User prompt
The car is moving forward on its own. This is wrong. It should only move forward when the up button is pressed. The car should stop when the down button is pressed.
User prompt
move the arrows a little further to the right on the x-axis
User prompt
move the arrows a little to the right on the x-axis
User prompt
Derleme hatası alıyorum bunu düzelt
User prompt
I have error fix this
User prompt
Fix all errors
User prompt
There is a gap between tricklines. Fix this
User prompt
There is a gap between tricklines. Fix this
User prompt
The bottom layer should be track and above it should be trackLine
User prompt
increase the distance between the arrow keys
User prompt
1. Send the trackline to the lower layer of the cars. 2. Increase the distance between buttons A and B. 3. Remove the rearview feature from button B. 4. Add a bullet icon to the roads. 5. Make button B fire bullets. 6. Add an explosion effect when enemy cars are hit by bullets. 7. Add nitro and bullet counters below the timer. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
increase d'pad area little more
User prompt
increase d'pad area
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a, b, up, down, right, left ; make the buttons a different type of button
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1)Slow down the movement of the other vehicles by about 20%. 2) Increase the spacing of the buttons. Make the buttons 20% larger.
User prompt
1)Slow down the movement of the other vehicles by about 50%. 2)Remove the D-pad. Only keep four buttons like Gameboy buttons: up, down, left, right. 3)Left and right buttons are working, but the up and down buttons are missing. Add these, and make the car accelerate when the up button is pressed, and brake when the down button is pressed.
User prompt
Nitro is only activated when you press the A key.
User prompt
The car moves forward only when the forward button is pressed, and brakes when the reverse button is pressed.
User prompt
Buttons are not working when pressed. Fix this
User prompt
Buttons are not working when pressed. Fix this
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = menuContainer.toLocal(globalPos);' Line Number: 226
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = menuContainer.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 224
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'menuButtons[i].text.style.fill = "#000000";' Line Number: 215
Code edit (1 edits merged)
Please save this source code
User prompt
Retro Racer: GameBoy Grand Prix
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var AICar = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('aiCar', {
anchorX: 0.5,
anchorY: 0.5
});
self.lane = Math.floor(Math.random() * 3);
self.speed = (8 + Math.random() * 4) * 0.8;
self.update = function () {
self.y += self.speed;
// Random lane changes
if (Math.random() < 0.005) {
var newLane = Math.floor(Math.random() * 3);
if (newLane !== self.lane) {
self.lane = newLane;
tween(self, {
x: 600 + self.lane * 400
}, {
duration: 400,
easing: tween.easeInOut
});
}
}
};
return self;
});
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -20;
self.update = function () {
self.y += self.speed;
};
return self;
});
var NitroPowerup = Container.expand(function () {
var self = Container.call(this);
var nitroGraphics = self.attachAsset('nitro', {
anchorX: 0.5,
anchorY: 0.5
});
self.lane = Math.floor(Math.random() * 3);
self.speed = 10;
self.update = function () {
self.y += self.speed;
self.rotation += 0.05;
};
return self;
});
var PlayerCar = Container.expand(function () {
var self = Container.call(this);
self.carType = storage.selectedCar || 'car1';
var carGraphics = self.attachAsset(self.carType, {
anchorX: 0.5,
anchorY: 0.5
});
self.lane = 1; // 0, 1, 2 for three lanes
self.nitroActive = false;
self.nitroTime = 0;
self.speed = 10;
self.baseSpeed = 10;
self.maxSpeed = 20;
