/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var LightStick = Container.expand(function () { var self = Container.call(this); var stickGraphics = self.attachAsset('lightStick', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.isCollected = false; self.update = function () { self.y += self.speed; }; return self; }); var MemberCard = Container.expand(function () { var self = Container.call(this); var cardGraphics = self.attachAsset('memberCard', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 6; self.isCollected = false; self.memberName = ''; self.update = function () { self.y += self.speed; }; return self; }); var Note = Container.expand(function () { var self = Container.call(this); var noteGraphics = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.isGolden = false; self.isHit = false; self.lane = 0; self.makeGolden = function () { self.isGolden = true; self.removeChild(noteGraphics); noteGraphics = self.attachAsset('goldenNote', { anchorX: 0.5, anchorY: 0.5 }); }; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a0033 }); /**** * Game Code ****/ // Game variables var notes = []; var memberCards = []; var lightSticks = []; var hearts = []; var combo = 0; var maxCombo = 0; var health = 3; var armyBoostActive = false; var armyBoostTimer = 0; var noteSpawnTimer = 0; var powerUpSpawnTimer = 0; var isGameActive = true; // Member names for cards var memberNames = ['RM', 'Jin', 'Suga', 'J-Hope', 'Jimin', 'V', 'Jungkook']; // Create hit zone var hitZone = game.addChild(LK.getAsset('hitZone', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 })); hitZone.x = 2048 / 2; hitZone.y = 2732 - 200; // Create lane markers var lanePositions = [400, 700, 1000, 1300, 1648]; // Create UI elements var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var comboTxt = new Text2('Combo: 0', { size: 80, fill: 0x9C27B0 }); comboTxt.anchor.set(0, 0); comboTxt.x = 150; comboTxt.y = 200; LK.gui.topLeft.addChild(comboTxt); var armyBoostTxt = new Text2('', { size: 100, fill: 0xFFD700 }); armyBoostTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(armyBoostTxt); // Create health hearts for (var i = 0; i < 3; i++) { var heart = LK.getAsset('heart', { anchorX: 0.5, anchorY: 0.5 }); heart.x = 150 + i * 80; heart.y = 100; hearts.push(heart); LK.gui.topLeft.addChild(heart); } // Helper functions function spawnNote() { var note = new Note(); var laneIndex = Math.floor(Math.random() * lanePositions.length); note.x = lanePositions[laneIndex]; note.y = -50; note.lane = laneIndex; // 15% chance for golden note if (Math.random() < 0.15) { note.makeGolden(); } notes.push(note); game.addChild(note); } function spawnMemberCard() { var card = new MemberCard(); card.x = Math.random() * 1648 + 200; card.y = -100; card.memberName = memberNames[Math.floor(Math.random() * memberNames.length)]; memberCards.push(card); game.addChild(card); } function spawnLightStick() { var stick = new LightStick(); stick.x = Math.random() * 1648 + 200; stick.y = -100; lightSticks.push(stick); game.addChild(stick); } function hitNote(note) { if (note.isHit) return; note.isHit = true; var points = note.isGolden ? 200 : 100; // Army boost multiplier if (armyBoostActive) { points *= 2; } // Combo multiplier combo++; if (combo > maxCombo) maxCombo = combo; if (combo >= 10) { points *= Math.floor(combo / 10) + 1; } LK.setScore(LK.getScore() + points); scoreTxt.setText(LK.getScore().toString()); comboTxt.setText('Combo: ' + combo); // Play sound if (note.isGolden) { LK.getSound('bonus').play(); } else { LK.getSound('hit').play(); } // Army boost trigger if (combo > 0 && combo % 20 === 0) { activateArmyBoost(); } // Flash effect LK.effects.flashObject(note, 0xffd700, 300); // Remove note var index = notes.indexOf(note); if (index > -1) { notes.splice(index, 1); note.destroy(); } } function missNote() { combo = 0; comboTxt.setText('Combo: 0'); health--; // Update hearts if (health >= 0 && health < hearts.length) { hearts[health].alpha = 0.3; } LK.getSound('miss').play(); LK.effects.flashScreen(0xff0000, 500); if (health <= 0) { isGameActive = false; LK.showGameOver(); } } function activateArmyBoost() { armyBoostActive = true; armyBoostTimer = 300; // 5 seconds at 60fps armyBoostTxt.setText('ARMY BOOST!'); armyBoostTxt.alpha = 1; // Animate text tween(armyBoostTxt, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200 }); tween(armyBoostTxt, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } function checkNoteHit(x, y) { var hitZoneTop = hitZone.y - 60; var hitZoneBottom = hitZone.y + 60; for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; if (note.isHit) continue; var noteLeft = note.x - 60; var noteRight = note.x + 60; if (x >= noteLeft && x <= noteRight && note.y >= hitZoneTop && note.y <= hitZoneBottom) { hitNote(note); return true; } } return false; } // Game events game.down = function (x, y, obj) { if (!isGameActive) return; if (!checkNoteHit(x, y)) { missNote(); } }; // Main game loop game.update = function () { if (!isGameActive) return; // Spawn notes noteSpawnTimer++; if (noteSpawnTimer >= 40) { // Spawn every ~0.67 seconds spawnNote(); noteSpawnTimer = 0; } // Spawn power-ups powerUpSpawnTimer++; if (powerUpSpawnTimer >= 200) { // Spawn every ~3.33 seconds if (Math.random() < 0.6) { spawnMemberCard(); } else { spawnLightStick(); } powerUpSpawnTimer = 0; } // Update notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Check if note passed hit zone without being hit if (!note.isHit && note.y > hitZone.y + 100) { missNote(); notes.splice(i, 1); note.destroy(); continue; } // Remove notes that are off screen if (note.y > 2732 + 100) { notes.splice(i, 1); note.destroy(); } } // Update member cards for (var i = memberCards.length - 1; i >= 0; i--) { var card = memberCards[i]; // Check collision with hit zone if (!card.isCollected && card.y > hitZone.y - 100 && card.y < hitZone.y + 100) { card.isCollected = true; var bonusPoints = 300; if (armyBoostActive) bonusPoints *= 2; LK.setScore(LK.getScore() + bonusPoints); scoreTxt.setText(LK.getScore().toString()); LK.getSound('bonus').play(); memberCards.splice(i, 1); card.destroy(); continue; } // Remove cards that are off screen if (card.y > 2732 + 100) { memberCards.splice(i, 1); card.destroy(); } } // Update light sticks for (var i = lightSticks.length - 1; i >= 0; i--) { var stick = lightSticks[i]; // Check collision with hit zone if (!stick.isCollected && stick.y > hitZone.y - 100 && stick.y < hitZone.y + 100) { stick.isCollected = true; // Restore health if (health < 3) { hearts[health].alpha = 1; health++; } LK.getSound('bonus').play(); lightSticks.splice(i, 1); stick.destroy(); continue; } // Remove sticks that are off screen if (stick.y > 2732 + 100) { lightSticks.splice(i, 1); stick.destroy(); } } // Update Army boost if (armyBoostActive) { armyBoostTimer--; if (armyBoostTimer <= 0) { armyBoostActive = false; armyBoostTxt.setText(''); armyBoostTxt.alpha = 0; } else if (armyBoostTimer < 60) { // Fade out effect armyBoostTxt.alpha = armyBoostTimer / 60; } } // Check win condition if (LK.getScore() >= 10000) { isGameActive = false; LK.showYouWin(); } }; // Start the music LK.playMusic('btsTrack');
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,347 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var LightStick = Container.expand(function () {
+ var self = Container.call(this);
+ var stickGraphics = self.attachAsset('lightStick', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.isCollected = false;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var MemberCard = Container.expand(function () {
