User prompt
New batch 4: monkey, crocodile, giraffe and panda enclosures
User prompt
A rare chance: when a zoo animal escaped (lion, elephant, zebra or penguin) at the zoo enclosure, drag them back to the exhibit ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
add music hearing
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 341
Code edit (1 edits merged)
Please save this source code
User prompt
Zoo Builder
Initial prompt
2d, build a zoo, animals: lion, elephant, zebra and penguin
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var GridSystem = Container.expand(function () {
var self = Container.call(this);
self.gridWidth = 8;
self.gridHeight = 10;
self.cellSize = 200;
self.grid = [];
for (var y = 0; y < self.gridHeight; y++) {
self.grid[y] = [];
for (var x = 0; x < self.gridWidth; x++) {
self.grid[y][x] = null;
var gridSquare = self.addChild(LK.getAsset('gridSquare', {
anchorX: 0,
anchorY: 0
}));
gridSquare.x = x * self.cellSize + 200;
gridSquare.y = y * self.cellSize + 400;
gridSquare.alpha = 0.3;
}
}
// Add water features
var waterFeature1 = self.addChild(LK.getAsset('waterFeature', {
anchorX: 0,
anchorY: 0
}));
waterFeature1.x = 2 * self.cellSize + 200;
waterFeature1.y = 8 * self.cellSize + 400;
var waterFeature2 = self.addChild(LK.getAsset('waterFeature', {
anchorX: 0,
anchorY: 0
}));
waterFeature2.x = 5 * self.cellSize + 200;
waterFeature2.y = 8 * self.cellSize + 400;
self.canPlaceHabitat = function (habitat, gridX, gridY) {
if (gridX < 0 || gridY < 0 || gridX + habitat.gridSize > self.gridWidth || gridY + habitat.gridSize > self.gridHeight) {
return false;
}
for (var y = gridY; y < gridY + habitat.gridSize; y++) {
for (var x = gridX; x < gridX + habitat.gridSize; x++) {
if (self.grid[y][x] !== null) {
return false;
}
}
}
return true;
};
self.placeHabitat = function (habitat, gridX, gridY) {
if (!self.canPlaceHabitat(habitat, gridX, gridY)) {
return false;
}
for (var y = gridY; y < gridY + habitat.gridSize; y++) {
for (var x = gridX; x < gridX + habitat.gridSize; x++) {
self.grid[y][x] = habitat;
}
}
habitat.gridX = gridX;
habitat.gridY = gridY;
habitat.x = gridX * self.cellSize + 200;
habitat.y = gridY * self.cellSize + 400;
habitat.placed = true;
// Check for penguin water bonus
if (habitat.animalType === 'penguin') {
var nearWater = false;
if ((gridX === 1 || gridX === 2 || gridX === 3) && gridY === 7) nearWater = true;
if ((gridX === 4 || gridX === 5 || gridX === 6) && gridY === 7) nearWater = true;
if (nearWater) {
habitat.visitorPoints *= 1.5;
habitat.revenue *= 1.5;
LK.effects.flashObject(habitat, 0x00ff00, 1000);
}
}
visitorSatisfaction += habitat.visitorPoints;
updateUI();
LK.getSound('placeHabitat').play();
return true;
};
self.removeHabitat = function (habitat) {
if (!habitat.placed) return;
for (var y = habitat.gridY; y < habitat.gridY + habitat.gridSize; y++) {
for (var x = habitat.gridX; x < habitat.gridX + habitat.gridSize; x++) {
self.grid[y][x] = null;
}
}
visitorSatisfaction -= habitat.visitorPoints;
habitat.placed = false;
habitat.gridX = -1;
habitat.gridY = -1;
updateUI();
};
self.getGridPosition = function (worldX, worldY) {
var gridX = Math.floor((worldX - 200) / self.cellSize);
var gridY = Math.floor((worldY - 400) / self.cellSize);
return {
x: gridX,
y: gridY
};
};
return self;
});
var Habitat = Container.expand(function (animalType, size) {
var self = Container.call(this);
self.animalType = animalType;
self.gridSize = size;
self.visitorPoints = 0;
self.revenue = 0;
self.placed = false;
self.gridX = -1;
self.gridY = -1;
var habitatGraphics;
