User prompt
The car is moving forward on its own. This is wrong. It should only move forward when the up button is pressed. The car should stop when the down button is pressed.
User prompt
move the arrows a little further to the right on the x-axis
User prompt
move the arrows a little to the right on the x-axis
User prompt
Derleme hatası alıyorum bunu düzelt
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I have error fix this
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Fix all errors
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There is a gap between tricklines. Fix this
User prompt
There is a gap between tricklines. Fix this
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The bottom layer should be track and above it should be trackLine
User prompt
increase the distance between the arrow keys
User prompt
1. Send the trackline to the lower layer of the cars. 2. Increase the distance between buttons A and B. 3. Remove the rearview feature from button B. 4. Add a bullet icon to the roads. 5. Make button B fire bullets. 6. Add an explosion effect when enemy cars are hit by bullets. 7. Add nitro and bullet counters below the timer. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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increase d'pad area little more
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increase d'pad area
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a, b, up, down, right, left ; make the buttons a different type of button
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1)Slow down the movement of the other vehicles by about 20%. 2) Increase the spacing of the buttons. Make the buttons 20% larger.
User prompt
1)Slow down the movement of the other vehicles by about 50%. 2)Remove the D-pad. Only keep four buttons like Gameboy buttons: up, down, left, right. 3)Left and right buttons are working, but the up and down buttons are missing. Add these, and make the car accelerate when the up button is pressed, and brake when the down button is pressed.
User prompt
Nitro is only activated when you press the A key.
User prompt
The car moves forward only when the forward button is pressed, and brakes when the reverse button is pressed.
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Buttons are not working when pressed. Fix this
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Buttons are not working when pressed. Fix this
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = menuContainer.toLocal(globalPos);' Line Number: 226
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = menuContainer.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 224
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Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'menuButtons[i].text.style.fill = "#000000";' Line Number: 215
Code edit (1 edits merged)
Please save this source code
User prompt
Retro Racer: GameBoy Grand Prix
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var AICar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('aiCar', { anchorX: 0.5, anchorY: 0.5 }); self.lane = Math.floor(Math.random() * 3); self.speed = 8 + Math.random() * 4; self.update = function () { self.y += self.speed; // Random lane changes if (Math.random() < 0.005) { var newLane = Math.floor(Math.random() * 3); if (newLane !== self.lane) { self.lane = newLane; tween(self, { x: 600 + self.lane * 400 }, { duration: 400, easing: tween.easeInOut }); } } }; return self; }); var NitroPowerup = Container.expand(function () { var self = Container.call(this); var nitroGraphics = self.attachAsset('nitro', { anchorX: 0.5, anchorY: 0.5 }); self.lane = Math.floor(Math.random() * 3); self.speed = 10; self.update = function () { self.y += self.speed; self.rotation += 0.05; }; return self; }); var PlayerCar = Container.expand(function () { var self = Container.call(this); self.carType = storage.selectedCar || 'car1'; var carGraphics = self.attachAsset(self.carType, { anchorX: 0.5, anchorY: 0.5 }); self.lane = 1; // 0, 1, 2 for three