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ilk kartı açtıktan sonra 15 saniyelik bi cooldown başlat ekranın altında bir çemberin içinde geriye doğru saysın saniye bittiğinde soru ekranı gelsin
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eğer 15 saniyede kartları açmazsak soru ekranına geçsin
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kartlar 15 saniye sonra silinsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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oyun baştan başladığında uyarı yazıları üst üste biniyor bunu düzelt
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kartlar kendi kendine açılmasın ben tıklayarak açayım
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Set your font style and size before drawing the text. Measure the width of the text using measureText() to calculate how wide it is. Center the text horizontally by subtracting half of the text width from half of the canvas width. Position the text near the top by choosing a small Y-coordinate value (e.g., 40 pixels from the top). Draw the text using fillText() with the calculated X and Y coordinates. This ensures your text is perfectly centered at the top of the canvas.
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If the text is supposed to show just once, avoid putting it inside a loop. Instead, draw it only after a specific event (like after drawing cards).
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Each time you update the screen (e.g., in an animation loop), you need to clear the previous frame. Otherwise, text and graphics will stack on top of each other.
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Clear the canvas before drawing anything new. Each time you update the screen (e.g., in an animation loop), you need to clear the previous frame. Otherwise, text and graphics will stack on top of each other. Use this line at the beginning of your draw/update function: javascript Kopyala Düzenle ctx.clearRect(0, 0, canvas.width, canvas.height); This clears the entire canvas before drawing new content. Example of a clean draw function: javascript Kopyala Düzenle function draw() { // Clear the canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw updated content ctx.font = "24px Arial"; ctx.fillStyle = "black"; ctx.fillText("Round 1: Memorize the cards!", 50, 50); // Continue animation requestAnimationFrame(draw); } draw(); // Start the drawing loop Only draw text when needed. If the text is supposed to show just once, avoid putting it inside a loop. Instead, draw it only after a specific event (like after drawing cards).
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'Button.prototype.down.call(this);' Line Number: 255
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'Button.prototype.down.call(this);' Line Number: 255
Code edit (1 edits merged)
Please save this source code
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Mind Deck - 2D Memory Trial
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🎮 Game Title: Mind Deck – 2D Memory Trial Genre: Puzzle / Memory Challenge Perspective: 2D (Top-down or Center-focused UI) Platform: Web/Desktop/Mobile 🃏 Concept Overview In a clean, minimalist 2D interface, the player is presented with a magical deck of 52 uniquely numbered cards (1–52). Each game starts with a shuffle, ensuring a new challenge every time. The goal is simple: Draw 4 cards. Memorize them. Answer correctly. Survive. But with each round, the challenge grows sharper. 🔄 Game Flow (2D UI Logic) Deck Placement Bottom-right of the screen (fixed position) Card deck is stylized but simple — maybe a glowing outline or a pulsing animation. Card Drawing Animation When the player clicks the deck, cards float one by one to the center of the screen. Each card shows its number clearly (e.g., a white number in a colored circle or card shape). Cards stay for 10 seconds, then fade out or drop off-screen. Challenge Phase A black semi-transparent overlay appears with the question: “What is the total sum of the numbers on the cards you just saw?” The player types the answer in a simple input box and confirms. Result Feedback Correct: Smooth transition to next round; deck reactivates with 4 new cards. Incorrect: "Game Over" screen appears with the option to restart. 🎯 Round Progression Round 1–3: Standard timing (10 seconds), 4 cards per round. Round 4–6: Timer drops to 7 seconds. Occasional distraction appears (like flickering background). Round 7–9: Cards might flip briefly, change positions, or slightly rotate. Round 10–13: Quick flashes, visual distortions, card count may vary (e.g., 5 cards). 🎁 Power-ups (Optional for 2D UI) You could add simple icons at the top-left to indicate available abilities: Memory Freeze: Pause the timer for 3 extra seconds (1 use per game). Hint: Re-show one card for a split second (after guessing). 🎨 2D Art Style Suggestion Flat design with clean lines and bold colors. Subtle glow effects for the deck and cards. Background music: low, ambient tones that build tension gradually.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});