green in sequence. When the fifth light turns green, the word “START” should appear and the game should begin. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
There should be no red effect when hitting cars. There should be no green effect when passing. The finish line should be in the shape of a checkered flag and have poles. The race should end when passing that point.
User prompt
I want the race to have 8 cars and start in order. And I want the edges of the background to look like a real track.
User prompt
Let the race be 10 laps and be like a ranking. Don't let the green light come on when you pass your opponent. Write the result when the race is over.
User prompt
ı want to f1 races and 10 bot player.
Code edit (1 edits merged)
Please save this source code
User prompt
Space Defender
Initial prompt
hi. I want to spaceshooter game.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var BotCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('botCar', { anchorX: 0.5, anchorY: 0.5 }); self.baseSpeed = Math.random() * 3 + 4; // Random speed between 4-7 self.currentSpeed = self.baseSpeed; self.lanePosition = Math.floor(Math.random() * 3); // 0=left, 1=center, 2=right self.targetX = 400 + self.lanePosition * 600; // Lane positions self.aiTimer = 0; self.carNumber = Math.floor(Math.random() * 99) + 1; // Assign random colors to differentiate bots var colors = [0x0066ff, 0x00ff66, 0xff6600, 0xff0066, 0x6600ff, 0xffff00, 0x00ffff, 0xff00ff, 0x66ff00, 0xff6666]; carGraphics.tint = colors[self.carNumber % colors.length]; self.lapCount = 1; self.raceDistance = 0; self.hasFinished = false; self.update = function () { // AI behavior - change lanes occasionally self.aiTimer++; if (self.aiTimer > 180 && Math.random() < 0.02) { // Every 3 seconds, 2% chance self.aiTimer = 0; var newLane = Math.floor(Math.random() * 3); if (newLane !== self.lanePosition) { self.lanePosition = newLane; self.targetX = 400 + self.lanePosition * 600; } } // Move towards target lane var dx = self.targetX - self.x; if (Math.abs(dx) > 5) { self.x += dx > 0 ? 3 : -3; } // Move forward (relative to player) self.y += raceSpeed - self.currentSpeed; // Keep within screen bounds if (self.x < 100) self.x = 100; if (self.x > 1948) self.x = 1948; // Track bot lap progress if (!self.hasFinished) { self.raceDistance += self.currentSpeed; if (self.raceDistance >= lapDistance) { self.raceDistance = 0; self.lapCount++; // Only finish if completing lap 10 and crossing finish line if (self.lapCount > 10) { // Check if bot crosses finish line for (var f = 0; f < finishLines.length; f++) { var finishLine = finishLines[f]; if (self.y >= finishLine.y - 50 && self.y <= finishLine.y + 50) { self.hasFinished = true; botsFinished++; break; } } } } } }; return self; }); var FinishLine = Container.expand(function () { var self = Container.call(this); // Create left pole var leftPole = self.attachAsset('finishPole', { anchorX: 0.5, anchorY: 1 }); leftPole.x = -800; leftPole.y = 0; // Create right pole var rightPole = self.attachAsset('finishPole', { anchorX: 0.5, anchorY: 1 }); rightPole.x = 800; rightPole.y = 0; // Create checkered pattern for (var i = 0; i < 16; i++) { for (var j = 0; j < 2; j++) { var isBlack = (i + j) % 2 === 0; var square = self.attachAsset(isBlack ? 