/****
* Classes
****/
// Obstacle class representing obstacles on the path
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5; // Obstacle speed
self.update = function () {
self.y += self.speed;
if (self.y < -100) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Player class representing the main character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10; // Player speed
self.update = function () {
// Update player position or other properties
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Array to keep track of obstacles
var obstacles = [];
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = 2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle game updates
game.update = function () {
// Update player
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
if (obstacle.y < -100) {
obstacles.splice(i, 1);
}
}
// Check for collisions
for (var i = 0; i < obstacles.length; i++) {
if (player.intersects(obstacles[i])) {
// Handle collision (e.g., end game, reduce health, etc.)
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
break;
}
}
// Spawn new obstacles periodically
if (LK.ticks % 60 === 0) {
spawnObstacle();
}
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
}; ===================================================================
--- original.js
+++ change.js
@@ -1,90 +1,88 @@
-/****
+/****
* Classes
-****/
+****/
// Obstacle class representing obstacles on the path
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5; // Obstacle speed
- self.update = function () {
- self.y += self.speed;
- if (self.y < -100) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5; // Obstacle speed
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < -100) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Player class representing the main character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10; // Player speed
- self.update = function () {
- // Update player position or other properties
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10; // Player speed
+ self.update = function () {
+ // Update player position or other properties
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Array to keep track of obstacles
var obstacles = [];
// Function to spawn obstacles
function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = 2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = 2732;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Handle game updates
game.update = function () {
- // Update player
- player.update();
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var obstacle = obstacles[i];
- obstacle.update();
- if (obstacle.y < -100) {
- obstacles.splice(i, 1);
- }
- }
- // Check for collisions
- for (var i = 0; i < obstacles.length; i++) {
- if (player.intersects(obstacles[i])) {
- // Handle collision (e.g., end game, reduce health, etc.)
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- break;
- }
- }
- // Spawn new obstacles periodically
- if (LK.ticks % 60 === 0) {
- spawnObstacle();
- }
+ // Update player
+ player.update();
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ obstacle.update();
+ if (obstacle.y < -100) {
+ obstacles.splice(i, 1);
+ }
+ }
+ // Check for collisions
+ for (var i = 0; i < obstacles.length; i++) {
+ if (player.intersects(obstacles[i])) {
+ // Handle collision (e.g., end game, reduce health, etc.)
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ break;
+ }
+ }
+ // Spawn new obstacles periodically
+ if (LK.ticks % 60 === 0) {
+ spawnObstacle();
+ }
};
// Handle player movement
game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
-};
-// Start the game
-game.start();
\ No newline at end of file
+ player.x = x;
+ player.y = y;
+};
\ No newline at end of file