if (animalType === 'lion') {
habitatGraphics = self.attachAsset('lionHabitat', {
anchorX: 0,
anchorY: 0
});
self.visitorPoints = 10;
self.revenue = 5;
} else if (animalType === 'elephant') {
habitatGraphics = self.attachAsset('elephantHabitat', {
anchorX: 0,
anchorY: 0
});
self.visitorPoints = 25;
self.revenue = 15;
} else if (animalType === 'zebra') {
habitatGraphics = self.attachAsset('zebraHabitat', {
anchorX: 0,
anchorY: 0
});
self.visitorPoints = 8;
self.revenue = 4;
} else if (animalType === 'penguin') {
habitatGraphics = self.attachAsset('penguinHabitat', {
anchorX: 0,
anchorY: 0
});
self.visitorPoints = 12;
self.revenue = 7;
}
self.animalLabel = new Text2(animalType.toUpperCase(), {
size: 24,
fill: 0x000000
});
self.animalLabel.anchor.set(0.5, 0.5);
self.animalLabel.x = habitatGraphics.width / 2;
self.animalLabel.y = habitatGraphics.height / 2;
self.addChild(self.animalLabel);
self.lastRevenueTime = Date.now();
self.update = function () {
if (self.placed && Date.now() - self.lastRevenueTime > 3000) {
self.lastRevenueTime = Date.now();
var coinEffect = game.addChild(LK.getAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
}));
coinEffect.x = self.x + self.width / 2;
coinEffect.y = self.y + self.height / 2;
tween(coinEffect, {
y: coinEffect.y - 100,
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
coinEffect.destroy();
}
});
coins += self.revenue;
updateUI();
LK.getSound('collectCoin').play();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
var coins = 100;
var visitorSatisfaction = 0;
var targetSatisfaction = 200;
var selectedAnimalType = null;
var draggedHabitat = null;
var habitats = [];
var gridSystem = game.addChild(new GridSystem());
// UI Elements
var coinsText = new Text2('Coins: ' + coins, {
size: 40,
fill: 0xFFFFFF
});
coinsText.anchor.set(0, 0);
LK.gui.topRight.addChild(coinsText);
var satisfactionText = new Text2('Satisfaction: ' + visitorSatisfaction + '/' + targetSatisfaction, {
size: 40,
fill: 0xFFFFFF
});
satisfactionText.anchor.set(0.5, 0);
LK.gui.top.addChild(satisfactionText);
// Animal selection buttons
var buttonY = 150;
var buttonSpacing = 300;
var lionButton = LK.gui.bottomLeft.addChild(LK.getAsset('lionHabitat', {
anchorX: 0,
anchorY: 1,
scaleX: 0.8,
scaleY: 0.8
}));
lionButton.x = 100;
lionButton.y = -buttonY;
var elephantButton = LK.gui.bottomLeft.addChild(LK.getAsset('elephantHabitat', {
anchorX: 0,
anchorY: 1,
scaleX: 0.4,
scaleY: 0.4
}));
elephantButton.x = 100 + buttonSpacing;
elephantButton.y = -buttonY;
var zebraButton = LK.gui.bottomLeft.addChild(LK.getAsset('zebraHabitat', {
anchorX: 0,
anchorY: 1,
scaleX: 0.8,
scaleY: 0.8
}));
zebraButton.x = 100 + buttonSpacing * 2;
zebraButton.y = -buttonY;
var penguinButton = LK.gui.bottomLeft.addChild(LK.getAsset('penguinHabitat', {
anchorX: 0,
anchorY: 1,
scaleX: 0.8,
scaleY: 0.8
}));
penguinButton.x = 100 + buttonSpacing * 3;
penguinButton.y = -buttonY;
// Button labels
var lionLabel = new Text2('LION\n$20', {
size: 20,
fill: 0x000000
});
lionLabel.anchor.set(0.5, 0.5);
lionLabel.x = lionButton.x + 75;
lionLabel.y = lionButton.y - 75;
LK.gui.bottomLeft.addChild(lionLabel);
var elephantLabel = new Text2('ELEPHANT\n$50', {
size: 20,
fill: 0x000000
});
elephantLabel.anchor.set(0.5, 0.5);
elephantLabel.x = elephantButton.x + 75;
elephantLabel.y = elephantButton.y - 75;
LK.gui.bottomLeft.addChild(elephantLabel);
var zebraLabel = new Text2('ZEBRA\n$15', {
size: 20,
fill: 0x000000
});
zebraLabel.anchor.set(0.5, 0.5);
zebraLabel.x = zebraButton.x + 75;
zebraLabel.y = zebraButton.y - 75;
LK.gui.bottomLeft.addChild(zebraLabel);
