User prompt
First level has 4 tiles.
User prompt
Each level has 2 minute timer, 15 move limit, and +6 tiles.
User prompt
Matching titles earns five coins. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
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User prompt
Memory Match
Initial prompt
# Initialize Pygame pygame.init() # Set up display WIDTH, HEIGHT = 600, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Memory Matching Game") font = pygame.font.Font(None, 74) # Colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) GREEN = (0, 255, 0) RED = (255, 0, 0)
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Card = Container.expand(function (symbolType) { var self = Container.call(this); self.symbolType = symbolType; self.isFlipped = false; self.isMatched = false; self.canFlip = true; // Card back (always visible when not flipped) var cardBack = self.attachAsset('cardBack', { anchorX: 0.5, anchorY: 0.5 }); // Card front (white background) var cardFront = self.attachAsset('cardFront', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); // Symbol on the card var symbol = self.attachAsset('symbol' + symbolType, { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); self.flip = function () { if (!self.canFlip || self.isMatched) return; LK.getSound('cardFlip').play(); self.isFlipped = !self.isFlipped; if (self.isFlipped) { // Show front and symbol tween(cardFront, { alpha: 1 }, { duration: 200 }); tween(symbol, { alpha: 1 }, { duration: 200 }); } else { // Hide front and symbol tween(cardFront, { alpha: 0 }, { duration: 200 }); tween(symbol, { alpha: 0 }, { duration: 200 }); } }; self.setMatched = function () { self.isMatched = true; self.canFlip = false; // Add a subtle scale effect for matched cards tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 300, easing: tween.easeOut }); }; self.down = function (x, y, obj) { if (self.canFlip && !self.isFlipped && !self.isMatched) { handleCardTap(self); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Game variables var cards = []; var flippedCards = []; var moves = 0; var startTime = Date.now(); var gameCompleted = false; var canFlipCards = true; // Grid configuration var GRID_COLS = 4; var GRID_ROWS = 4; var CARD_SIZE = 200; var CARD_SPACING = 20; // UI elements var movesTxt = new Text2('Moves: 0', { size: 60, fill: 0xFFFFFF }); movesTxt.anchor.set(0.5, 0); LK.gui.top.addChild(movesTxt); movesTxt.y = 100; var timerTxt = new Text2('Time: 0:00', { size: 60, fill: 0xFFFFFF }); timerTxt.anchor.set(0.5, 0); LK.gui.top.addChild(timerTxt); timerTxt.y = 180; // Create card types array (8 pairs) var cardTypes = []; for (var i = 1; i <= 8; i++) { cardTypes.push(i); cardTypes.push(i); // Add pair } // Shuffle function function shuffleArray(array) { for (var i = array.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = array[i]; array[i] = array[j]; array[j] = temp; } return array; } // Initialize cards function initializeCards() { var shuffledTypes = shuffleArray(cardTypes); // Calculate grid positioning var gridWidth = GRID_COLS * CARD_SIZE + (GRID_COLS - 1) * CARD_SPACING; var gridHeight = GRID_ROWS * CARD_SIZE + (GRID_ROWS - 1) * CARD_SPACING; var startX = (2048 - gridWidth) / 2 + CARD_SIZE / 2; var startY = (2732 - gridHeight) / 2 + CARD_SIZE / 2; for (var row = 0; row < GRID_ROWS; row++) { for (var col = 0; col < GRID_COLS; col++) { var index = row * GRID_COLS + col; var card = new Card(shuffledTypes[index]); card.x = startX + col * (CARD_SIZE + CARD_SPACING); card.y = startY + row * (CARD_SIZE + CARD_SPACING); cards.push(card); game.addChild(card); } } } // Handle card tap function handleCardTap(card) { if (!canFlipCards || flippedCards.length >= 2) return; card.flip(); flippedCards.push(card); if (flippedCards.length === 2) { moves++; movesTxt.setText('Moves: ' + moves); canFlipCards = false; // Check for match after a short delay LK.setTimeout(function () { checkForMatch(); }, 1000); } } // Check if two flipped cards match function checkForMatch() { var card1 = flippedCards[0]; var card2 = flippedCards[1]; if (card1.symbolType === card2.symbolType) { // Match found LK.getSound('match').play(); card1.setMatched(); card2.setMatched(); // Check if game is complete var matchedCount = 0; for (var i = 0; i < cards.length; i++) { if (cards[i].isMatched) { matchedCount++; } } if (matchedCount === cards.length) { gameCompleted = true; LK.setTimeout(function () { LK.showYouWin(); }, 500); } } else { // No match LK.getSound('noMatch').play(); card1.flip(); card2.flip(); } flippedCards = []; canFlipCards = true; } // Format time display function formatTime(seconds) { var minutes = Math.floor(seconds / 60); var remainingSeconds = seconds % 60; return minutes + ':' + (remainingSeconds < 10 ? '0' : '') + remainingSeconds; } // Initialize the game initializeCards(); // Main game update loop game.update = function () { // Update timer if (!gameCompleted) { var elapsedTime = Math.floor((Date.now() - startTime) / 1000); timerTxt.setText('Time: ' + formatTime(elapsedTime)); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,215 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Card = Container.expand(function (symbolType) {