self.minSpeed = 5;
self.nitroCount = 0;
self.bulletCount = 0;
self.update = function () {
if (self.nitroActive) {
self.nitroTime--;
if (self.nitroTime <= 0) {
self.nitroActive = false;
self.speed = 10;
}
}
};
self.changeLane = function (direction) {
if (direction === 'left' && self.lane > 0) {
self.lane--;
tween(self, {
x: 600 + self.lane * 400
}, {
duration: 200,
easing: tween.easeOut
});
} else if (direction === 'right' && self.lane < 2) {
self.lane++;
tween(self, {
x: 600 + self.lane * 400
}, {
duration: 200,
easing: tween.easeOut
});
}
};
self.activateNitro = function () {
if (!self.nitroActive) {
self.nitroActive = true;
self.nitroTime = 180; // 3 seconds at 60fps
self.speed = 20;
LK.effects.flashObject(self, 0xffff00, 500);
}
};
self.accelerate = function () {
if (!self.nitroActive && self.speed < self.maxSpeed) {
self.speed = Math.min(self.speed + 0.5, self.maxSpeed);
}
};
self.brake = function () {
if (!self.nitroActive && self.speed > self.minSpeed) {
self.speed = Math.max(self.speed - 0.5, self.minSpeed);
}
};
return self;
});
var TrackLine = Container.expand(function () {
var self = Container.call(this);
var lineGraphics = self.attachAsset('trackLine', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2d5016
});
/****
* Game Code
****/
// Game states
var gameState = 'menu'; // menu, playing, rearview
var selectedMenuOption = 0;
var selectedCarOption = storage.selectedCar || 'car1';
var audioEnabled = storage.audioEnabled !== false;
var raceTime = 0;
var trackType = 0;
// Game containers
var menuContainer = null;
var gameContainer = null;
var uiContainer = null;
// Game objects
var player = null;
var aiCars = [];
var nitroPowerups = [];
var trackLines = [];
var bullets = [];
// UI elements
var timerText = null;
var nitroCounterText = null;
var bulletCounterText = null;
var minimap = null;
var dpadLeft = null;
var dpadRight = null;
var buttonA = null;
var buttonB = null;
function createMainMenu() {
menuContainer = game.addChild(new Container());
menuContainer.interactive = true;
var bg = menuContainer.attachAsset('menuBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
var titleText = new Text2('RETRO RACER', {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 400;
menuContainer.addChild(titleText);
var subtitleText = new Text2('GameBoy Grand Prix', {
size: 60,
fill: 0x8BAC0F
});
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 1024;
subtitleText.y = 500;
menuContainer.addChild(subtitleText);
// Menu options
var menuOptions = ['GAME PLAY', 'OPTIONS', 'EXIT'];
var menuButtons = [];
for (var i = 0; i < menuOptions.length; i++) {
var button = menuContainer.attachAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 900 + i * 200
});
button.interactive = true;
button.buttonDown = true;
button.menuIndex = i;
var buttonText = new Text2(menuOptions[i], {
size: 60,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = 1024;
buttonText.y = 900 + i * 200;
menuContainer.addChild(buttonText);
menuButtons.push({
button: button,
text: buttonText,
index: i
});
}
// Highlight selected option
function updateMenuSelection() {
for (var i = 0; i < menuButtons.length; i++) {
if (i === selectedMenuOption) {
menuButtons[i].button.tint = 0x8bac0f;
menuButtons[i].text.tint = 0x000000;
} else {
menuButtons[i].button.tint = 0xffffff;
menuButtons[i].text.tint = 0xffffff;
}
}
}
updateMenuSelection();
// Add event handlers to individual buttons
for (var i = 0; i < menuButtons.length; i++) {
(function (index) {
menuButtons[index].button.down = function (x, y, obj) {
selectedMenuOption = index;
updateMenuSelection();
selectMenuOption();
};
})(i);
}
}
function createOptionsMenu() {
menuContainer = game.addChild(new Container());
menuContainer.interactive = true;
var bg = menuContainer.attachAsset('menuBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
var titleText = new Text2('OPTIONS', {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 400;