'checkeredSquare1' : 'checkeredSquare2', { anchorX: 0.5, anchorY: 0.5 }); square.x = (i - 7.5) * 100; square.y = (j - 0.5) * 40; } } self.update = function () { self.y += raceSpeed; }; return self; }); var PlayerCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.maxSpeed = 12; self.acceleration = 0.2; self.currentSpeed = 0; self.update = function () { // Simulate acceleration/deceleration based on movement if (Math.abs(self.lastX - self.x) > 5) { self.currentSpeed = Math.min(self.maxSpeed, self.currentSpeed + self.acceleration); } else { self.currentSpeed = Math.max(0, self.currentSpeed - self.acceleration * 0.5); } self.lastX = self.x; }; return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.y += raceSpeed; }; return self; }); var TrackEdge = Container.expand(function () { var self = Container.call(this); var edgeGraphics = self.attachAsset('trackBarrier', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += raceSpeed; }; return self; }); var TrafficLight = Container.expand(function () { var self = Container.call(this); var lightBackground = self.attachAsset('trafficLight', { anchorX: 0.5, anchorY: 0.5 }); var redLight = self.attachAsset('lightRed', { anchorX: 0.5, anchorY: 0.5 }); redLight.y = -25; redLight.alpha = 0.3; var greenLight = self.attachAsset('lightGreen', { anchorX: 0.5, anchorY: 0.5 }); greenLight.y = 25; greenLight.alpha = 0.3; self.setRed = function () { redLight.alpha = 1.0; greenLight.alpha = 0.3; }; self.setGreen = function () { redLight.alpha = 0.3; greenLight.alpha = 1.0; }; self.setOff = function () { redLight.alpha = 0.3; greenLight.alpha = 0.3; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2d2d2d }); /**** * Game Code ****/ // Game variables var player; var botCars = []; var roadLines = []; var finishLines = []; var trackEdges = []; var botSpawnTimer = 0; var lineSpawnTimer = 0; var checkpointTimer = 0; var raceSpeed = 8; var lapNumber = 1; var position = 9; // Starting position (9th out of 9) var raceDistance = 0; var lapDistance = 5000; // Distance for one lap var raceFinished = false; var finalPosition = 9; var botsFinished = 0; var raceStarted = false; var trafficLights = []; var lightSequenceStep = 0; var lightSequenceTimer = 0; var raceStartSequence = false; var startText = null; // UI Elements var positionTxt = new Text2('Position: 9/9', { size: 50, fill: 0xFFFFFF }); positionTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(positionTxt); positionTxt.x = 120; positionTxt.y = 20; var lapTxt = new Text2('Lap: 1/10', { size: 40, fill: 0xFFFF00 }); lapTxt.anchor.set(1, 0); LK.gui.topRight.addChild(lapTxt); lapTxt.x = -20; lapTxt.y = 20; var speedTxt = new Text2('Speed: 0', { size: 35, fill: 0x00FF00 }); speedTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(speedTxt); speedTxt.x = 120; speedTxt.y = 80; // Initialize player player = new PlayerCar(); player.x = 1024; player.y = 2200; player.lastX = player.x; game.addChild(player); // Create starting grid with 8 bot cars var startingPositions = [{ x: 400, y: 1800 }, { x: 1000, y: 1800 }, { x: 1600, y: 1800 }, // Row 1 (positions 1-3) { x: 400, y: 2000 }, { x: 1600, y: 2000 }, // Row 2 (positions 4-5) { x: 700, y: 2200 }, { x: 1300, y: 2200 }, // Row 3 (positions 6-7) { x: 400, y: 2400 } // Row 4 (position 8) ]; for (var i = 0; i < 8; i++) { var bot = new BotCar(); bot.x = startingPositions[i].x; bot.y = startingPositions[i].y; bot.startingPosition = i + 1; bot.currentSpeed = 0; // Start stationary botCars.push(bot); game.addChild(bot); } // Create traffic lights for (var i = 0; i < 5; i++) { var light = new TrafficLight(); light.x = 400 + i * 300; light.y = 800; light.setRed(); trafficLights.push(light); game.addChild(light); } // Create start text (initially hidden) startText = new Text2('START!', { size: 120, fill: 0x00ff00 }); startText.anchor.set(0.5, 0.5); startText.x = 1024; startText.y = 1000; startText.alpha = 0; game.addChild(startText); // Start the light sequence after 1 second LK.setTimeout(function () { raceStartSequence = true; }, 1000); // Create track edges for (var i = 0; i < 20; i++) { var leftEdge = new TrackEdge(); leftEdge.x = 150; leftEdge.y = i * 200 - 100; trackEdges.push(leftEdge); game.addChild(leftEdge); var rightEdge = new TrackEdge(); rightEdge.x = 1898; rightEdge.y = i * 200 - 100; trackEdges.push(rightEdge); game.addChild(rightEdge); } // Create initial road lines for (var i = 0; i < 15; i++) { var line1 = new RoadLine(); line1.x = 700; line1.y = i * 200 - 100; roadLines.push(line1); game.addChild(line1); var line2 = new RoadLine(); line2.x = 1300; line2.y = i * 200 - 100; roadLines.push(line2); game.addChild(line2); } // Input handling var dragTarget = null; game.down = function (x, y, obj) { dragTarget = player; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragTarget = null; }; function handleMove(x, y, obj) { if (dragTarget) { dragTarget.x = x; // Keep player within racing lanes if (dragTarget.x < 300) dragTarget.x = 300; if (dragTarget.x > 1748) dragTarget.x = 1748; // Increase speed based on movement if (Math.abs(dragTarget.x - dragTarget.lastX) > 5) { raceSpeed = Math.min(15, raceSpeed + 0.1); } } } game.move = handleMove; // Spawn bot car function function spawnBotCar() { var bot = new BotCar(); bot.x = 400 + Math.floor(Math.random() * 3) * 600; // Random lane bot.y = -100; botCars.push(bot); game.addChild(bot); } // Spawn road lines function function spawnRoadLines() { var line1 = new RoadLine(); line1.x = 700; line1.y = -50; roadLines.push(line1); game.addChild(line1); var line2 = new RoadLine(); line2.x = 1300; line2.y = -50; roadLines.push(line2); game.addChild(line2); } // Main game update game.update = function () { // Update race distance raceDistance += raceSpeed; // Update speed display speedTxt.setText('Speed: ' + Math.floor(raceSpeed * 10)); // Spawn finish line when approaching lap 10 if (lapNumber === 10 && raceDistance >= lapDistance - 1000 && finishLines.length === 0) { var finishLine = new FinishLine(); finishLine.x = 1024; finishLine.y = -200; finishLines.push(finishLine); game.addChild(finishLine); } // Check for lap completion or finish line crossing if (raceDistance >= lapDistance && !raceFinished) { raceDistance = 0; lapNumber++; lapTxt.setText('Lap: ' + lapNumber + '/10'); LK.getSound('checkpoint').play(); } // Check for finish line crossing - only if we're on lap 10 if (lapNumber === 10) { for (var f = 0; f < finishLines.length; f++) { var finishLine = finishLines[f]; if (finishLine.lastY === undefined) finishLine.lastY = finishLine.y; if (finishLine.lastY > player.y && finishLine.y <= player.y && !raceFinished) { raceFinished = true; finalPosition = botsFinished + 1; // Player finishes after bots that already finished // Create result text var resultTxt = new Text2('Race Finished!