var penguinLabel = new Text2('PENGUIN\n$25', {
size: 20,
fill: 0x000000
});
penguinLabel.anchor.set(0.5, 0.5);
penguinLabel.x = penguinButton.x + 75;
penguinLabel.y = penguinButton.y - 75;
LK.gui.bottomLeft.addChild(penguinLabel);
function updateUI() {
coinsText.setText('Coins: ' + coins);
satisfactionText.setText('Satisfaction: ' + visitorSatisfaction + '/' + targetSatisfaction);
if (visitorSatisfaction >= targetSatisfaction) {
LK.showYouWin();
}
}
function getAnimalCost(animalType) {
switch (animalType) {
case 'lion':
return 20;
case 'elephant':
return 50;
case 'zebra':
return 15;
case 'penguin':
return 25;
default:
return 0;
}
}
function getAnimalSize(animalType) {
return animalType === 'elephant' ? 2 : 1;
}
function createHabitat(animalType) {
var cost = getAnimalCost(animalType);
if (coins < cost) return null;
coins -= cost;
updateUI();
var size = getAnimalSize(animalType);
var habitat = new Habitat(animalType, size);
habitats.push(habitat);
return habitat;
}
// Button event handlers
lionButton.down = function (x, y, obj) {
var habitat = createHabitat('lion');
if (habitat) {
draggedHabitat = habitat;
game.addChild(habitat);
var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
habitat.x = gamePos.x;
habitat.y = gamePos.y;
}
};
elephantButton.down = function (x, y, obj) {
var habitat = createHabitat('elephant');
if (habitat) {
draggedHabitat = habitat;
game.addChild(habitat);
var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
habitat.x = gamePos.x;
habitat.y = gamePos.y;
}
};
zebraButton.down = function (x, y, obj) {
var habitat = createHabitat('zebra');
if (habitat) {
draggedHabitat = habitat;
game.addChild(habitat);
var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
habitat.x = gamePos.x;
habitat.y = gamePos.y;
}
};
penguinButton.down = function (x, y, obj) {
var habitat = createHabitat('penguin');
if (habitat) {
draggedHabitat = habitat;
game.addChild(habitat);
var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
habitat.x = gamePos.x;
habitat.y = gamePos.y;
}
};
game.move = function (x, y, obj) {
if (draggedHabitat) {
draggedHabitat.x = x - draggedHabitat.width / 2;
draggedHabitat.y = y - draggedHabitat.height / 2;
}
};
game.up = function (x, y, obj) {
if (draggedHabitat) {
var gridPos = gridSystem.getGridPosition(x, y);
if (gridSystem.placeHabitat(draggedHabitat, gridPos.x, gridPos.y)) {
// Successfully placed
} else {
// Failed to place, remove habitat and refund
var cost = getAnimalCost(draggedHabitat.animalType);
coins += cost;
updateUI();
var habitatIndex = habitats.indexOf(draggedHabitat);
if (habitatIndex > -1) {
habitats.splice(habitatIndex, 1);
}
draggedHabitat.destroy();
}
draggedHabitat = null;
}
};
game.update = function () {
for (var i = 0; i < habitats.length; i++) {
habitats[i].update();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,383 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var GridSystem = Container.expand(function () {
+ var self = Container.call(this);
+ self.gridWidth = 8;
+ self.gridHeight = 10;
+ self.cellSize = 200;
+ self.grid = [];
+ for (var y = 0; y < self.gridHeight; y++) {
+ self.grid[y] = [];
+ for (var x = 0; x < self.gridWidth; x++) {
+ self.grid[y][x] = null;
+ var gridSquare = self.addChild(LK.getAsset('gridSquare', {
+ anchorX: 0,
+ anchorY: 0
+ }));
+ gridSquare.x = x * self.cellSize + 200;
+ gridSquare.y = y * self.cellSize + 400;
+ gridSquare.alpha = 0.3;
+ }
+ }
+ // Add water features
+ var waterFeature1 = self.addChild(LK.getAsset('waterFeature', {
+ anchorX: 0,
+ anchorY: 0
+ }));
+ waterFeature1.x = 2 * self.cellSize + 200;
