User prompt
oyundaki liderlik tablosunda öbür oyuncularında gözükmesini istiyorum ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'topScores.push([nameToStore, scoreToStore]);' Line Number: 436 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'topScores.push([selectedName, currentScore]);' Line Number: 434 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
liderlik sıralaması aşağı doğru aksın en altta da oyunucunun sıralaması gözüksün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'topScores.push([nameToStore, scoreToStore]);' Line Number: 387 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
sondaki yuvarlak 5 saniye ekranda gözüktükten sonra başlangıç ekranına geç ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyunu kaybedince çıkan yuvarlak sallanmasın
User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'topScores.push([selectedName, currentScore]);' Line Number: 404 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'topScores.push(newLeaderboardEntry);' Line Number: 407 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'topScores.push([selectedName, currentScore]);' Line Number: 404 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'topScores.push(newEntry);' Line Number: 403 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'topScores.push(newEntry);' Line Number: 398 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Timeout.tick error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'topScores.push({' Line Number: 394 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyunu kaybedince bir tane gülen surat çıkıp oyuncuyu göstererek 'hahaha enayi kaybettin' desin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
liderlik tablosunda öbür oyuncularında adı gözüksün ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'leaderboardTexts[s].style.fill = 0xFFFFFF;' Line Number: 327
User prompt
liderlik tablosuna tıklayınca bütün oyuncuların kaç puan yaptığı gözüksün ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
liderlik tablosu sag üst köşede olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
başlangıç ekranına sıralama listesi ekley ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyuna başlayınca arkadaki toplar sıfırlansın
User prompt
başlangıç ekranında arkadan toplar düşsün
User prompt
start ekranı koy
User prompt
oyuna giren birisi direkt oyuna girmesin start tuşu olsun
User prompt
çocuk odası günümüz çocuk odalarına benzesin
User prompt
çocuk odasına geçince oyun öyle kalsın
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballColors = ['ball', 'ballBlue', 'ballGreen', 'ballYellow'];
var randomColor = ballColors[Math.floor(Math.random() * ballColors.length)];
var ballGraphics = self.attachAsset(randomColor, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 3 + 2; // Random speed between 2-5
self.baseSpeed = self.speed; // Store original speed
self.lastY = 0;
self.lastIntersecting = false;
self.update = function () {
self.y += self.speed * speedMultiplier;
};
return self;
});
var Castle = Container.expand(function () {
var self = Container.call(this);
var castleGraphics = self.attachAsset('castle', {
anchorX: 0.5,
anchorY: 1.0
});
return self;
});
var MockingFace = Container.expand(function () {
var self = Container.call(this);
var faceGraphics = self.attachAsset('smilingFace', {
anchorX: 0.5,
anchorY: 0.5
});
// Add mocking text
var mockText = new Text2('HAHAHA ENAYİ KAYBETTİN', {
size: 60,
fill: 0xFF0000
});
mockText.anchor.set(0.5, 0.5);
mockText.y = 150;
self.addChild(mockText);
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
var gameStarted = false;
var castle = game.addChild(new Castle());
castle.x = 1024; // Center horizontally
castle.y = 2732 - 50; // Near bottom with some padding