menuContainer.addChild(titleText);
// Car selection
var carText = new Text2('SELECT CAR:', {
size: 60,
fill: 0x8BAC0F
});
carText.anchor.set(0.5, 0.5);
carText.x = 1024;
carText.y = 700;
menuContainer.addChild(carText);
var carOptions = ['car1', 'car2', 'car3'];
var carButtons = [];
for (var i = 0; i < carOptions.length; i++) {
var carButton = menuContainer.attachAsset(carOptions[i], {
anchorX: 0.5,
anchorY: 0.5,
x: 700 + i * 300,
y: 900
});
carButton.interactive = true;
carButton.buttonDown = true;
carButton.carType = carOptions[i];
if (carOptions[i] === selectedCarOption) {
carButton.scale.set(1.5);
}
carButtons.push({
button: carButton,
type: carOptions[i]
});
}
// Audio toggle
var audioText = new Text2('AUDIO: ' + (audioEnabled ? 'ON' : 'OFF'), {
size: 60,
fill: 0xFFFFFF
});
audioText.anchor.set(0.5, 0.5);
audioText.x = 1024;
audioText.y = 1200;
menuContainer.addChild(audioText);
// Audio toggle button
var audioButton = menuContainer.attachAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
});
audioButton.interactive = true;
audioButton.buttonDown = true;
// Back button
var backButton = menuContainer.attachAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1600
});
backButton.interactive = true;
backButton.buttonDown = true;
var backText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
backText.anchor.set(0.5, 0.5);
backText.x = 1024;
backText.y = 1600;
menuContainer.addChild(backText);
// Add event handlers to car buttons
for (var i = 0; i < carButtons.length; i++) {
(function (index) {
carButtons[index].button.down = function (x, y, obj) {
selectedCarOption = carButtons[index].type;
storage.selectedCar = selectedCarOption;
menuContainer.destroy();
createOptionsMenu();
};
})(i);
}
// Add event handler to audio button
audioButton.down = function (x, y, obj) {
audioEnabled = !audioEnabled;
storage.audioEnabled = audioEnabled;
audioText.text = 'AUDIO: ' + (audioEnabled ? 'ON' : 'OFF');
};
// Add event handler to back button
backButton.down = function (x, y, obj) {
menuContainer.destroy();
createMainMenu();
};
}
function selectMenuOption() {
if (selectedMenuOption === 0) {
// Game Play
menuContainer.destroy();
startGame();
} else if (selectedMenuOption === 1) {
// Options
menuContainer.destroy();
createOptionsMenu();
} else if (selectedMenuOption === 2) {
// Exit
LK.showGameOver();
}
}
function startGame() {
gameState = 'playing';
raceTime = 0;
// Create game container
gameContainer = game.addChild(new Container());
// Create track
var track = gameContainer.attachAsset('track', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
gameContainer.setChildIndex(track, 0); // Send track to bottom layer
// Create player
player = gameContainer.addChild(new PlayerCar());
player.x = 600 + player.lane * 400;
player.y = 2000;
// Create UI
createUI();
// Start spawning game objects
spawnTrackLines();
spawnAICars();
spawnNitroPowerups();
}
function createUI() {
uiContainer = game.addChild(new Container());
uiContainer.interactive = true;
// Timer
timerText = new Text2('TIME: 0:00', {
size: 60,
fill: 0xFFFFFF
});
timerText.anchor.set(1, 0);
timerText.x = 1948;
timerText.y = 150;
uiContainer.addChild(timerText);
// Nitro counter
nitroCounterText = new Text2('NITRO: 0', {
size: 50,
fill: 0xFFFFFF
});
nitroCounterText.anchor.set(1, 0);
nitroCounterText.x = 1948;
nitroCounterText.y = 220;
uiContainer.addChild(nitroCounterText);
// Bullet counter
bulletCounterText = new Text2('BULLETS: 0', {
size: 50,
fill: 0xFFFFFF
});
bulletCounterText.anchor.set(1, 0);
bulletCounterText.x = 1948;
bulletCounterText.y = 290;
uiContainer.addChild(bulletCounterText);
// Minimap
minimap = uiContainer.attachAsset('minimap', {
anchorX: 0,
anchorY: 0,
x: 150,
y: 150
});
var playerDot = uiContainer.attachAsset('minimapDot', {
anchorX: 0.5,
anchorY: 0.5,
x: 300,
y: 500
});
