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If you come across broken glass, go back to the previous point.
User prompt
horizontally expanding everything except weapons and players
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hide top text
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Place a gun image in the middle left of the screen. The gun barrel will show the game order.
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adjust the grid to the new dimensions and center the screen vertically
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center everything on the screen vertically
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creating a starting point for players before the platform
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Swap player and AI
Code edit (1 edits merged)
Please save this source code
User prompt
Glass Bridge Crossing
Initial prompt
Bridge Crossing Game: AI Briefing This is a turn-based game on a 3x15 grid representing a glass bridge. Your objective is to reach the bottom of the grid, while a human player simultaneously tries to reach the top. The player who makes more vertical progress wins. The Bridge The bridge has 3 columns and 15 rows. Each vertical column contains 0, 1, or 2 broken glass panels. You can't see them initially; they only reveal as broken when a player steps on them. All intact panels look identical. Your Goal Move from the top (row 0) to the bottom (row 14) of the grid. Your score is the number of rows you've advanced vertically. For example, reaching row 5 gives you 5 points. Win by achieving a higher vertical score than the human player. How to Play (Your Turn) You can move to an adjacent square: Down: To any of the three squares in the next row below your current position. Sideways: To an adjacent column within your current row. You cannot move backward (up). Broken Glass Impact: If you step on a broken panel, your current turn ends immediately. You remain on that broken panel until your next turn. Key Information You start above the bridge. The human starts below it. You observe all the human player's moves and any broken panels they reveal. The game ends when one player reaches their target end or neither can move. AI Challenge Focus on strategies for: Pathfinding: Identifying safe routes. Risk vs. Reward: Deciding when to test unknown panels. Information Gathering: Using revealed broken panels (yours and the human's) to inform future moves.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
old 6-shooter pistol. In-Game asset
square glass top view. In-Game asset
broken glass
frog top view. In-Game asset
potato top view. In-Game asset
mushroom top view. In-Game asset
cat top view. In-Game asset
Robot Potato. In-Game asset
street light. In-Game asset
street light. In-Game asset
burst of light in all directions. In-Game asset