/****
* Classes
****/
// Obstacle class representing obstacles on the path
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5; // Obstacle speed
self.update = function () {
self.y += self.speed;
if (self.y < -100) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10; // Player speed
self.update = function () {
// Update player position or other properties
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Array to keep track of obstacles
var obstacles = [];
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = 2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle game updates
game.update = function () {
// Update player
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
if (obstacle.y < -100) {
obstacles.splice(i, 1);
}
}
// Check for collisions
for (var i = 0; i < obstacles.length; i++) {
if (player.intersects(obstacles[i])) {
// Handle collision (e.g., end game, reduce health, etc.)
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
break;
}
}
// Spawn new obstacles periodically
if (LK.ticks % 60 === 0) {
spawnObstacle();
}
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
}; ===================================================================
--- original.js
+++ change.js
@@ -43,9 +43,9 @@
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
-player.y = 2732 - 200;
+player.y = 2732 / 2;
// Array to keep track of obstacles
var obstacles = [];
// Function to spawn obstacles
function spawnObstacle() {