// D-pad buttons only (no base) - further increased spacing for larger D-pad area
dpadLeft = uiContainer.attachAsset('leftButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 80,
y: 2400,
alpha: 0.5
});
dpadLeft.interactive = true;
dpadLeft.buttonDown = true;
dpadRight = uiContainer.attachAsset('rightButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 520,
y: 2400,
alpha: 0.5
});
dpadRight.interactive = true;
dpadRight.buttonDown = true;
var dpadUp = uiContainer.attachAsset('upButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 300,
y: 2180,
alpha: 0.5
});
dpadUp.interactive = true;
dpadUp.buttonDown = true;
var dpadDown = uiContainer.attachAsset('downButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 300,
y: 2620,
alpha: 0.5
});
dpadDown.interactive = true;
dpadDown.buttonDown = true;
// A/B buttons
buttonA = uiContainer.attachAsset('aButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1850,
y: 2350,
alpha: 0.5
});
buttonA.interactive = true;
buttonA.buttonDown = true;
var aText = new Text2('A', {
size: 40,
fill: 0xFFFFFF
});
aText.anchor.set(0.5, 0.5);
aText.x = 1850;
aText.y = 2350;
uiContainer.addChild(aText);
buttonB = uiContainer.attachAsset('bButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1450,
y: 2480,
alpha: 0.5
});
buttonB.interactive = true;
buttonB.buttonDown = true;
var bText = new Text2('B', {
size: 40,
fill: 0xFFFFFF
});
bText.anchor.set(0.5, 0.5);
bText.x = 1450;
bText.y = 2480;
uiContainer.addChild(bText);
// Add event handlers to UI buttons
dpadLeft.down = function (x, y, obj) {
player.changeLane('left');
dpadLeft.alpha = 0.8;
};
dpadLeft.up = function (x, y, obj) {
dpadLeft.alpha = 0.5;
};
dpadRight.down = function (x, y, obj) {
player.changeLane('right');
dpadRight.alpha = 0.8;
};
dpadRight.up = function (x, y, obj) {
dpadRight.alpha = 0.5;
};
buttonA.down = function (x, y, obj) {
if (player.nitroCount > 0) {
player.activateNitro();
player.nitroCount--;
nitroCounterText.setText('NITRO: ' + player.nitroCount);
}
buttonA.alpha = 0.8;
};
buttonA.up = function (x, y, obj) {
buttonA.alpha = 0.5;
};
buttonB.down = function (x, y, obj) {
fireBullet();
buttonB.alpha = 0.8;
};
buttonB.up = function (x, y, obj) {
buttonB.alpha = 0.5;
};
dpadUp.down = function (x, y, obj) {
player.accelerate();
dpadUp.alpha = 0.8;
};
dpadUp.up = function (x, y, obj) {
dpadUp.alpha = 0.5;
};
dpadDown.down = function (x, y, obj) {
player.brake();
dpadDown.alpha = 0.8;
};
dpadDown.up = function (x, y, obj) {
dpadDown.alpha = 0.5;
};
}
function fireBullet() {
if (gameState === 'playing' && player.bulletCount > 0) {
var bullet = gameContainer.addChild(new Bullet());
bullet.x = player.x;
bullet.y = player.y - 100;
bullets.push(bullet);
player.bulletCount--;
bulletCounterText.setText('BULLETS: ' + player.bulletCount);
}
}
function toggleRearView() {
if (gameState === 'playing') {
gameState = 'rearview';
// Flip view
gameContainer.scale.y = -1;
gameContainer.y = 2732;
} else if (gameState === 'rearview') {
gameState = 'playing';
// Restore view
gameContainer.scale.y = 1;
gameContainer.y = 0;
}
}
function spawnTrackLines() {
var lineTimer = LK.setInterval(function () {
if (gameState !== 'menu') {
for (var i = 0; i < 3; i++) {
var line = gameContainer.addChild(new TrackLine());
line.x = 600 + i * 400;
line.y = -100;
line.speed = player.speed;
gameContainer.setChildIndex(line, 1); // Send tracklines above track but below other elements
trackLines.push(line);
}
}
}, 200);
}
function spawnAICars() {
var carTimer = LK.setInterval(function () {
if (gameState !== 'menu' && aiCars.length < 5) {
var aiCar = gameContainer.addChild(new AICar());
aiCar.x = 600 + aiCar.lane * 400;
aiCar.y = -200;
aiCars.push(aiCar);
}
}, 2000);
}
function spawnNitroPowerups() {
var nitroTimer = LK.setInterval(function () {
if (gameState !== 'menu') {
var nitro = gameContainer.addChild(new NitroPowerup());
nitro.x = 600 + nitro.lane * 400;
nitro.y = -100;
nitro.speed = player.speed;