+ waterFeature1.y = 8 * self.cellSize + 400;
+ var waterFeature2 = self.addChild(LK.getAsset('waterFeature', {
+ anchorX: 0,
+ anchorY: 0
+ }));
+ waterFeature2.x = 5 * self.cellSize + 200;
+ waterFeature2.y = 8 * self.cellSize + 400;
+ self.canPlaceHabitat = function (habitat, gridX, gridY) {
+ if (gridX < 0 || gridY < 0 || gridX + habitat.gridSize > self.gridWidth || gridY + habitat.gridSize > self.gridHeight) {
+ return false;
+ }
+ for (var y = gridY; y < gridY + habitat.gridSize; y++) {
+ for (var x = gridX; x < gridX + habitat.gridSize; x++) {
+ if (self.grid[y][x] !== null) {
+ return false;
+ }
+ }
+ }
+ return true;
+ };
+ self.placeHabitat = function (habitat, gridX, gridY) {
+ if (!self.canPlaceHabitat(habitat, gridX, gridY)) {
+ return false;
+ }
+ for (var y = gridY; y < gridY + habitat.gridSize; y++) {
+ for (var x = gridX; x < gridX + habitat.gridSize; x++) {
+ self.grid[y][x] = habitat;
+ }
+ }
+ habitat.gridX = gridX;
+ habitat.gridY = gridY;
+ habitat.x = gridX * self.cellSize + 200;
+ habitat.y = gridY * self.cellSize + 400;
+ habitat.placed = true;
+ // Check for penguin water bonus
+ if (habitat.animalType === 'penguin') {
+ var nearWater = false;
+ if ((gridX === 1 || gridX === 2 || gridX === 3) && gridY === 7) nearWater = true;
+ if ((gridX === 4 || gridX === 5 || gridX === 6) && gridY === 7) nearWater = true;
+ if (nearWater) {
+ habitat.visitorPoints *= 1.5;
+ habitat.revenue *= 1.5;
+ LK.effects.flashObject(habitat, 0x00ff00, 1000);
+ }
+ }
+ visitorSatisfaction += habitat.visitorPoints;
+ updateUI();
+ LK.getSound('placeHabitat').play();
+ return true;
+ };
+ self.removeHabitat = function (habitat) {
+ if (!habitat.placed) return;
+ for (var y = habitat.gridY; y < habitat.gridY + habitat.gridSize; y++) {
+ for (var x = habitat.gridX; x < habitat.gridX + habitat.gridSize; x++) {
+ self.grid[y][x] = null;
+ }
+ }
+ visitorSatisfaction -= habitat.visitorPoints;
+ habitat.placed = false;
+ habitat.gridX = -1;
+ habitat.gridY = -1;
+ updateUI();
+ };
+ self.getGridPosition = function (worldX, worldY) {
+ var gridX = Math.floor((worldX - 200) / self.cellSize);
+ var gridY = Math.floor((worldY - 400) / self.cellSize);
+ return {
+ x: gridX,
+ y: gridY
+ };
+ };
+ return self;
+});
+var Habitat = Container.expand(function (animalType, size) {
+ var self = Container.call(this);
+ self.animalType = animalType;
+ self.gridSize = size;
+ self.visitorPoints = 0;
+ self.revenue = 0;
+ self.placed = false;
+ self.gridX = -1;
+ self.gridY = -1;
+ var habitatGraphics;
+ if (animalType === 'lion') {
+ habitatGraphics = self.attachAsset('lionHabitat', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.visitorPoints = 10;
+ self.revenue = 5;
+ } else if (animalType === 'elephant') {
+ habitatGraphics = self.attachAsset('elephantHabitat', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.visitorPoints = 25;
+ self.revenue = 15;
+ } else if (animalType === 'zebra') {
+ habitatGraphics = self.attachAsset('zebraHabitat', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.visitorPoints = 8;
+ self.revenue = 4;
+ } else if (animalType === 'penguin') {
+ habitatGraphics = self.attachAsset('penguinHabitat', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.visitorPoints = 12;
+ self.revenue = 7;
+ }
+ self.animalLabel = new Text2(animalType.toUpperCase(), {
+ size: 24,
+ fill: 0x000000
+ });
+ self.animalLabel.anchor.set(0.5, 0.5);
+ self.animalLabel.x = habitatGraphics.width / 2;
+ self.animalLabel.y = habitatGraphics.height / 2;
+ self.addChild(self.animalLabel);
