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When the play starts, place the audience randomly. Never keep them in the same position.
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use spectator images randomly from 10 spectators in assets
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Add 10 spectators to assets
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Add the object thrown by the spectators to the assets.
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The audience is scattered at the end of the play
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Let the audience be visible like the actors
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Create 3 audiences to the right and left
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Clear tomato throw timer on game end
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Swap players, the character I control stays at the bottom of the screen
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castle not working fix
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Match the physics of the balls with their pictures
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Do not let the balls pass through each other
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If players get stuck, go back to the start
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set friction 1
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set friction 0.5
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Please fix the bug: 'ReferenceError: ball is not defined' in or related to this line: 'var target = {' Line Number: 100
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Add 1 new ball every 7 seconds, max 10 balls
Code edit (1 edits merged)
Please save this source code
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Duel Goals: 2-Goal Football Showdown
Initial prompt
2 goal football game
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
full round icy rock. In-Game asset
round ironstone colored. In-Game asset
winter forest top view, trees on the edges empty in the middle. In-Game asset. High contrast
top football goal. In-Game asset. 2d. High contrast. No shadows
tomato. In-Game asset. 2d. High contrast. No shadows
crab. In-Game asset. 2d. High contrast. No shadows
snail. In-Game asset. 2d. High contrast. No shadows
watermelon with face. In-Game asset. 2d. High contrast. No shadows
monkey. In-Game asset. 2d. High contrast. No shadows
tapir. In-Game asset. 2d. High contrast. No shadows
Chinchilla. In-Game asset. 2d. High contrast. No shadows
Marmot. In-Game asset. 2d. High contrast. No shadows
Duck. In-Game asset. 2d. High contrast. No shadows
chicken. In-Game asset. 2d. High contrast. No shadows