+ var self = Container.call(this);
+ self.symbolType = symbolType;
+ self.isFlipped = false;
+ self.isMatched = false;
+ self.canFlip = true;
+ // Card back (always visible when not flipped)
+ var cardBack = self.attachAsset('cardBack', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Card front (white background)
+ var cardFront = self.attachAsset('cardFront', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0
+ });
+ // Symbol on the card
+ var symbol = self.attachAsset('symbol' + symbolType, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0
+ });
+ self.flip = function () {
+ if (!self.canFlip || self.isMatched) return;
+ LK.getSound('cardFlip').play();
+ self.isFlipped = !self.isFlipped;
+ if (self.isFlipped) {
+ // Show front and symbol
+ tween(cardFront, {
+ alpha: 1
+ }, {
+ duration: 200
+ });
+ tween(symbol, {
+ alpha: 1
+ }, {
+ duration: 200
+ });
+ } else {
+ // Hide front and symbol
+ tween(cardFront, {
+ alpha: 0
+ }, {
+ duration: 200
+ });
+ tween(symbol, {
+ alpha: 0
+ }, {
+ duration: 200
+ });
+ }
+ };
+ self.setMatched = function () {
+ self.isMatched = true;
+ self.canFlip = false;
+ // Add a subtle scale effect for matched cards
+ tween(self, {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ };
+ self.down = function (x, y, obj) {
+ if (self.canFlip && !self.isFlipped && !self.isMatched) {
+ handleCardTap(self);
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var cards = [];
+var flippedCards = [];
+var moves = 0;
+var startTime = Date.now();
+var gameCompleted = false;
+var canFlipCards = true;
+// Grid configuration
+var GRID_COLS = 4;
+var GRID_ROWS = 4;
+var CARD_SIZE = 200;
+var CARD_SPACING = 20;
+// UI elements
+var movesTxt = new Text2('Moves: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+movesTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(movesTxt);
+movesTxt.y = 100;
+var timerTxt = new Text2('Time: 0:00', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+timerTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(timerTxt);
+timerTxt.y = 180;
+// Create card types array (8 pairs)
+var cardTypes = [];
+for (var i = 1; i <= 8; i++) {
+ cardTypes.push(i);
+ cardTypes.push(i); // Add pair
+}
+// Shuffle function
+function shuffleArray(array) {
+ for (var i = array.length - 1; i > 0; i--) {
+ var j = Math.floor(Math.random() * (i + 1));
+ var temp = array[i];
+ array[i] = array[j];
+ array[j] = temp;
+ }
+ return array;
+}
+// Initialize cards
+function initializeCards() {
+ var shuffledTypes = shuffleArray(cardTypes);
+ // Calculate grid positioning
+ var gridWidth = GRID_COLS * CARD_SIZE + (GRID_COLS - 1) * CARD_SPACING;
+ var gridHeight = GRID_ROWS * CARD_SIZE + (GRID_ROWS - 1) * CARD_SPACING;
+ var startX = (2048 - gridWidth) / 2 + CARD_SIZE / 2;
+ var startY = (2732 - gridHeight) / 2 + CARD_SIZE / 2;
+ for (var row = 0; row < GRID_ROWS; row++) {
+ for (var col = 0; col < GRID_COLS; col++) {
+ var index = row * GRID_COLS + col;
+ var card = new Card(shuffledTypes[index]);
+ card.x = startX + col * (CARD_SIZE + CARD_SPACING);
+ card.y = startY + row * (CARD_SIZE + CARD_SPACING);
+ cards.push(card);
+ game.addChild(card);
+ }
+ }
+}
+// Handle card tap
+function handleCardTap(card) {
+ if (!canFlipCards || flippedCards.length >= 2) return;
+ card.flip();
+ flippedCards.push(card);
+ if (flippedCards.length === 2) {
+ moves++;
+ movesTxt.setText('Moves: ' + moves);
+ canFlipCards = false;
+ // Check for match after a short delay
+ LK.setTimeout(function () {
+ checkForMatch();
+ }, 1000);
+ }
+}
+// Check if two flipped cards match
+function checkForMatch() {
+ var card1 = flippedCards[0];
+ var card2 = flippedCards[1];
+ if (card1.symbolType === card2.symbolType) {
+ // Match found
+ LK.getSound('match').play();
+ card1.setMatched();
+ card2.setMatched();
+ // Check if game is complete
+ var matchedCount = 0;
+ for (var i = 0; i < cards.length; i++) {
+ if (cards[i].isMatched) {
+ matchedCount++;
+ }
+ }
+ if (matchedCount === cards.length) {
+ gameCompleted = true;
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 500);
+ }
+ } else {
+ // No match
+ LK.getSound('noMatch').play();
+ card1.flip();
+ card2.flip();
+ }
+ flippedCards = [];
+ canFlipCards = true;
+}
+// Format time display
+function formatTime(seconds) {
+ var minutes = Math.floor(seconds / 60);
+ var remainingSeconds = seconds % 60;
+ return minutes + ':' + (remainingSeconds < 10 ? '0' : '') + remainingSeconds;
+}
+// Initialize the game
+initializeCards();
+// Main game update loop
+game.update = function () {
+ // Update timer
+ if (!gameCompleted) {
+ var elapsedTime = Math.floor((Date.now() - startTime) / 1000);
+ timerTxt.setText('Time: ' + formatTime(elapsedTime));
+ }
+};
\ No newline at end of file