castle.visible = false; // Hide initially
var balls = [];
var lives = 3;
var ballSpawnTimer = 0;
var ballSpawnRate = 60; // Spawn every 60 ticks initially
var speedMultiplier = 1.0; // Speed multiplier for progressive difficulty
var dragNode = null;
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
scoreTxt.visible = false; // Hide initially
LK.gui.top.addChild(scoreTxt);
// Lives display
var livesTxt = new Text2('Lives: 3', {
size: 60,
fill: 0xFFFFFF
});
livesTxt.anchor.set(0, 0);
livesTxt.x = 100;
livesTxt.y = 100;
livesTxt.visible = false; // Hide initially
LK.gui.topLeft.addChild(livesTxt);
// Start screen elements
var startScreen = new Container();
LK.gui.center.addChild(startScreen);
// Game title
var titleTxt = new Text2('CASTLE BALL COLLECTOR', {
size: 80,
fill: 0xFFD700
});
titleTxt.anchor.set(0.5, 0.5);
titleTxt.y = -200;
startScreen.addChild(titleTxt);
// Subtitle
var subtitleTxt = new Text2('Catch the falling balls with your castle!', {
size: 50,
fill: 0xFFFFFF
});
subtitleTxt.anchor.set(0.5, 0.5);
subtitleTxt.y = -120;
startScreen.addChild(subtitleTxt);
// Start button
var startButton = new Text2('START', {
size: 120,
fill: 0x00FF00
});
startButton.anchor.set(0.5, 0.5);
startButton.y = 50;
startScreen.addChild(startButton);
// Instructions
var instructionTxt = new Text2('Drag to move castle', {
size: 40,
fill: 0xCCCCCC
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.y = 150;
startScreen.addChild(instructionTxt);
// Leaderboard container for top right positioning
var leaderboardContainer = new Container();
LK.gui.topRight.addChild(leaderboardContainer);
// Position leaderboard away from top right corner
leaderboardContainer.x = -250;
leaderboardContainer.y = 50;
// Leaderboard title
var leaderboardTitle = new Text2('LEADERBOARD', {
size: 45,
fill: 0xFFD700
});
leaderboardTitle.anchor.set(0.5, 0);
leaderboardTitle.y = 0;
leaderboardContainer.addChild(leaderboardTitle);
// Detailed leaderboard overlay
var detailedLeaderboard = new Container();
LK.gui.center.addChild(detailedLeaderboard);
detailedLeaderboard.visible = false;
// Background for detailed leaderboard
var leaderboardBg = LK.getAsset('modernFloor', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.6,
alpha: 0.9
});
detailedLeaderboard.addChild(leaderboardBg);
// Detailed title
var detailedTitle = new Text2('ALL SCORES', {
size: 80,
fill: 0xFFD700
});
detailedTitle.anchor.set(0.5, 0.5);
detailedTitle.y = -250;
detailedLeaderboard.addChild(detailedTitle);
// Close button
var closeButton = new Text2('CLOSE', {
size: 60,
fill: 0xFF0000
});
closeButton.anchor.set(0.5, 0.5);
closeButton.y = 250;
detailedLeaderboard.addChild(closeButton);
// Function to update detailed leaderboard
function updateDetailedLeaderboard() {
// Clear existing score texts (skip title and close button)
for (var i = detailedLeaderboard.children.length - 1; i >= 0; i--) {
var child = detailedLeaderboard.children[i];
if (child !== leaderboardBg && child !== detailedTitle && child !== closeButton) {
detailedLeaderboard.removeChild(child);
}
}
var allScores = storage.topScores || [];
var currentScore = LK.getScore();
var playerRank = -1;
var maxScoresToShow = Math.min(8, allScores.length); // Show 8 scores to leave room for player rank
// Find player's rank
for (var r = 0; r < allScores.length; r++) {
var entryScore;
if (Array.isArray(allScores[r])) {
entryScore = allScores[r][1];
} else if (_typeof(allScores[r]) === 'object' && allScores[r].score !== undefined) {
entryScore = allScores[r].score;
} else {
entryScore = allScores[r];
}
if (currentScore >= entryScore) {
playerRank = r + 1;
break;
}
}
if (playerRank === -1) {
playerRank = allScores.length + 1;
}
// Create scrolling leaderboard entries
for (var s = 0; s < maxScoresToShow; s++) {