+ self.lastRevenueTime = Date.now();
+ self.update = function () {
+ if (self.placed && Date.now() - self.lastRevenueTime > 3000) {
+ self.lastRevenueTime = Date.now();
+ var coinEffect = game.addChild(LK.getAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ coinEffect.x = self.x + self.width / 2;
+ coinEffect.y = self.y + self.height / 2;
+ tween(coinEffect, {
+ y: coinEffect.y - 100,
+ alpha: 0
+ }, {
+ duration: 1000,
+ onFinish: function onFinish() {
+ coinEffect.destroy();
+ }
+ });
+ coins += self.revenue;
+ updateUI();
+ LK.getSound('collectCoin').play();
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb
+});
+
+/****
+* Game Code
+****/
+var coins = 100;
+var visitorSatisfaction = 0;
+var targetSatisfaction = 200;
+var selectedAnimalType = null;
+var draggedHabitat = null;
+var habitats = [];
+var gridSystem = game.addChild(new GridSystem());
+// UI Elements
+var coinsText = new Text2('Coins: ' + coins, {
+ size: 40,
+ fill: 0xFFFFFF
+});
+coinsText.anchor.set(0, 0);
+LK.gui.topRight.addChild(coinsText);
+var satisfactionText = new Text2('Satisfaction: ' + visitorSatisfaction + '/' + targetSatisfaction, {
+ size: 40,
+ fill: 0xFFFFFF
+});
+satisfactionText.anchor.set(0.5, 0);
+LK.gui.top.addChild(satisfactionText);
+// Animal selection buttons
+var buttonY = 150;
+var buttonSpacing = 300;
+var lionButton = LK.gui.bottomLeft.addChild(LK.getAsset('lionHabitat', {
+ anchorX: 0,
+ anchorY: 1,
+ scaleX: 0.8,
+ scaleY: 0.8
+}));
+lionButton.x = 100;
+lionButton.y = -buttonY;
+var elephantButton = LK.gui.bottomLeft.addChild(LK.getAsset('elephantHabitat', {
+ anchorX: 0,
+ anchorY: 1,
+ scaleX: 0.4,
+ scaleY: 0.4
+}));
+elephantButton.x = 100 + buttonSpacing;
+elephantButton.y = -buttonY;
+var zebraButton = LK.gui.bottomLeft.addChild(LK.getAsset('zebraHabitat', {
+ anchorX: 0,
+ anchorY: 1,
+ scaleX: 0.8,
+ scaleY: 0.8
+}));
+zebraButton.x = 100 + buttonSpacing * 2;
+zebraButton.y = -buttonY;
+var penguinButton = LK.gui.bottomLeft.addChild(LK.getAsset('penguinHabitat', {
+ anchorX: 0,
+ anchorY: 1,
+ scaleX: 0.8,
+ scaleY: 0.8
+}));
+penguinButton.x = 100 + buttonSpacing * 3;
+penguinButton.y = -buttonY;
+// Button labels
+var lionLabel = new Text2('LION\n$20', {
+ size: 20,
+ fill: 0x000000
+});
+lionLabel.anchor.set(0.5, 0.5);
+lionLabel.x = lionButton.x + 75;
+lionLabel.y = lionButton.y - 75;
+LK.gui.bottomLeft.addChild(lionLabel);
+var elephantLabel = new Text2('ELEPHANT\n$50', {
+ size: 20,
+ fill: 0x000000
+});
+elephantLabel.anchor.set(0.5, 0.5);
+elephantLabel.x = elephantButton.x + 75;
+elephantLabel.y = elephantButton.y - 75;
+LK.gui.bottomLeft.addChild(elephantLabel);
+var zebraLabel = new Text2('ZEBRA\n$15', {
+ size: 20,
+ fill: 0x000000
+});
+zebraLabel.anchor.set(0.5, 0.5);
+zebraLabel.x = zebraButton.x + 75;
+zebraLabel.y = zebraButton.y - 75;
+LK.gui.bottomLeft.addChild(zebraLabel);
+var penguinLabel = new Text2('PENGUIN\n$25', {
+ size: 20,
+ fill: 0x000000
+});
+penguinLabel.anchor.set(0.5, 0.5);
+penguinLabel.x = penguinButton.x + 75;
+penguinLabel.y = penguinButton.y - 75;
+LK.gui.bottomLeft.addChild(penguinLabel);
+function updateUI() {
+ coinsText.setText('Coins: ' + coins);
+ satisfactionText.setText('Satisfaction: ' + visitorSatisfaction + '/' + targetSatisfaction);
+ if (visitorSatisfaction >= targetSatisfaction) {
+ LK.showYouWin();
+ }
+}
+function getAnimalCost(animalType) {
+ switch (animalType) {
+ case 'lion':
+ return 20;
+ case 'elephant':
+ return 50;
+ case 'zebra':
+ return 15;
+ case 'penguin':
+ return 25;
+ default:
+ return 0;
+ }
+}
