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The car is moving forward on its own. This is wrong. It should only move forward when the up button is pressed. The car should stop when the down button is pressed.
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move the arrows a little further to the right on the x-axis
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move the arrows a little to the right on the x-axis
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Derleme hatası alıyorum bunu düzelt
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I have error fix this
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Fix all errors
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There is a gap between tricklines. Fix this
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There is a gap between tricklines. Fix this
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The bottom layer should be track and above it should be trackLine
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increase the distance between the arrow keys
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1. Send the trackline to the lower layer of the cars. 2. Increase the distance between buttons A and B. 3. Remove the rearview feature from button B. 4. Add a bullet icon to the roads. 5. Make button B fire bullets. 6. Add an explosion effect when enemy cars are hit by bullets. 7. Add nitro and bullet counters below the timer. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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increase d'pad area little more
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increase d'pad area
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a, b, up, down, right, left ; make the buttons a different type of button
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1)Slow down the movement of the other vehicles by about 20%. 2) Increase the spacing of the buttons. Make the buttons 20% larger.
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1)Slow down the movement of the other vehicles by about 50%. 2)Remove the D-pad. Only keep four buttons like Gameboy buttons: up, down, left, right. 3)Left and right buttons are working, but the up and down buttons are missing. Add these, and make the car accelerate when the up button is pressed, and brake when the down button is pressed.
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Nitro is only activated when you press the A key.
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The car moves forward only when the forward button is pressed, and brakes when the reverse button is pressed.
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Buttons are not working when pressed. Fix this
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Buttons are not working when pressed. Fix this
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = menuContainer.toLocal(globalPos);' Line Number: 226
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = menuContainer.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 224
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Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'menuButtons[i].text.style.fill = "#000000";' Line Number: 215
Code edit (1 edits merged)
Please save this source code
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Retro Racer: GameBoy Grand Prix
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var AICar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('aiCar', { anchorX: 0.5, anchorY: 0.5 }); self.lane = Math.floor(Math.random() * 3); self.speed = 8 + Math.random() * 4; self.update = function () { self.y += self.speed; // Random lane changes if (Math.random() < 0.005) { var newLane = Math.floor(Math.random() * 3); if (newLane !== self.lane) { self.lane = newLane; tween(self, { x: 600 + self.lane * 400 }, { duration: 400, easing: tween.easeInOut }); } } }; return self; }); var NitroPowerup = Container.expand(function () { var self = Container.call(this); var nitroGraphics = self.attachAsset('nitro', { anchorX: 0.5, anchorY: 0.5 }); self.lane = Math.floor(Math.random() * 3); self.speed = 10; self.update = function () { self.y += self.speed; self.rotation += 0.05; }; return self; }); var PlayerCar = Container.expand(function () { var self = Container.call(this); self.carType = storage.selectedCar || 'car1'; var carGraphics = self.attachAsset(self.carType, { anchorX: 0.5, anchorY: 0.5 }); self.lane = 1; // 0, 1, 2 for three lanes self.nitroActive = false; self.nitroTime = 0; self.speed = 10; self.update = function () { if (self.nitroActive) { self.nitroTime--; if (self.nitroTime <= 0) { self.nitroActive = false; self.speed = 