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增加炸弹出现的概率
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把鸟妈妈下移400
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把鸟妈妈移到背景顶部
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在背景中新增一个鸟妈妈
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增大水果的生效范围
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水果大小变成原来的三倍
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加大水果的尺寸
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当按下暂停键后,暂停键变成继续键
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按下暂停时画面里的水果和炸弹小时
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略微降低水果和炸弹的速度
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加快水果和炸弹的速度
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给游戏添加一个倒计时60秒
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水果和炸弹的平行距离应大于10
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (newBomb.intersects(banana)) {' Line Number: 150
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炸弹和香蕉不能碰到
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增加炸弹出现的概率
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按下暂停时已出现的水果和炸弹停止移动
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按下暂停时水果和炸弹不能移动
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当按下暂停键时停止所有运动
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给游戏增加暂停功能呢
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在背景中添加卡车
/**** * Classes ****/ // BirdMother class var BirdMother = Container.expand(function () { var self = Container.call(this); var birdMotherGraphics = self.attachAsset('birdMother', { anchorX: 0.5, anchorY: 0.5 }); self.x = 1024; self.y = 350; }); // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8 + Math.floor(score / 10); self.update = function () { self.y -= self.speed; if (self.y < -bombGraphics.height) { self.destroy(); } }; self.containsPoint = function (point) { var dx = point.x - self.x; var dy = point.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); return distance < bombGraphics.width / 2; }; }); //<Assets used in the game will automatically appear here> // Fruit class var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); self.speed = 8 + Math.floor(score / 10); self.update = function () { self.y -= self.speed; if (self.y < -fruitGraphics.height) { self.destroy(); } }; self.containsPoint = function (point) { var dx = point.x - self.x; var dy = point.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); return distance < fruitGraphics.width; }; }); // PauseButton class var PauseButton = Container.expand(function () { var self = Container.call(this); var pauseButtonGraphics = self.attachAsset('pause', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 - pauseButtonGraphics.width / 2; self.y = pauseButtonGraphics.height / 2; self.down = function (x, y, obj) { game.paused = !game.paused; if (game.paused) { for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].destroy(); fruits.splice(i, 1); } pauseButtonGraphics = self.attachAsset('continue', { anchorX: 0.5, anchorY: 0.5 }); } else { pauseButtonGraphics = self.attachAsset('pause', { anchorX: 0.5, anchorY: 0.5 }); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x008080 //Change background color to teal }); /**** * Game Code ****/ var truck = game.addChild(LK.getAsset('truck', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); var birdMother = game.addChild(new BirdMother()); var pauseButton = game.addChild(new PauseButton()); // Initialize score var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Array to keep track of fruits var fruits = []; // Function to spawn a new fruit function spawnFruit() { var newFruit = new Fruit(); newFruit.x = Math.random() * 2048; newFruit.y = 2732 + newFruit.height; fruits.push(newFruit); game.addChild(newFruit); } // Function to handle slicing fruits function handleSlice(x, y, obj) { for (var i = fruits.length - 1; i >= 0; i--) { if (fruits[i].containsPoint({ x: x, y: y })) { if (fruits[i] instanceof Bomb) { LK.showGameOver(); } else { score += 1; } fruits[i].destroy(); fruits.splice(i, 1); scoreTxt.setText(score); } } } // Set up game event listeners game.down = function (x, y, obj) { handleSlice(x, y, obj); }; game.move = function (x, y, obj) { handleSlice(x, y, obj); }; // Game update function game.update = function () { if (!game.paused) { for (var i = fruits.length - 1; i >= 0; i--) { fruits[i].update(); if (fruits[i].y < 0 && fruits[i] instanceof Fruit) { LK.showGameOver(); } } if (LK.ticks % 60 == 0) { spawnFruit(); if (Math.random() < 0.3) { var newBomb = new Bomb(); newBomb.x = Math.random() * 2048; newBomb.y = 2732 + newBomb.height; fruits.push(newBomb); game.addChild(newBomb); } } } };
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--- original.js
+++ change.js
@@ -8,9 +8,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.x = 1024;
- self.y = 500;
+ self.y = 350;
});
// Bomb class
var Bomb = Container.expand(function () {
var self = Container.call(this);
@@ -156,9 +156,9 @@
}
}
if (LK.ticks % 60 == 0) {
spawnFruit();
- if (Math.random() < 0.2) {
+ if (Math.random() < 0.3) {
var newBomb = new Bomb();
newBomb.x = Math.random() * 2048;
newBomb.y = 2732 + newBomb.height;
fruits.push(newBomb);