+function getAnimalSize(animalType) {
+ return animalType === 'elephant' ? 2 : 1;
+}
+function createHabitat(animalType) {
+ var cost = getAnimalCost(animalType);
+ if (coins < cost) return null;
+ coins -= cost;
+ updateUI();
+ var size = getAnimalSize(animalType);
+ var habitat = new Habitat(animalType, size);
+ habitats.push(habitat);
+ return habitat;
+}
+// Button event handlers
+lionButton.down = function (x, y, obj) {
+ var habitat = createHabitat('lion');
+ if (habitat) {
+ draggedHabitat = habitat;
+ game.addChild(habitat);
+ var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
+ habitat.x = gamePos.x;
+ habitat.y = gamePos.y;
+ }
+};
+elephantButton.down = function (x, y, obj) {
+ var habitat = createHabitat('elephant');
+ if (habitat) {
+ draggedHabitat = habitat;
+ game.addChild(habitat);
+ var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
+ habitat.x = gamePos.x;
+ habitat.y = gamePos.y;
+ }
+};
+zebraButton.down = function (x, y, obj) {
+ var habitat = createHabitat('zebra');
+ if (habitat) {
+ draggedHabitat = habitat;
+ game.addChild(habitat);
+ var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
+ habitat.x = gamePos.x;
+ habitat.y = gamePos.y;
+ }
+};
+penguinButton.down = function (x, y, obj) {
+ var habitat = createHabitat('penguin');
+ if (habitat) {
+ draggedHabitat = habitat;
+ game.addChild(habitat);
+ var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
+ habitat.x = gamePos.x;
+ habitat.y = gamePos.y;
+ }
+};
+game.move = function (x, y, obj) {
+ if (draggedHabitat) {
+ draggedHabitat.x = x - draggedHabitat.width / 2;
+ draggedHabitat.y = y - draggedHabitat.height / 2;
+ }
+};
+game.up = function (x, y, obj) {
+ if (draggedHabitat) {
+ var gridPos = gridSystem.getGridPosition(x, y);
+ if (gridSystem.placeHabitat(draggedHabitat, gridPos.x, gridPos.y)) {
+ // Successfully placed
+ } else {
+ // Failed to place, remove habitat and refund
+ var cost = getAnimalCost(draggedHabitat.animalType);
+ coins += cost;
+ updateUI();
+ var habitatIndex = habitats.indexOf(draggedHabitat);
+ if (habitatIndex > -1) {
+ habitats.splice(habitatIndex, 1);
+ }
+ draggedHabitat.destroy();
+ }
+ draggedHabitat = null;
+ }
+};
+game.update = function () {
+ for (var i = 0; i < habitats.length; i++) {
+ habitats[i].update();
+ }
+};
\ No newline at end of file
elephants in elephant enclosure. In-Game asset. 2d. High contrast. No shadows
sleeping lion in a lion enclosure, jungle styled. In-Game asset. 2d. High contrast. No shadows
snowy penguins in penguin exhibit. In-Game asset. 2d. High contrast. No shadows
plains zebra feeding wheat in zebra exhibit. In-Game asset. 2d. High contrast. No shadows
Elephant full body. In-Game asset. 2d. High contrast. No shadows
A masai Lion angry. In-Game asset. 2d. High contrast. No shadows
Bored Penguin holding ice cream. In-Game asset. 2d. High contrast. No shadows
A grey zebra eating a leaf. In-Game asset. 2d. High contrast. No shadows
A zoo exhibit of silly monkeys eating bananas on the bag. In-Game asset. 2d. High contrast. No shadows
A brown monkey eating a berry. In-Game asset. 2d. High contrast. No shadows
A giraffe exhibit. In-Game asset. 2d. High contrast. No shadows
A giraffe. In-Game asset. 2d. High contrast. No shadows
A swamp like zoo exhibit with a crocodile on top of a lily pad with a fish. In-Game asset. 2d. High contrast. No shadows
Bamboo zoo enclosure with two panda. In-Game asset. 2d. High contrast. No shadows
Angry crocodile holding a carp. In-Game asset. 2d. High contrast. No shadows
A panda. In-Game asset. 2d. High contrast. No shadows