var entry = allScores[s];
var displayText = s + 1 + '. ';
if (Array.isArray(entry)) {
// New array format [name, score]
displayText += entry[0] + ': ' + entry[1] + ' points';
} else if (_typeof(entry) === 'object' && entry.name && entry.score !== undefined) {
// Legacy object format
displayText += entry.name + ': ' + entry.score + ' points';
} else {
// Handle legacy format (just numbers)
displayText += 'Player: ' + entry + ' points';
}
var detailedScoreText = new Text2(displayText, {
size: 45,
fill: 0xFFFFFF
});
detailedScoreText.anchor.set(0.5, 0.5);
detailedScoreText.y = -400; // Start above visible area
detailedLeaderboard.addChild(detailedScoreText);
// Animate entry flowing down
tween(detailedScoreText, {
y: -150 + s * 35
}, {
duration: 800 + s * 100,
easing: tween.easeOut
});
}
// Add player's current rank at the bottom
var playerRankText = new Text2('Your Rank: ' + playerRank + ' (Score: ' + currentScore + ')', {
size: 40,
fill: 0xFFD700
});
playerRankText.anchor.set(0.5, 0.5);
playerRankText.y = -400; // Start above visible area
detailedLeaderboard.addChild(playerRankText);
// Animate player rank flowing down to bottom
tween(playerRankText, {
y: 200
}, {
duration: 1200,
easing: tween.easeOut
});
if (allScores.length === 0) {
var noScoresText = new Text2('No scores yet!', {
size: 50,
fill: 0x888888
});
noScoresText.anchor.set(0.5, 0.5);
noScoresText.y = -400;
detailedLeaderboard.addChild(noScoresText);
tween(noScoresText, {
y: 0
}, {
duration: 800,
easing: tween.easeOut
});
}
}
// Leaderboard click handler
leaderboardContainer.down = function (x, y, obj) {
updateDetailedLeaderboard();
detailedLeaderboard.visible = true;
};
// Close button click handler
closeButton.down = function (x, y, obj) {
detailedLeaderboard.visible = false;
};
// Get top 5 scores from storage
var topScores = storage.topScores || [];
var leaderboardTexts = [];
// Display top 5 scores
for (var s = 0; s < 5; s++) {
var scoreText;
if (s < topScores.length) {
var entry = topScores[s];
var displayText = s + 1 + '. ';
if (Array.isArray(entry)) {
// New array format [name, score]
displayText += entry[0] + ': ' + entry[1];
} else if (_typeof(entry) === 'object' && entry.name && entry.score !== undefined) {
// Legacy object format
displayText += entry.name + ': ' + entry.score;
} else {
// Handle legacy format (just numbers)
displayText += 'Player: ' + entry;
}
scoreText = new Text2(displayText, {
size: 28,
fill: 0xFFFFFF
});
} else {
scoreText = new Text2(s + 1 + '. ---', {
size: 28,
fill: 0x888888
});
}
scoreText.anchor.set(0.5, 0);
scoreText.y = 50 + s * 30;
leaderboardContainer.addChild(scoreText);
leaderboardTexts.push(scoreText);
}
// Start button click handler
startButton.down = function (x, y, obj) {
gameStarted = true;
startScreen.visible = false;
scoreTxt.visible = true;
livesTxt.visible = true;
castle.visible = true;
// Clear all existing balls when game starts
for (var i = balls.length - 1; i >= 0; i--) {
balls[i].destroy();
balls.splice(i, 1);
}
};
function handleMove(x, y, obj) {
if (dragNode && gameStarted) {
dragNode.x = x;
// Keep castle within screen bounds
if (dragNode.x < 100) dragNode.x = 100;
if (dragNode.x > 1948) dragNode.x = 1948;
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
if (gameStarted) {
dragNode = castle;
handleMove(x, y, obj);
}
};
game.up = function (x, y, obj) {
dragNode = null;
};
game.update = function () {
// Spawn balls (even during start screen for visual effect)
ballSpawnTimer++;
if (ballSpawnTimer >= ballSpawnRate) {
var newBall = new Ball();
newBall.x = Math.random() * 1848 + 100; // Random x position within screen bounds
newBall.y = -50; // Start above screen
newBall.lastY = newBall.y;
newBall.lastIntersecting = false;
balls.push(newBall);
game.addChild(newBall);