\nFinal Position: ' + finalPosition + '/9\nLaps Completed: 10', { size: 60, fill: 0xFFFFFF, align: 'center' }); resultTxt.anchor.set(0.5, 0.5); resultTxt.x = 1024; resultTxt.y = 1366; game.addChild(resultTxt); LK.setScore(900 - finalPosition * 100); // Higher score for better position // Show you win after 3 seconds LK.setTimeout(function () { LK.showYouWin(); }, 3000); break; } finishLine.lastY = finishLine.y; } } // Handle traffic light sequence if (raceStartSequence && !raceStarted) { lightSequenceTimer++; // Each light turns green every 60 ticks (1 second) if (lightSequenceTimer >= 60 && lightSequenceStep < 5) { trafficLights[lightSequenceStep].setGreen(); lightSequenceStep++; lightSequenceTimer = 0; // When all lights are green, show START text and begin race if (lightSequenceStep === 5) { // Show START text with tween animation tween(startText, { alpha: 1, scaleX: 1.5, scaleY: 1.5 }, { duration: 500, easing: tween.bounceOut, onFinish: function onFinish() { // Fade out start text after 1 second tween(startText, { alpha: 0 }, { duration: 1000 }); } }); raceStarted = true; // Activate bot cars for (var i = 0; i < botCars.length; i++) { botCars[i].currentSpeed = botCars[i].baseSpeed; } // Hide traffic lights with animation for (var i = 0; i < trafficLights.length; i++) { tween(trafficLights[i], { alpha: 0, y: trafficLights[i].y - 100 }, { duration: 1000, easing: tween.easeOut }); } } } } // Spawn road lines lineSpawnTimer++; if (lineSpawnTimer >= 25) { lineSpawnTimer = 0; spawnRoadLines(); } // Update and check bot cars for (var i = botCars.length - 1; i >= 0; i--) { var bot = botCars[i]; if (bot.lastY === undefined) bot.lastY = bot.y; if (bot.lastIntersecting === undefined) bot.lastIntersecting = false; // Remove bots that go off screen if (bot.lastY <= 2800 && bot.y > 2800) { bot.destroy(); botCars.splice(i, 1); continue; } // Check collision with player var currentIntersecting = bot.intersects(player); if (!bot.lastIntersecting && currentIntersecting) { LK.getSound('collision').play(); // Slow down both cars on collision raceSpeed = Math.max(3, raceSpeed - 2); // Move player away from collision if (player.x < bot.x) { player.x -= 30; } else { player.x += 30; } } bot.lastY = bot.y; bot.lastIntersecting = currentIntersecting; } // Update road lines for (var i = roadLines.length - 1; i >= 0; i--) { var line = roadLines[i]; if (line.lastY === undefined) line.lastY = line.y; // Remove lines that go off screen if (line.lastY <= 2800 && line.y > 2800) { line.destroy(); roadLines.splice(i, 1); continue; } line.lastY = line.y; } // Update track edges for (var i = trackEdges.length - 1; i >= 0; i--) { var edge = trackEdges[i]; if (edge.lastY === undefined) edge.lastY = edge.y; // Remove edges that go off screen and spawn new ones if (edge.lastY <= 2800 && edge.y > 2800) { edge.destroy(); trackEdges.splice(i, 1); continue; } edge.lastY = edge.y; } // Update finish lines for (var i = finishLines.length - 1; i >= 0; i--) { var finishLine = finishLines[i]; if (finishLine.lastY === undefined) finishLine.lastY = finishLine.y; // Remove finish lines that go off screen if (finishLine.lastY <= 2800 && finishLine.y > 2800) { finishLine.destroy(); finishLines.splice(i, 1); continue; } finishLine.lastY = finishLine.y; } // Spawn new track edges if (LK.ticks % 25 === 0) { var leftEdge = new TrackEdge(); leftEdge.x = 150; leftEdge.y = -100; trackEdges.push(leftEdge); game.addChild(leftEdge); var rightEdge = new TrackEdge(); rightEdge.x = 1898; rightEdge.y = -100; trackEdges.push(rightEdge); game.addChild(rightEdge); } // Calculate position based on bot cars behind player and finished bots if (!raceFinished) { var carsAhead = botsFinished; // Count finished bots as ahead for (var i = 0; i < botCars.length; i++) { var bot = botCars[i]; if (!bot.hasFinished) { // Compare lap progress for unfinished bots if (bot.lapCount > lapNumber || bot.lapCount === lapNumber && bot.raceDistance > raceDistance) { carsAhead++; } } } position = carsAhead + 1; positionTxt.setText('Position: ' + position + '/9'); } else { positionTxt.setText('Position: ' + finalPosition + '/9 - FINISHED'); } // Gradually increase race speed if (LK.ticks % 300 === 0) { // Every 5 seconds raceSpeed = Math.min(12, raceSpeed + 0.1); } };
===================================================================
--- original.js
+++ change.js
@@ -51,11 +51,19 @@
self.raceDistance += self.currentSpeed;
if (self.raceDistance >= lapDistance) {
self.raceDistance = 0;
self.lapCount++;
+ // Only finish if completing lap 10 and crossing finish line
if (self.lapCount > 10) {
- self.hasFinished = true;
- botsFinished++;
+ // Check if bot crosses finish line
+ for (var f = 0; f < finishLines.length; f++) {
+ var finishLine = finishLines[f];
+ if (self.y >= finishLine.y - 50 && self.y <= finishLine.y + 50) {
+ self.hasFinished = true;
+ botsFinished++;
+ break;
+ }
+ }
}
}
}
};
@@ -137,8 +145,40 @@
self.y += raceSpeed;
};
return self;
});
+var TrafficLight = Container.expand(function () {
+ var self = Container.call(this);
+ var lightBackground = self.attachAsset('trafficLight', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var redLight = self.attachAsset('lightRed', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ redLight.y = -25;
+ redLight.alpha = 0.3;
+ var greenLight = self.attachAsset('lightGreen', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ greenLight.y = 25;
+ greenLight.alpha = 0.3;
+ self.setRed = function () {
+ redLight.alpha = 1.0;
+ greenLight.alpha = 0.3;
+ };
+ self.setGreen = function () {
+ redLight.alpha = 0.3;
+ greenLight.alpha = 1.0;
+ };
+ self.setOff = function () {
+ redLight.alpha = 0.3;
+ greenLight.alpha = 0.3;
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -166,8 +206,13 @@
var raceFinished = false;
var finalPosition = 9;
var botsFinished = 0;
var raceStarted = false;
+var trafficLights = [];
+var lightSequenceStep = 0;
+var lightSequenceTimer = 0;
+var raceStartSequence = false;
+var startText = null;
// UI Elements
var positionTxt = new Text2('Position: 9/9', {
size: 50,
fill: 0xFFFFFF
@@ -239,8 +284,31 @@
bot.currentSpeed = 0; // Start stationary
botCars.push(bot);
game.addChild(bot);
}
+// Create traffic lights
+for (var i = 0; i < 5; i++) {
+ var light = new TrafficLight();
+ light.x = 400 + i * 300;
+ light.y = 800;
+ light.setRed();
+ trafficLights.push(light);
+ game.addChild(light);
+}
+// Create start text (initially hidden)
+startText = new Text2('START!', {
+ size: 120,
+ fill: 0x00ff00
+});
+startText.anchor.set(0.5, 0.5);
+startText.x = 1024;
+startText.y = 1000;
+startText.alpha = 0;
+game.addChild(startText);
+// Start the light sequence after 1 second
+LK.setTimeout(function () {
+ raceStartSequence = true;
+}, 1000);
// Create track edges
for (var i = 0; i < 20; i++) {
var leftEdge = new TrackEdge();
leftEdge.x = 150;
@@ -329,40 +397,79 @@
lapNumber++;
lapTxt.setText('Lap: ' + lapNumber + '/10');
LK.getSound('checkpoint').play();
}
- // Check for finish line crossing
- for (var f = 0; f < finishLines.length; f++) {
- var finishLine = finishLines[f];