10; } } }; self.changeLane = function (direction) { if (direction === 'left' && self.lane > 0) { self.lane--; tween(self, { x: 600 + self.lane * 400 }, { duration: 200, easing: tween.easeOut }); } else if (direction === 'right' && self.lane < 2) { self.lane++; tween(self, { x: 600 + self.lane * 400 }, { duration: 200, easing: tween.easeOut }); } }; self.activateNitro = function () { if (!self.nitroActive) { self.nitroActive = true; self.nitroTime = 180; // 3 seconds at 60fps self.speed = 20; LK.effects.flashObject(self, 0xffff00, 500); } }; return self; }); var TrackLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('trackLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2d5016 }); /**** * Game Code ****/ // Game states var gameState = 'menu'; // menu, playing, rearview var selectedMenuOption = 0; var selectedCarOption = storage.selectedCar || 'car1'; var audioEnabled = storage.audioEnabled !== false; var raceTime = 0; var trackType = 0; // Game containers var menuContainer = null; var gameContainer = null; var uiContainer = null; // Game objects var player = null; var aiCars = []; var nitroPowerups = []; var trackLines = []; // UI elements var timerText = null; var minimap = null; var dpadLeft = null; var dpadRight = null; var buttonA = null; var buttonB = null; function createMainMenu() { menuContainer = game.addChild(new Container()); var bg = menuContainer.attachAsset('menuBg', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('RETRO RACER', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; menuContainer.addChild(titleText); var subtitleText = new Text2('GameBoy Grand Prix', { size: 60, fill: 0x8BAC0F }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 500; menuContainer.addChild(subtitleText); // Menu options var menuOptions = ['GAME PLAY', 'OPTIONS', 'EXIT']; var menuButtons = []; for (var i = 0; i < menuOptions.length; i++) { var button = menuContainer.attachAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 900 + i * 200 }); var buttonText = new Text2(menuOptions[i], { size: 60, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); buttonText.x = 1024; buttonText.y = 900 + i * 200; menuContainer.addChild(buttonText); menuButtons.push({ button: button, text: buttonText, index: i }); } // Highlight selected option function updateMenuSelection() { for (var i = 0; i < menuButtons.length; i++) { if (i === selectedMenuOption) { menuButtons[i].button.tint = 0x8bac0f; menuButtons[i].text.tint = 0x000000; } else { menuButtons[i].button.tint = 0xffffff; menuButtons[i].text.tint = 0xffffff; } } } updateMenuSelection(); menuContainer.down = function (x, y, obj) { // Check if obj has a parent, otherwise use the position directly var globalPos = obj.parent ? obj.parent.toGlobal(obj.position) : obj.position; // Check if globalPos exists before using it if (!globalPos) { return; } var localPos = menuContainer.toLocal(globalPos); for (var i = 0; i < menuButtons.length; i++) { var btn = menuButtons[i].button; if (Math.abs(localPos.x - btn.x) < btn.width / 2 && Math.abs(localPos.y - btn.y) < btn.height / 2) { selectedMenuOption = i; updateMenuSelection(); selectMenuOption(); break; } } }; } function createOptionsMenu() { menuContainer = game.addChild(new Container()); var bg = menuContainer.attachAsset('menuBg', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); var titleText = new Text2('OPTIONS', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 400; menuContainer.addChild(titleText); // Car selection var carText = new Text2('SELECT CAR:', { size: 60, fill: 0x8BAC0F }); carText.anchor.set(0.5, 0.5); carText.x = 1024; carText.y = 700; menuContainer.addChild(carText); var carOptions = ['car1', 'car2', 'car3']; var carButtons = []; for (var i = 0; i < carOptions.length; i++) { var carButton = menuContainer.attachAsset(carOptions[i], { anchorX: 0.5, anchorY: 0.5, x: 700 + i * 300, y: 900 }); if (carOptions[i] === selectedCarOption) { carButton.scale.set(1.5); } carButtons.push({ button: carButton, type: carOptions[i] }); } // Audio toggle var audioText = new Text2('AUDIO: ' + (audioEnabled ? 