ballSpawnTimer = 0;
// Only increase difficulty if game has started
if (gameStarted) {
// Gradually increase difficulty
if (ballSpawnRate > 30) {
ballSpawnRate = Math.max(30, ballSpawnRate - 0.1);
}
// Gradually increase speed multiplier every 300 ticks (5 seconds at 60fps)
if (LK.ticks % 300 === 0) {
speedMultiplier += 0.05; // Increase speed by 5% every 5 seconds
}
}
}
// Update balls
for (var i = balls.length - 1; i >= 0; i--) {
var ball = balls[i];
// Check if ball went off screen (missed)
if (ball.lastY < 2732 && ball.y >= 2732) {
// Ball hit ground
if (gameStarted) {
// Only lose lives if game has started
lives--;
livesTxt.setText('Lives: ' + lives);
LK.getSound('miss').play();
LK.effects.flashScreen(0xFF0000, 300);
if (lives <= 0) {
// Show mocking face before game over
var mockingFace = game.addChild(new MockingFace());
mockingFace.x = 1024;
mockingFace.y = 1366;
mockingFace.scaleX = 0.1;
mockingFace.scaleY = 0.1;
mockingFace.alpha = 0;
// Animate mocking face appearing
tween(mockingFace, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 1
}, {
duration: 800,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Wait 5 seconds then transition to start screen
LK.setTimeout(function () {
// Save score to leaderboard before resetting
var currentScore = LK.getScore();
var topScores = storage.topScores || [];
// Generate a simple player name
var playerNames = ['Ali', 'Ayşe', 'Mehmet', 'Fatma', 'Ahmet', 'Zeynep', 'Mustafa', 'Elif', 'Burak', 'Seda'];
var randomIndex = Math.floor(Math.random() * playerNames.length);
var selectedName = playerNames[randomIndex];
// Add current score with player name to leaderboard as array [name, score]
// Use literal values directly to avoid storage issues
topScores.push([selectedName, currentScore]);
// Sort scores in descending order by score
topScores.sort(function (a, b) {
var scoreA;
var scoreB;
if (Array.isArray(a)) {
scoreA = a[1]; // score is at index 1
} else if (_typeof(a) === 'object' && a.score !== undefined) {
scoreA = a.score;
} else {
scoreA = a;
}
if (Array.isArray(b)) {
scoreB = b[1]; // score is at index 1
} else if (_typeof(b) === 'object' && b.score !== undefined) {
scoreB = b.score;
} else {
scoreB = b;
}
return scoreB - scoreA;
});
// Keep only top 5 scores
if (topScores.length > 5) {
topScores = topScores.slice(0, 5);
}
// Save updated leaderboard
storage.topScores = topScores;
// Update leaderboard display
for (var s = 0; s < 5; s++) {
if (s < topScores.length) {
var entry = topScores[s];
var displayText = s + 1 + '. ';
if (Array.isArray(entry)) {
// New array format [name, score]
displayText += entry[0] + ': ' + entry[1];
} else if (_typeof(entry) === 'object' && entry.name && entry.score !== undefined) {
// Legacy object format
displayText += entry.name + ': ' + entry.score;
} else {
// Handle legacy format (just numbers)
displayText += 'Player: ' + entry;
}
leaderboardTexts[s].setText(displayText);
leaderboardTexts[s].fill = 0xFFFFFF;
} else {
leaderboardTexts[s].setText(s + 1 + '. ---');
leaderboardTexts[s].fill = 0x888888;
}
}
// Reset game state and show start screen
gameStarted = false;
lives = 3;
LK.setScore(0);
scoreTxt.setText('Score: 0');
livesTxt.setText('Lives: 3');
ballSpawnTimer = 0;
ballSpawnRate = 60;
speedMultiplier = 1.0;
// Clear all balls
for (var i = balls.length - 1; i >= 0; i--) {
balls[i].destroy();
balls.splice(i, 1);
}
// Hide game elements and show start screen
startScreen.visible = true;
scoreTxt.visible = false;
livesTxt.visible = false;
castle.visible = false;
// Remove mocking face
mockingFace.destroy();
}, 5000);
}
});
}
}
ball.destroy();
balls.splice(i, 1);
continue;
}
// Check collision with castle (only if game started)
if (gameStarted) {
var currentIntersecting = ball.intersects(castle);