+ var self = Container.call(this);
+ var cardGraphics = self.attachAsset('memberCard', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 6;
+ self.isCollected = false;
+ self.memberName = '';
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var Note = Container.expand(function () {
+ var self = Container.call(this);
+ var noteGraphics = self.attachAsset('note', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8;
+ self.isGolden = false;
+ self.isHit = false;
+ self.lane = 0;
+ self.makeGolden = function () {
+ self.isGolden = true;
+ self.removeChild(noteGraphics);
+ noteGraphics = self.attachAsset('goldenNote', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ };
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a0033
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var notes = [];
+var memberCards = [];
+var lightSticks = [];
+var hearts = [];
+var combo = 0;
+var maxCombo = 0;
+var health = 3;
+var armyBoostActive = false;
+var armyBoostTimer = 0;
+var noteSpawnTimer = 0;
+var powerUpSpawnTimer = 0;
+var isGameActive = true;
+// Member names for cards
+var memberNames = ['RM', 'Jin', 'Suga', 'J-Hope', 'Jimin', 'V', 'Jungkook'];
+// Create hit zone
+var hitZone = game.addChild(LK.getAsset('hitZone', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.3
+}));
+hitZone.x = 2048 / 2;
+hitZone.y = 2732 - 200;
+// Create lane markers
+var lanePositions = [400, 700, 1000, 1300, 1648];
+// Create UI elements
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var comboTxt = new Text2('Combo: 0', {
+ size: 80,
+ fill: 0x9C27B0
+});
+comboTxt.anchor.set(0, 0);
+comboTxt.x = 150;
+comboTxt.y = 200;
+LK.gui.topLeft.addChild(comboTxt);
+var armyBoostTxt = new Text2('', {
+ size: 100,
+ fill: 0xFFD700
+});
+armyBoostTxt.anchor.set(0.5, 0.5);
+LK.gui.center.addChild(armyBoostTxt);
+// Create health hearts
+for (var i = 0; i < 3; i++) {
+ var heart = LK.getAsset('heart', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ heart.x = 150 + i * 80;
+ heart.y = 100;
+ hearts.push(heart);
+ LK.gui.topLeft.addChild(heart);
+}
+// Helper functions
+function spawnNote() {
+ var note = new Note();
+ var laneIndex = Math.floor(Math.random() * lanePositions.length);
+ note.x = lanePositions[laneIndex];
+ note.y = -50;
+ note.lane = laneIndex;
+ // 15% chance for golden note
+ if (Math.random() < 0.15) {
+ note.makeGolden();
+ }
+ notes.push(note);
+ game.addChild(note);
+}
+function spawnMemberCard() {
+ var card = new MemberCard();
+ card.x = Math.random() * 1648 + 200;
+ card.y = -100;
+ card.memberName = memberNames[Math.floor(Math.random() * memberNames.length)];
+ memberCards.push(card);
+ game.addChild(card);
+}
+function spawnLightStick() {
+ var stick = new LightStick();
+ stick.x = Math.random() * 1648 + 200;
+ stick.y = -100;
+ lightSticks.push(stick);
+ game.addChild(stick);
+}
+function hitNote(note) {
+ if (note.isHit) return;
+ note.isHit = true;
+ var points = note.isGolden ? 200 : 100;
+ // Army boost multiplier
+ if (armyBoostActive) {
+ points *= 2;
+ }
+ // Combo multiplier
+ combo++;
+ if (combo > maxCombo) maxCombo = combo;
+ if (combo >= 10) {
+ points *= Math.floor(combo / 10) + 1;
+ }
+ LK.setScore(LK.getScore() + points);
+ scoreTxt.setText(LK.getScore().toString());
+ comboTxt.setText('Combo: ' + combo);
+ // Play sound
+ if (note.isGolden) {
+ LK.getSound('bonus').play();
+ } else {
+ LK.getSound('hit').play();
+ }
+ // Army boost trigger
+ if (combo > 0 && combo % 20 === 0) {
+ activateArmyBoost();
+ }
+ // Flash effect
+ LK.effects.flashObject(note, 0xffd700, 300);
+ // Remove note
+ var index = notes.indexOf(note);
+ if (index > -1) {