lanes self.nitroActive = false; self.nitroTime = 0; self.speed = 0; self.baseSpeed = 10; self.isAccelerating = false; self.isBraking = false; self.update = function () { // Handle acceleration and braking if (self.isAccelerating) { self.speed = self.baseSpeed; if (self.nitroActive) { self.speed = 20; } } else if (self.isBraking) { self.speed = -5; // Reverse speed } else { self.speed = 0; // Car stops when no input } if (self.nitroActive) { self.nitroTime--; if (self.nitroTime <= 0) { self.nitroActive = false; } } }; self.changeLane = function (direction) { if (direction === 'left' && self.lane > 0) { self.lane--; tween(self, { x: 600 + self.lane * 400 }, { duration: 200, easing: tween.easeOut }); } else if (direction === 'right' && self.lane < 2) { self.lane++; tween(self, { x: 600 + self.lane * 400 }, { duration: 200, easing: tween.easeOut }); } }; self.startAccelerating = function () { self.isAccelerating = true; self.isBraking = false; }; self.startBraking = function () { self.isBraking = true; self.isAccelerating = false; }; self.stopMovement = function () { self.isAccelerating = false; self.isBraking = false; }; self.activateNitro = function () { if (!self.nitroActive) { self.nitroActive = true; self.nitroTime = 180; // 3 seconds at 60fps LK.effects.flashObject(self, 0xffff00, 500); } }; return self; }); var TrackLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('trackLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2d5016 }); /**** * Game Code ****/ // Game states var gameState = 'menu'; // menu, playing, rearview var selectedMenuOption = 0; var selectedCarOption = storage.selectedCar || 'car1'; var audioEnabled = storage.audioEnabled !== false; var raceTime = 0; var trackType = 0; // Game containers var menuContainer = null; var gameContainer = null; var uiContainer = null; // Game objects var player = null; var aiCars = []; var nitroPowerups = []; var trackLines = []; // UI elements var timerText = null; var minimap = null; var dpadLeft = null; var dpadRight = null; var buttonA = null; var buttonB = null; function createMainMenu() { menuContainer = game.addChild(new Container()); menuContainer.interactive = true; var bg = menuContainer.attachAsset('menuBg', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('RETRO RACER', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; menuContainer.addChild(titleText); var subtitleText = new Text2('GameBoy Grand Prix', { size: 60, fill: 0x8BAC0F }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 500; menuContainer.addChild(subtitleText); // Menu options var menuOptions = ['GAME PLAY', 'OPTIONS', 'EXIT']; var menuButtons = []; for (var i = 0; i < menuOptions.length; i++) { var button = menuContainer.attachAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 900 + i * 200 }); button.interactive = true; button.buttonDown = true; button.menuIndex = i; var buttonText = new Text2(menuOptions[i], { size: 60, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); buttonText.x = 1024; buttonText.y = 900 + i * 200; menuContainer.addChild(buttonText); menuButtons.push({ button: button, text: buttonText, index: i }); } // Highlight selected option function updateMenuSelection() { for (var i = 0; i < menuButtons.length; i++) { if (i === selectedMenuOption) { menuButtons[i].button.tint = 0x8bac0f; menuButtons[i].text.tint = 0x000000; } else { menuButtons[i].button.tint = 0xffffff; menuButtons[i].text.tint = 0xffffff; } } } updateMenuSelection(); // Add event handlers to individual buttons for (var i = 0; i < menuButtons.length; i++) { (function (index) { menuButtons[index].button.down = function (x, y, obj) { selectedMenuOption = index; updateMenuSelection(); selectMenuOption(); }; })(i); } } function createOptionsMenu() { menuContainer = game.addChild(new Container()); menuContainer.interactive = true; var bg = menuContainer.attachAsset('menuBg', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('OPTIONS', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; menuContainer.addChild(titleText); // Car