'ON' : 'OFF'), { size: 60, fill: 0xFFFFFF }); audioText.anchor.set(0.5, 0.5); audioText.x = 1024; audioText.y = 1200; menuContainer.addChild(audioText); // Back button var backButton = menuContainer.attachAsset('menuButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1600 }); var backText = new Text2('BACK', { size: 60, fill: 0xFFFFFF }); backText.anchor.set(0.5, 0.5); backText.x = 1024; backText.y = 1600; menuContainer.addChild(backText); menuContainer.down = function (x, y, obj) { // Check if obj has a parent, otherwise use the position directly var globalPos = obj.parent ? obj.parent.toGlobal(obj.position) : obj.position; // Check if globalPos exists before using it if (!globalPos) { return; } var localPos = menuContainer.toLocal(globalPos); // Check car selection for (var i = 0; i < carButtons.length; i++) { var car = carButtons[i].button; if (Math.abs(localPos.x - car.x) < 100 && Math.abs(localPos.y - car.y) < 100) { selectedCarOption = carButtons[i].type; storage.selectedCar = selectedCarOption; menuContainer.destroy(); createOptionsMenu(); return; } } // Check audio toggle if (Math.abs(localPos.x - 1024) < 300 && Math.abs(localPos.y - 1200) < 75) { audioEnabled = !audioEnabled; storage.audioEnabled = audioEnabled; audioText.text = 'AUDIO: ' + (audioEnabled ? 'ON' : 'OFF'); } // Check back button if (Math.abs(localPos.x - backButton.x) < backButton.width / 2 && Math.abs(localPos.y - backButton.y) < backButton.height / 2) { menuContainer.destroy(); createMainMenu(); } }; } function selectMenuOption() { if (selectedMenuOption === 0) { // Game Play menuContainer.destroy(); startGame(); } else if (selectedMenuOption === 1) { // Options menuContainer.destroy(); createOptionsMenu(); } else if (selectedMenuOption === 2) { // Exit LK.showGameOver(); } } function startGame() { gameState = 'playing'; raceTime = 0; // Create game container gameContainer = game.addChild(new Container()); // Create track var track = gameContainer.attachAsset('track', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Create player player = gameContainer.addChild(new PlayerCar()); player.x = 600 + player.lane * 400; player.y = 2000; // Create UI createUI(); // Start spawning game objects spawnTrackLines(); spawnAICars(); spawnNitroPowerups(); } function createUI() { uiContainer = game.addChild(new Container()); // Timer timerText = new Text2('TIME: 0:00', { size: 60, fill: 0xFFFFFF }); timerText.anchor.set(1, 0); timerText.x = 1948; timerText.y = 150; uiContainer.addChild(timerText); // Minimap minimap = uiContainer.attachAsset('minimap', { anchorX: 0, anchorY: 0, x: 150, y: 150 }); var playerDot = uiContainer.attachAsset('minimapDot', { anchorX: 0.5, anchorY: 0.5, x: 300, y: 500 }); // D-pad var dpadBase = uiContainer.attachAsset('dpad', { anchorX: 0.5, anchorY: 0.5, x: 300, y: 2400, alpha: 0.5 }); dpadLeft = uiContainer.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 220, y: 2400, alpha: 0.5 }); dpadRight = uiContainer.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 380, y: 2400, alpha: 0.5 }); // A/B buttons buttonA = uiContainer.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 1748, y: 2350, alpha: 0.5 }); var aText = new Text2('A', { size: 40, fill: 0xFFFFFF }); aText.anchor.set(0.5, 0.5); aText.x = 1748; aText.y = 2350; uiContainer.addChild(aText); buttonB = uiContainer.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 1600, y: 2450, alpha: 0.5 }); var bText = new Text2('B', { size: 40, fill: 0xFFFFFF }); bText.anchor.set(0.5, 0.5); bText.x = 1600; bText.y = 2450; uiContainer.addChild(bText); // UI controls uiContainer.down = function (x, y, obj) { // Check if obj has a parent, otherwise use the position directly var globalPos = obj.parent ? obj.parent.toGlobal(obj.position) : obj.position; // Check if globalPos exists before using it if (!globalPos) { return; } var localPos = uiContainer.toLocal(globalPos); if (Math.abs(localPos.x - dpadLeft.x) < 50 && Math.abs(localPos.y - dpadLeft.y) < 50) { player.changeLane('left'); dpadLeft.alpha = 0.8; } else if (Math.abs(localPos.x - dpadRight.x) < 50 && Math.abs(localPos.y - dpadRight.y) < 50) { player.changeLane('right'); dpadRight.alpha = 0.8; } else if (Math.abs(localPos.x - buttonA.x) < 50 && Math.abs(localPos.y - buttonA.y) < 50) { player.activateNitro(); buttonA.alpha = 0.8; } else if (Math.abs(localPos.x - buttonB.x) < 50 && Math.abs(localPos.y - buttonB.y) < 50) { toggleRearView(); buttonB.alpha = 0.8; } }; uiContainer.up = function (x, y, obj) { dpadLeft.alpha = 0.5; dpadRight.alpha = 0.5; buttonA.alpha = 0.5; buttonB.alpha = 0.5; }; } function toggleRearView() { if (gameState === 'playing') { gameState = 'rearview'; // Flip view gameContainer.scale.y = -1; gameContainer.y = 2732; } else if (gameState === 'rearview') { gameState = 'playing'; // Restore view gameContainer.scale.y = 1; gameContainer.y = 0; } } function spawnTrackLines() { var lineTimer = LK.setInterval(function () { if (gameState !== 'menu') { for (var i = 0; i < 3; i++) { var line = gameContainer.addChild(new TrackLine()); line.x = 600 + i * 400; line.y = -100; line.speed = player.speed; trackLines.push(line); } } }, 500); } function spawnAICars() { var carTimer = LK.setInterval(function () { if (gameState !