+ notes.splice(index, 1);
+ note.destroy();
+ }
+}
+function missNote() {
+ combo = 0;
+ comboTxt.setText('Combo: 0');
+ health--;
+ // Update hearts
+ if (health >= 0 && health < hearts.length) {
+ hearts[health].alpha = 0.3;
+ }
+ LK.getSound('miss').play();
+ LK.effects.flashScreen(0xff0000, 500);
+ if (health <= 0) {
+ isGameActive = false;
+ LK.showGameOver();
+ }
+}
+function activateArmyBoost() {
+ armyBoostActive = true;
+ armyBoostTimer = 300; // 5 seconds at 60fps
+ armyBoostTxt.setText('ARMY BOOST!');
+ armyBoostTxt.alpha = 1;
+ // Animate text
+ tween(armyBoostTxt, {
+ scaleX: 1.5,
+ scaleY: 1.5
+ }, {
+ duration: 200
+ });
+ tween(armyBoostTxt, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+}
+function checkNoteHit(x, y) {
+ var hitZoneTop = hitZone.y - 60;
+ var hitZoneBottom = hitZone.y + 60;
+ for (var i = notes.length - 1; i >= 0; i--) {
+ var note = notes[i];
+ if (note.isHit) continue;
+ var noteLeft = note.x - 60;
+ var noteRight = note.x + 60;
+ if (x >= noteLeft && x <= noteRight && note.y >= hitZoneTop && note.y <= hitZoneBottom) {
+ hitNote(note);
+ return true;
+ }
+ }
+ return false;
+}
+// Game events
+game.down = function (x, y, obj) {
+ if (!isGameActive) return;
+ if (!checkNoteHit(x, y)) {
+ missNote();
+ }
+};
+// Main game loop
+game.update = function () {
+ if (!isGameActive) return;
+ // Spawn notes
+ noteSpawnTimer++;
+ if (noteSpawnTimer >= 40) {
+ // Spawn every ~0.67 seconds
+ spawnNote();
+ noteSpawnTimer = 0;
+ }
+ // Spawn power-ups
+ powerUpSpawnTimer++;
+ if (powerUpSpawnTimer >= 200) {
+ // Spawn every ~3.33 seconds
+ if (Math.random() < 0.6) {
+ spawnMemberCard();
+ } else {
+ spawnLightStick();
+ }
+ powerUpSpawnTimer = 0;
+ }
+ // Update notes
+ for (var i = notes.length - 1; i >= 0; i--) {
+ var note = notes[i];
+ // Check if note passed hit zone without being hit
+ if (!note.isHit && note.y > hitZone.y + 100) {
+ missNote();
+ notes.splice(i, 1);
+ note.destroy();
+ continue;
+ }
+ // Remove notes that are off screen
+ if (note.y > 2732 + 100) {
+ notes.splice(i, 1);
+ note.destroy();
+ }
+ }
+ // Update member cards
+ for (var i = memberCards.length - 1; i >= 0; i--) {
+ var card = memberCards[i];
+ // Check collision with hit zone
+ if (!card.isCollected && card.y > hitZone.y - 100 && card.y < hitZone.y + 100) {
+ card.isCollected = true;
+ var bonusPoints = 300;
+ if (armyBoostActive) bonusPoints *= 2;
+ LK.setScore(LK.getScore() + bonusPoints);
+ scoreTxt.setText(LK.getScore().toString());
+ LK.getSound('bonus').play();
+ memberCards.splice(i, 1);
+ card.destroy();
+ continue;
+ }
+ // Remove cards that are off screen
+ if (card.y > 2732 + 100) {
+ memberCards.splice(i, 1);
+ card.destroy();
+ }
+ }
+ // Update light sticks
+ for (var i = lightSticks.length - 1; i >= 0; i--) {
+ var stick = lightSticks[i];
+ // Check collision with hit zone
+ if (!stick.isCollected && stick.y > hitZone.y - 100 && stick.y < hitZone.y + 100) {
+ stick.isCollected = true;
+ // Restore health
+ if (health < 3) {
+ hearts[health].alpha = 1;
+ health++;
+ }
+ LK.getSound('bonus').play();
+ lightSticks.splice(i, 1);
+ stick.destroy();
+ continue;
+ }
+ // Remove sticks that are off screen
+ if (stick.y > 2732 + 100) {
+ lightSticks.splice(i, 1);
+ stick.destroy();
+ }
+ }
+ // Update Army boost
+ if (armyBoostActive) {
+ armyBoostTimer--;
+ if (armyBoostTimer <= 0) {
+ armyBoostActive = false;
+ armyBoostTxt.setText('');
+ armyBoostTxt.alpha = 0;
+ } else if (armyBoostTimer < 60) {
+ // Fade out effect
+ armyBoostTxt.alpha = armyBoostTimer / 60;
+ }
+ }
+ // Check win condition
+ if (LK.getScore() >= 10000) {
+ isGameActive = false;
+ LK.showYouWin();
+ }
+};
+// Start the music
+LK.playMusic('btsTrack');
\ No newline at end of file