selection var carText = new Text2('SELECT CAR:', { size: 60, fill: 0x8BAC0F }); carText.anchor.set(0.5, 0.5); carText.x = 1024; carText.y = 700; menuContainer.addChild(carText); var carOptions = ['car1', 'car2', 'car3']; var carButtons = []; for (var i = 0; i < carOptions.length; i++) { var carButton = menuContainer.attachAsset(carOptions[i], { anchorX: 0.5, anchorY: 0.5, x: 700 + i * 300, y: 900 }); carButton.interactive = true; carButton.buttonDown = true; carButton.carType = carOptions[i]; if (carOptions[i] === selectedCarOption) { carButton.scale.set(1.5); } carButtons.push({ button: carButton, type: carOptions[i] }); } // Audio toggle var audioText = new Text2('AUDIO: ' + (audioEnabled ? 'ON' : 'OFF'), { size: 60, fill: 0xFFFFFF }); audioText.anchor.set(0.5, 0.5); audioText.x = 1024; audioText.y = 1200; menuContainer.addChild(audioText); // Audio toggle button var audioButton = menuContainer.attachAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1200 }); audioButton.interactive = true; audioButton.buttonDown = true; // Back button var backButton = menuContainer.attachAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1600 }); backButton.interactive = true; backButton.buttonDown = true; var backText = new Text2('BACK', { size: 60, fill: 0xFFFFFF }); backText.anchor.set(0.5, 0.5); backText.x = 1024; backText.y = 1600; menuContainer.addChild(backText); // Add event handlers to car buttons for (var i = 0; i < carButtons.length; i++) { (function (index) { carButtons[index].button.down = function (x, y, obj) { selectedCarOption = carButtons[index].type; storage.selectedCar = selectedCarOption; menuContainer.destroy(); createOptionsMenu(); }; })(i); } // Add event handler to audio button audioButton.down = function (x, y, obj) { audioEnabled = !audioEnabled; storage.audioEnabled = audioEnabled; audioText.text = 'AUDIO: ' + (audioEnabled ? 'ON' : 'OFF'); }; // Add event handler to back button backButton.down = function (x, y, obj) { menuContainer.destroy(); createMainMenu(); }; } function selectMenuOption() { if (selectedMenuOption === 0) { // Game Play menuContainer.destroy(); startGame(); } else if (selectedMenuOption === 1) { // Options menuContainer.destroy(); createOptionsMenu(); } else if (selectedMenuOption === 2) { // Exit LK.showGameOver(); } } function startGame() { gameState = 'playing'; raceTime = 0; // Create game container gameContainer = game.addChild(new Container()); // Create track var track = gameContainer.attachAsset('track', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Create player player = gameContainer.addChild(new PlayerCar()); player.x = 600 + player.lane * 400; player.y = 2000; // Create UI createUI(); // Start spawning game objects spawnTrackLines(); spawnAICars(); spawnNitroPowerups(); } function createUI() { uiContainer = game.addChild(new Container()); uiContainer.interactive = true; // Timer timerText = new Text2('TIME: 0:00', { size: 60, fill: 0xFFFFFF }); timerText.anchor.set(1, 0); timerText.x = 1948; timerText.y = 150; uiContainer.addChild(timerText); // Minimap minimap = uiContainer.attachAsset('minimap', { anchorX: 0, anchorY: 0, x: 150, y: 150 }); var playerDot = uiContainer.attachAsset('minimapDot', { anchorX: 0.5, anchorY: 0.5, x: 300, y: 500 }); // D-pad var dpadBase = uiContainer.attachAsset('dpad', { anchorX: 0.5, anchorY: 0.5, x: 300, y: 2400, alpha: 0.5 }); dpadLeft = uiContainer.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 220, y: 2400, alpha: 0.5 }); dpadLeft.interactive = true; dpadLeft.buttonDown = true; dpadRight = uiContainer.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 380, y: 2400, alpha: 0.5 }); dpadRight.interactive = true; dpadRight.buttonDown = true; // A/B buttons buttonA = uiContainer.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 1748, y: 2350, alpha: 0.5 }); buttonA.interactive = true; buttonA.buttonDown = true; var aText = new Text2('FWD', { size: 30, fill: 0xFFFFFF }); aText.anchor.set(0.5, 0.5); aText.x = 1748; aText.y = 2350; uiContainer.addChild(aText); buttonB = uiContainer.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 1600, y: 2450, alpha: 0.5 }); buttonB.interactive = true; buttonB.buttonDown = true; var bText = new Text2('REV', { size: 30, fill: 0xFFFFFF }); bText.anchor.set(0.5, 0.5); bText.x = 1600; bText.y = 2450; uiContainer.addChild(bText); // Add event handlers to UI buttons dpadLeft.down = function (x, y, obj) { player.changeLane('left'); dpadLeft.alpha = 0.8; }; dpadLeft.up = function (x, y, obj) { dpadLeft.alpha = 0.5; }; dpadRight.down = function (x, y, obj) { player.changeLane('right'); dpadRight.alpha = 0.8; }; dpadRight.up = function (x, y, obj) { dpadRight.alpha = 0.5; }; buttonA.down = function (x, y, obj) { player.startAccelerating(); buttonA.alpha = 0.8; }; buttonA.up = function (x, y, obj) { player.stopMovement(); buttonA.alpha = 0.5; }; buttonB.down = function (x, y, obj) { player.startBraking(); buttonB.alpha = 0.8; }; buttonB.up = function (x, y, obj) { player.stopMovement(); buttonB.alpha = 0.5; }; } function toggleRearView() { if (gameState === 'playing') { gameState = 'rearview'; // Flip view gameContainer.scale.y = -1; gameContainer.y = 2732; } else if (gameState === 'rearview') { gameState = 'playing'; // Restore view gameContainer.scale.y = 1; gameContainer.y = 0; } } function spawnTrackLines() { var lineTimer = LK.setInterval(function () { if (gameState !== 'menu') { for (var i = 0; i < 3; i++) { var line = gameContainer.addChild(new TrackLine()); line.x = 600 + i * 400; line.y = -100; line.speed = player.speed; trackLines.push(line); } } }, 500); } function spawnAICars() { var carTimer = LK.setInterval(function () { if (gameState !== 'menu' && aiCars.length < 5) { var aiCar = gameContainer.addChild(new AICar()); aiCar.x = 600 + aiCar.lane * 400; aiCar.y = -200; aiCars.push(aiCar); } }, 2000); } function spawnNitroPowerups() { var nitroTimer = LK.setInterval(function () { if (gameState !== 'menu') { var nitro = gameContainer.addChild(new NitroPowerup()); nitro.x = 600 + nitro.lane * 400; nitro.y = -100; nitro.speed = player.speed; nitroPowerups.push(nitro); } }, 5000); } function completeRace() { trackType = (trackType + 1) % 3; // Change track color based on type var trackColors = [0x4a4a4a, 0x8b4513, 0x2f4f4f]; game.setBackgroundColor(trackColors[trackType]); // Reset race raceTime = 0; // Clear existing objects for (var i = aiCars.length - 1; i >= 0; i--) { aiCars[i].destroy(); } aiCars = []; for (var j = nitroPowerups.length - 1; j >= 0; j--) { nitroPowerups[j].destroy(); } nitroPowerups = []; } // Main game update game.update = function () { if (gameState === 'menu') return; // Update timer raceTime++; var minutes = Math.floor(raceTime / 3600); var seconds = Math.floor(raceTime % 3600 / 60); timerText.setText('TIME: ' + minutes + ':' + (seconds < 10 ? '0' : '') + seconds); // Update track lines for (var i = trackLines.length - 1; i >= 0; i--) { var line = trackLines[i]; line.speed = -player.speed; if (line.y > 2832) { line.destroy(); trackLines.splice(i, 1); } } // Update AI cars for (var j = aiCars.length - 1; j >= 0; j--) { var aiCar = aiCars[j]; // Move AI cars relative to player speed aiCar.speed = aiCar.speed - player.speed; if (aiCar.y > 2832) { aiCar.destroy(); aiCars.splice(j, 1); continue; } // Check collision with player if (player.intersects(aiCar)) { LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); } } // Update nitro powerups for (var k = nitroPowerups.length - 1; k >= 0; k--) { var nitro = nitroPowerups[k]; nitro.speed = -player.speed; if (nitro.y > 2832) { nitro.destroy(); nitroPowerups.splice(k, 1); continue; } // Check collection if (player.intersects(nitro)) { player.activateNitro(); nitro.destroy(); nitroPowerups.splice(k, 1); } } // Complete race after 2 minutes if (raceTime >= 7200) { completeRace(); } }; // Start with main menu createMainMenu();
===================================================================
--- original.js
+++ change.js
@@ -56,15 +56,28 @@
});
self.lane = 1; // 0, 1, 2 for three lanes
self.nitroActive = false;
self.nitroTime = 0;
- self.speed = 10;
+ self.speed = 0;
+ self.baseSpeed = 10;
+ self.isAccelerating = false;
+ self.isBraking = false;
self.update = function () {
+ // Handle acceleration and braking
+ if (self.isAccelerating) {
+ self.speed = self.baseSpeed;
+ if (self.nitroActive) {
+ self.speed = 20;
+ }
+ } else if (self.isBraking) {
+ self.speed = -5; // Reverse speed
+ } else {
+ self.speed = 0; // Car stops when no input
+ }
if (self.nitroActive) {
self.nitroTime--;
if (self.nitroTime <= 0) {
self.nitroActive = false;
- self.speed = 10;
}
}
};
self.changeLane = function (direction) {
@@ -85,13 +98,24 @@
easing: tween.easeOut
});
}
};
+ self.startAccelerating = function () {
+ self.isAccelerating = true;
+ self.isBraking = false;
+ };
+ self.startBraking = function () {
+ self.isBraking = true;
+ self.isAccelerating = false;
+ };
+ self.stopMovement = function () {
+ self.isAccelerating = false;
+ self.isBraking = false;
+ };
self.activateNitro = function () {
if (!self.nitroActive) {
self.nitroActive = true;
self.nitroTime = 180; // 3 seconds at 60fps
- self.speed = 20;
LK.effects.flashObject(self, 0xffff00, 500);
}
};
return self;
@@ -419,10 +443,10 @@
alpha: 0.5
});
buttonA.interactive = true;
buttonA.buttonDown = true;
- var aText = new Text2('A', {
- size: 40,
+ var aText = new Text2('FWD', {
+ size: 30,
fill: 0xFFFFFF
});
aText.anchor.set(0.5, 0.5);
aText.x = 1748;
@@ -436,10 +460,10 @@
alpha: 0.5
});
buttonB.interactive = true;
buttonB.buttonDown = true;
- var bText = new Text2('B', {
- size: 40,
+ var bText = new Text2('REV', {
+ size: 30,
fill: 0xFFFFFF
});
bText.anchor.set(0.5, 0.5);
bText.x = 1600;
@@ -460,19 +484,21 @@
dpadRight.up = function (x, y, obj) {
dpadRight.alpha = 0.5;
};
buttonA.down = function (x, y, obj) {
- player.activateNitro();
+ player.startAccelerating();
buttonA.alpha = 0.8;
};
buttonA.up = function (x, y, obj) {
+ player.stopMovement();
buttonA.alpha = 0.5;
};
buttonB.down = function (x, y, obj) {
- toggleRearView();
+ player.startBraking();
buttonB.alpha = 0.8;
};
buttonB.up = function (x, y, obj) {
+ player.stopMovement();
buttonB.alpha = 0.5;
};
}
function toggleRearView() {
@@ -549,17 +575,19 @@
timerText.setText('TIME: ' + minutes + ':' + (seconds < 10 ? '0' : '') + seconds);
// Update track lines
for (var i = trackLines.length - 1; i >= 0; i--) {
var line = trackLines[i];
- line.speed = player.speed;
+ line.speed = -player.speed;
if (line.y > 2832) {
line.destroy();
trackLines.splice(i, 1);
}
}
// Update AI cars
for (var j = aiCars.length - 1; j >= 0; j--) {
var aiCar = aiCars[j];
+ // Move AI cars relative to player speed
+ aiCar.speed = aiCar.speed - player.speed;
if (aiCar.y > 2832) {
aiCar.destroy();
aiCars.splice(j, 1);
continue;
@@ -572,9 +600,9 @@
}
// Update nitro powerups
for (var k = nitroPowerups.length - 1; k >= 0; k--) {
var nitro = nitroPowerups[k];
- nitro.speed = player.speed;
+ nitro.speed = -player.speed;
if (nitro.y > 2832) {
nitro.destroy();
nitroPowerups.splice(k, 1);
continue;
plastic, realistic,shiny, black, only one arrow-shaped buttons. In-Game asset. 2d. High contrast. No shadows
white sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Blue sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Grey sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Yellow sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
asphalt road. In-Game asset. 2d. High contrast. No shadows
Nitro image blue In-Game asset. 2d. High contrast. No shadows
Racing background wallpaper blue 2500x3125 1080p. In-Game asset. 2d. High contrast. No shadows
realistic, plastic, gray, rectangular. In-Game asset. 2d. High contrast. No shadows
Racing floor background wallpaper light grey 2500x3125 1080p. In-Game asset. 2d. High contrast. No shadows
Circle realistic plastic green. In-Game asset. 2d. High contrast. No shadows
Circle realistic plastic blue. In-Game asset. 2d. High contrast. No shadows
yellow bullet icon. In-Game asset. 2d. High contrast. No shadows
Bullet realistic icon light red color In-Game asset. 2d. High contrast. No shadows