== 'menu' && aiCars.length < 5) { var aiCar = gameContainer.addChild(new AICar()); aiCar.x = 600 + aiCar.lane * 400; aiCar.y = -200; aiCars.push(aiCar); } }, 2000); } function spawnNitroPowerups() { var nitroTimer = LK.setInterval(function () { if (gameState !== 'menu') { var nitro = gameContainer.addChild(new NitroPowerup()); nitro.x = 600 + nitro.lane * 400; nitro.y = -100; nitro.speed = player.speed; nitroPowerups.push(nitro); } }, 5000); } function completeRace() { trackType = (trackType + 1) % 3; // Change track color based on type var trackColors = [0x4a4a4a, 0x8b4513, 0x2f4f4f]; game.setBackgroundColor(trackColors[trackType]); // Reset race raceTime = 0; // Clear existing objects for (var i = aiCars.length - 1; i >= 0; i--) { aiCars[i].destroy(); } aiCars = []; for (var j = nitroPowerups.length - 1; j >= 0; j--) { nitroPowerups[j].destroy(); } nitroPowerups = []; } // Main game update game.update = function () { if (gameState === 'menu') return; // Update timer raceTime++; var minutes = Math.floor(raceTime / 3600); var seconds = Math.floor(raceTime % 3600 / 60); timerText.setText('TIME: ' + minutes + ':' + (seconds < 10 ? '0' : '') + seconds); // Update track lines for (var i = trackLines.length - 1; i >= 0; i--) { var line = trackLines[i]; line.speed = player.speed; if (line.y > 2832) { line.destroy(); trackLines.splice(i, 1); } } // Update AI cars for (var j = aiCars.length - 1; j >= 0; j--) { var aiCar = aiCars[j]; if (aiCar.y > 2832) { aiCar.destroy(); aiCars.splice(j, 1); continue; } // Check collision with player if (player.intersects(aiCar)) { LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); } } // Update nitro powerups for (var k = nitroPowerups.length - 1; k >= 0; k--) { var nitro = nitroPowerups[k]; nitro.speed = player.speed; if (nitro.y > 2832) { nitro.destroy(); nitroPowerups.splice(k, 1); continue; } // Check collection if (player.intersects(nitro)) { player.activateNitro(); nitro.destroy(); nitroPowerups.splice(k, 1); } } // Complete race after 2 minutes if (raceTime >= 7200) { completeRace(); } }; // Start with main menu createMainMenu();
===================================================================
--- original.js
+++ change.js
@@ -205,8 +205,12 @@
updateMenuSelection();
menuContainer.down = function (x, y, obj) {
// Check if obj has a parent, otherwise use the position directly
var globalPos = obj.parent ? obj.parent.toGlobal(obj.position) : obj.position;
+ // Check if globalPos exists before using it
+ if (!globalPos) {
+ return;
+ }
var localPos = menuContainer.toLocal(globalPos);
for (var i = 0; i < menuButtons.length; i++) {
var btn = menuButtons[i].button;
if (Math.abs(localPos.x - btn.x) < btn.width / 2 && Math.abs(localPos.y - btn.y) < btn.height / 2) {
@@ -286,8 +290,12 @@
menuContainer.addChild(backText);
menuContainer.down = function (x, y, obj) {
// Check if obj has a parent, otherwise use the position directly
var globalPos = obj.parent ? obj.parent.toGlobal(obj.position) : obj.position;
+ // Check if globalPos exists before using it
+ if (!globalPos) {
+ return;
+ }
var localPos = menuContainer.toLocal(globalPos);
// Check car selection
for (var i = 0; i < carButtons.length; i++) {
var car = carButtons[i].button;
@@ -429,8 +437,12 @@
// UI controls
uiContainer.down = function (x, y, obj) {
// Check if obj has a parent, otherwise use the position directly
var globalPos = obj.parent ? obj.parent.toGlobal(obj.position) : obj.position;
+ // Check if globalPos exists before using it
+ if (!globalPos) {
+ return;
+ }
var localPos = uiContainer.toLocal(globalPos);
if (Math.abs(localPos.x - dpadLeft.x) < 50 && Math.abs(localPos.y - dpadLeft.y) < 50) {
player.changeLane('left');
dpadLeft.alpha = 0.8;
plastic, realistic,shiny, black, only one arrow-shaped buttons. In-Game asset. 2d. High contrast. No shadows
white sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Blue sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Grey sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Yellow sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
asphalt road. In-Game asset. 2d. High contrast. No shadows
Nitro image blue In-Game asset. 2d. High contrast. No shadows
Racing background wallpaper blue 2500x3125 1080p. In-Game asset. 2d. High contrast. No shadows
realistic, plastic, gray, rectangular. In-Game asset. 2d. High contrast. No shadows
Racing floor background wallpaper light grey 2500x3125 1080p. In-Game asset. 2d. High contrast. No shadows
Circle realistic plastic green. In-Game asset. 2d. High contrast. No shadows
Circle realistic plastic blue. In-Game asset. 2d. High contrast. No shadows
yellow bullet icon. In-Game asset. 2d. High contrast. No shadows
Bullet realistic icon light red color In-Game asset. 2d. High contrast. No shadows