nitroPowerups.push(nitro);
}
}, 5000);
}
function completeRace() {
trackType = (trackType + 1) % 3;
// Change track color based on type
var trackColors = [0x4a4a4a, 0x8b4513, 0x2f4f4f];
game.setBackgroundColor(trackColors[trackType]);
// Reset race
raceTime = 0;
// Clear existing objects
for (var i = aiCars.length - 1; i >= 0; i--) {
aiCars[i].destroy();
}
aiCars = [];
for (var j = nitroPowerups.length - 1; j >= 0; j--) {
nitroPowerups[j].destroy();
}
nitroPowerups = [];
}
// Main game update
game.update = function () {
if (gameState === 'menu') return;
// Update timer
raceTime++;
var minutes = Math.floor(raceTime / 3600);
var seconds = Math.floor(raceTime % 3600 / 60);
timerText.setText('TIME: ' + minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
// Update track lines
for (var i = trackLines.length - 1; i >= 0; i--) {
var line = trackLines[i];
line.speed = player.speed;
if (line.y > 2832) {
line.destroy();
trackLines.splice(i, 1);
}
}
// Update bullets
for (var b = bullets.length - 1; b >= 0; b--) {
var bullet = bullets[b];
if (bullet.y < -100) {
bullet.destroy();
bullets.splice(b, 1);
continue;
}
// Check bullet collision with AI cars
for (var c = aiCars.length - 1; c >= 0; c--) {
var aiCar = aiCars[c];
if (bullet.intersects(aiCar)) {
// Explosion effect
LK.effects.flashObject(aiCar, 0xff4500, 300);
tween(aiCar, {
scaleX: 2,
scaleY: 2,
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
aiCar.destroy();
}
});
aiCars.splice(c, 1);
bullet.destroy();
bullets.splice(b, 1);
break;
}
}
}
// Update AI cars
for (var j = aiCars.length - 1; j >= 0; j--) {
var aiCar = aiCars[j];
if (aiCar.y > 2832) {
aiCar.destroy();
aiCars.splice(j, 1);
continue;
}
// Check collision with player
if (player.intersects(aiCar)) {
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
}
}
// Update nitro powerups
for (var k = nitroPowerups.length - 1; k >= 0; k--) {
var nitro = nitroPowerups[k];
nitro.speed = player.speed;
if (nitro.y > 2832) {
nitro.destroy();
nitroPowerups.splice(k, 1);
continue;
}
// Check collection
if (player.intersects(nitro)) {
// Increase nitro and bullet counts
player.nitroCount++;
player.bulletCount += 3;
nitroCounterText.setText('NITRO: ' + player.nitroCount);
bulletCounterText.setText('BULLETS: ' + player.bulletCount);
nitro.destroy();
nitroPowerups.splice(k, 1);
}
}
// Complete race after 2 minutes
if (raceTime >= 7200) {
completeRace();
}
};
// Start with main menu
createMainMenu(); ===================================================================
--- original.js
+++ change.js
@@ -587,9 +587,9 @@
gameContainer.setChildIndex(line, 1); // Send tracklines above track but below other elements
trackLines.push(line);
}
}
- }, 500);
+ }, 200);
}
function spawnAICars() {
var carTimer = LK.setInterval(function () {
if (gameState !== 'menu' && aiCars.length < 5) {
plastic, realistic,shiny, black, only one arrow-shaped buttons. In-Game asset. 2d. High contrast. No shadows
white sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Blue sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Grey sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Yellow sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
asphalt road. In-Game asset. 2d. High contrast. No shadows
Nitro image blue In-Game asset. 2d. High contrast. No shadows
Racing background wallpaper blue 2500x3125 1080p. In-Game asset. 2d. High contrast. No shadows
realistic, plastic, gray, rectangular. In-Game asset. 2d. High contrast. No shadows
Racing floor background wallpaper light grey 2500x3125 1080p. In-Game asset. 2d. High contrast. No shadows
Circle realistic plastic green. In-Game asset. 2d. High contrast. No shadows
Circle realistic plastic blue. In-Game asset. 2d. High contrast. No shadows
yellow bullet icon. In-Game asset. 2d. High contrast. No shadows
Bullet realistic icon light red color In-Game asset. 2d. High contrast. No shadows