if (!ball.lastIntersecting && currentIntersecting) {
// Ball caught
LK.setScore(LK.getScore() + 10);
scoreTxt.setText('Score: ' + LK.getScore());
LK.getSound('catch').play();
// Flash castle green briefly
LK.effects.flashObject(castle, 0x00FF00, 200);
// Scale castle animation when catching ball
tween(castle, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(castle, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 150,
easing: tween.easeIn
});
}
});
ball.destroy();
balls.splice(i, 1);
continue;
}
}
// Update tracking variables
ball.lastY = ball.y;
ball.lastIntersecting = currentIntersecting;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -183,9 +183,30 @@
detailedLeaderboard.removeChild(child);
}
}
var allScores = storage.topScores || [];
- var maxScoresToShow = Math.min(10, allScores.length);
+ var currentScore = LK.getScore();
+ var playerRank = -1;
+ var maxScoresToShow = Math.min(8, allScores.length); // Show 8 scores to leave room for player rank
+ // Find player's rank
+ for (var r = 0; r < allScores.length; r++) {
+ var entryScore;
+ if (Array.isArray(allScores[r])) {
+ entryScore = allScores[r][1];
+ } else if (_typeof(allScores[r]) === 'object' && allScores[r].score !== undefined) {
+ entryScore = allScores[r].score;
+ } else {
+ entryScore = allScores[r];
+ }
+ if (currentScore >= entryScore) {
+ playerRank = r + 1;
+ break;
+ }
+ }
+ if (playerRank === -1) {
+ playerRank = allScores.length + 1;
+ }
+ // Create scrolling leaderboard entries
for (var s = 0; s < maxScoresToShow; s++) {
var entry = allScores[s];
var displayText = s + 1 + '. ';
if (Array.isArray(entry)) {
@@ -198,23 +219,51 @@
// Handle legacy format (just numbers)
displayText += 'Player: ' + entry + ' points';
}
var detailedScoreText = new Text2(displayText, {
- size: 50,
+ size: 45,
fill: 0xFFFFFF
});
detailedScoreText.anchor.set(0.5, 0.5);
- detailedScoreText.y = -150 + s * 40;
+ detailedScoreText.y = -400; // Start above visible area
detailedLeaderboard.addChild(detailedScoreText);
+ // Animate entry flowing down
+ tween(detailedScoreText, {
+ y: -150 + s * 35
+ }, {
+ duration: 800 + s * 100,
+ easing: tween.easeOut
+ });
}
+ // Add player's current rank at the bottom
+ var playerRankText = new Text2('Your Rank: ' + playerRank + ' (Score: ' + currentScore + ')', {
+ size: 40,
+ fill: 0xFFD700
+ });
+ playerRankText.anchor.set(0.5, 0.5);
+ playerRankText.y = -400; // Start above visible area
+ detailedLeaderboard.addChild(playerRankText);
+ // Animate player rank flowing down to bottom
+ tween(playerRankText, {
+ y: 200
+ }, {
+ duration: 1200,
+ easing: tween.easeOut
+ });
if (allScores.length === 0) {
var noScoresText = new Text2('No scores yet!', {
size: 50,
fill: 0x888888
});
noScoresText.anchor.set(0.5, 0.5);
- noScoresText.y = 0;
+ noScoresText.y = -400;
detailedLeaderboard.addChild(noScoresText);
+ tween(noScoresText, {
+ y: 0
+ }, {
+ duration: 800,
+ easing: tween.easeOut
+ });
}
}
// Leaderboard click handler
leaderboardContainer.down = function (x, y, obj) {
beyaz ağlardan olusan direkleri olan bir futbol kalesi. In-Game asset. 2d. High contrast. No shadows
v. . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
kulak . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
araba . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
bir dolabın üst kısmını çiz. In-Game asset. 2d. High contrast. No shadows
kuş bakışı üstünde kitaplar olan bir masa çiz. In-Game asset. 2d. High contrast. No shadows
. . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
. . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
gun. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
bulut . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
yıldırım . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat