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letters are a bit big
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make font bold
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show solution to check
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Turkish words font size 60
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English words make font size 60
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The level of the words appears next to the French words
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did not improve
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There is still a slippage at the point I touched
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Please fix the bug: 'Cannot read properties of undefined (reading '10')' in or related to this line: 'if (grid[row + i][col] !== '' && grid[row + i][col] !== word[i]) {' Line Number: 439
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The letters I selected appear in the wrong position on the screen
Code edit (1 edits merged)
Please save this source code
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French Word Finder: Multilingual Grid Challenge
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French Word Finding Game: Dynamic Mixed-Language Specification for AI To the AI managing the game's logic, content, and user interface: This is a French word finding game designed to provide a continuous, engaging, and multilingual vocabulary challenge. Core Game Mechanics & Characteristics: Game Grid: The core puzzle area is a fixed 12x12 letter grid. Target Words: Players will always be searching for three (3) target French words per segment. Vocabulary Source: The words are drawn from a mixed pool across all CEFR levels (A1, A2, B1, B2, C1). There is no initial level selection for the player; the game dynamically presents a varied range of difficulties. All vocabulary remains strictly free of slang and profanity. Dynamic Progression (New Sections): The game operates in continuous segments. Every time three (3) words are successfully found, a new section begins. This means a new set of three target words is presented, and the 12x12 grid is likely regenerated with a fresh set of letters and hidden words. On-Screen Display Requirements (Flexible Placement): The display of the target words and their explanations is critical for the multilingual learning aspect. These elements should be placed flexibly on the screen, allowing for adaptive layout based on screen size or orientation, while maintaining readability and association. For each of the three target words: Horizontal Listing: The three target French words should be listed horizontally across a designated area of the screen. Multilingual Explanations (Stacked): Directly associated with each French target word, and stacked vertically beneath it, will be its translations: English Explanation: Immediately underneath the French target word, its English meaning will be displayed. Turkish Explanation: Immediately underneath the English explanation, its Turkish meaning will be displayed. Example Structure (Conceptual Layout): FRENCH_WORD_1 FRENCH_WORD_2 FRENCH_WORD_3 English_Expl_1 English_Expl_2 English_Expl_3 Turkish_Expl_1 Turkish_Expl_2 Turkish_Expl_3 [ 12x12 Game Grid Area (Spreading flexibly across the screen with minimal side space) ] AI Implications: Dynamic Word Selection: The AI must intelligently select three target words for each new section, drawing from the mixed A1-C1 vocabulary pool, ensuring a varied challenge without explicit level control from the player. Multilingual Data Management: The AI needs robust access to a database that provides accurate English and Turkish translations for every French word in its vocabulary pool. UI Rendering Logic: The AI (or the rendering engine it controls) needs to handle the flexible placement and accurate stacking of the French word, English explanation, and Turkish explanation for each of the three targets, ensuring they remain clearly associated despite flexible positioning. Continuous Generation: The AI must manage the seamless transition between sections, generating new grids and word sets every three words found.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});