- if (finishLine.lastY === undefined) finishLine.lastY = finishLine.y;
- if (finishLine.lastY > player.y && finishLine.y <= player.y && !raceFinished) {
- raceFinished = true;
- finalPosition = botsFinished + 1; // Player finishes after bots that already finished
- // Create result text
- var resultTxt = new Text2('Race Finished!\nFinal Position: ' + finalPosition + '/9\nLaps Completed: 10', {
- size: 60,
- fill: 0xFFFFFF,
- align: 'center'
- });
- resultTxt.anchor.set(0.5, 0.5);
- resultTxt.x = 1024;
- resultTxt.y = 1366;
- game.addChild(resultTxt);
- LK.setScore(900 - finalPosition * 100); // Higher score for better position
- // Show you win after 3 seconds
- LK.setTimeout(function () {
- LK.showYouWin();
- }, 3000);
- break;
+ // Check for finish line crossing - only if we're on lap 10
+ if (lapNumber === 10) {
+ for (var f = 0; f < finishLines.length; f++) {
+ var finishLine = finishLines[f];
+ if (finishLine.lastY === undefined) finishLine.lastY = finishLine.y;
+ if (finishLine.lastY > player.y && finishLine.y <= player.y && !raceFinished) {
+ raceFinished = true;
+ finalPosition = botsFinished + 1; // Player finishes after bots that already finished
+ // Create result text
+ var resultTxt = new Text2('Race Finished!\nFinal Position: ' + finalPosition + '/9\nLaps Completed: 10', {
+ size: 60,
+ fill: 0xFFFFFF,
+ align: 'center'
+ });
+ resultTxt.anchor.set(0.5, 0.5);
+ resultTxt.x = 1024;
+ resultTxt.y = 1366;
+ game.addChild(resultTxt);
+ LK.setScore(900 - finalPosition * 100); // Higher score for better position
+ // Show you win after 3 seconds
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 3000);
+ break;
+ }
+ finishLine.lastY = finishLine.y;
}
- finishLine.lastY = finishLine.y;
}
- // Start race after 3 seconds
- if (!raceStarted && LK.ticks > 180) {
- raceStarted = true;
- // Activate bot cars
- for (var i = 0; i < botCars.length; i++) {
- botCars[i].currentSpeed = botCars[i].baseSpeed;
+ // Handle traffic light sequence
+ if (raceStartSequence && !raceStarted) {
+ lightSequenceTimer++;
+ // Each light turns green every 60 ticks (1 second)
+ if (lightSequenceTimer >= 60 && lightSequenceStep < 5) {
+ trafficLights[lightSequenceStep].setGreen();
+ lightSequenceStep++;
+ lightSequenceTimer = 0;
+ // When all lights are green, show START text and begin race
+ if (lightSequenceStep === 5) {
+ // Show START text with tween animation
+ tween(startText, {
+ alpha: 1,
+ scaleX: 1.5,
+ scaleY: 1.5
+ }, {
+ duration: 500,
+ easing: tween.bounceOut,
+ onFinish: function onFinish() {
+ // Fade out start text after 1 second
+ tween(startText, {
+ alpha: 0
+ }, {
+ duration: 1000
+ });
+ }
+ });
+ raceStarted = true;
+ // Activate bot cars
+ for (var i = 0; i < botCars.length; i++) {
+ botCars[i].currentSpeed = botCars[i].baseSpeed;
+ }
+ // Hide traffic lights with animation
+ for (var i = 0; i < trafficLights.length; i++) {
+ tween(trafficLights[i], {
+ alpha: 0,
+ y: trafficLights[i].y - 100
+ }, {
+ duration: 1000,
+ easing: tween.easeOut
+ });
+ }
+ }
}
}
// Spawn road lines
lineSpawnTimer++;
formula one race car 2d redbull vertical. In-Game asset. 2d. High contrast. No shadows
mclaren f1 race car vertical. In-Game asset. 2d. High contrast. No shadows
f1 grand prix barriers vertical 2d. In-Game asset. 2d. High contrast. No shadows
bird's-eye view of the F1 spectator crowd. In-Game asset. 2d. High contrast. No shadows
f1 mercedes car 2d vertical. In-Game asset. 2d. High contrast. No shadows