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The car is moving forward on its own. This is wrong. It should only move forward when the up button is pressed. The car should stop when the down button is pressed.
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move the arrows a little further to the right on the x-axis
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move the arrows a little to the right on the x-axis
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Derleme hatası alıyorum bunu düzelt
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I have error fix this
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Fix all errors
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There is a gap between tricklines. Fix this
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There is a gap between tricklines. Fix this
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The bottom layer should be track and above it should be trackLine
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increase the distance between the arrow keys
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1. Send the trackline to the lower layer of the cars. 2. Increase the distance between buttons A and B. 3. Remove the rearview feature from button B. 4. Add a bullet icon to the roads. 5. Make button B fire bullets. 6. Add an explosion effect when enemy cars are hit by bullets. 7. Add nitro and bullet counters below the timer. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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increase d'pad area little more
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increase d'pad area
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a, b, up, down, right, left ; make the buttons a different type of button
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1)Slow down the movement of the other vehicles by about 20%. 2) Increase the spacing of the buttons. Make the buttons 20% larger.
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1)Slow down the movement of the other vehicles by about 50%. 2)Remove the D-pad. Only keep four buttons like Gameboy buttons: up, down, left, right. 3)Left and right buttons are working, but the up and down buttons are missing. Add these, and make the car accelerate when the up button is pressed, and brake when the down button is pressed.
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Nitro is only activated when you press the A key.
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The car moves forward only when the forward button is pressed, and brakes when the reverse button is pressed.
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Buttons are not working when pressed. Fix this
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Buttons are not working when pressed. Fix this
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = menuContainer.toLocal(globalPos);' Line Number: 226
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = menuContainer.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 224
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Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'menuButtons[i].text.style.fill = "#000000";' Line Number: 215
Code edit (1 edits merged)
Please save this source code
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Retro Racer: GameBoy Grand Prix
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
plastic, realistic,shiny, black, only one arrow-shaped buttons. In-Game asset. 2d. High contrast. No shadows
white sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Blue sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Grey sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
Yellow sports car arcade top view. In-Game asset. 2d. High contrast. No shadows
asphalt road. In-Game asset. 2d. High contrast. No shadows
Nitro image blue In-Game asset. 2d. High contrast. No shadows
Racing background wallpaper blue 2500x3125 1080p. In-Game asset. 2d. High contrast. No shadows
realistic, plastic, gray, rectangular. In-Game asset. 2d. High contrast. No shadows
Racing floor background wallpaper light grey 2500x3125 1080p. In-Game asset. 2d. High contrast. No shadows
Circle realistic plastic green. In-Game asset. 2d. High contrast. No shadows
Circle realistic plastic blue. In-Game asset. 2d. High contrast. No shadows
yellow bullet icon. In-Game asset. 2d. High contrast. No shadows
Bullet realistic icon light red color In-Game asset. 2d. High contrast. No shadows