User prompt
Make the cookies auto spawn
User prompt
Add more cookies
User prompt
Please fix the bug: 'ReferenceError: cookies is not defined' in or related to this line: 'for (var k = 0; k < cookies.length; k++) {' Line Number: 147
User prompt
Turn cookies into obstacles
User prompt
Touch a ingredient to make something new
User prompt
Add cookie object
User prompt
Background back to normal size
User prompt
Shrink the background
User prompt
Add a background
Initial prompt
The cake
/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
// Cake class
var Cake = Container.expand(function () {
	var self = Container.call(this);
	var cakeGraphics = self.attachAsset('cake', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Cake specific update logic
	};
});
// Cookie class
var Cookie = Container.expand(function () {
	var self = Container.call(this);
	var cookieGraphics = self.attachAsset('cookie', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Cookie specific update logic
	};
});
// Ingredient class
var Ingredient = Container.expand(function () {
	var self = Container.call(this);
	var ingredientGraphics = self.attachAsset('ingredient', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Ingredient specific update logic
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize arrays and variables
var background = game.addChild(LK.getAsset('Background', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2
}));
var cakes = [];
var ingredients = [];
var score = 0;
// Create score text
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score
function updateScore() {
	scoreTxt.setText(score);
}
// Function to create a new cake
function createCake() {
	var newCake = new Cake();
	newCake.x = Math.random() * 2048;
	newCake.y = Math.random() * 2732;
	cakes.push(newCake);
	game.addChild(newCake);
}
// Function to create a new ingredient
function createIngredient() {
	var newIngredient = new Ingredient();
	newIngredient.x = Math.random() * 2048;
	newIngredient.y = Math.random() * 2732;
	ingredients.push(newIngredient);
	game.addChild(newIngredient);
}
// Function to create a new cookie
function createCookie() {
	var newCookie = new Cookie();
	newCookie.x = Math.random() * 2048;
	newCookie.y = Math.random() * 2732;
	game.addChild(newCookie);
}
// Handle move events
function handleMove(x, y, obj) {
	// Get event position in relation to game object
	var game_position = game.toLocal(obj.global);
	// Check for ingredient and cake collision
	for (var i = 0; i < ingredients.length; i++) {
		for (var j = 0; j < cakes.length; j++) {
			if (ingredients[i].intersects(cakes[j])) {
				// Increase score
				score += 1;
				updateScore();
				// Destroy ingredient
				ingredients[i].destroy();
				ingredients.splice(i, 1);
				// Flash cake
				LK.effects.flashObject(cakes[j], 0xff0000, 1000);
				break;
			}
		}
	}
}
// Mouse or touch move on game object
game.move = handleMove;
// Create initial cakes, ingredients and cookies
for (var i = 0; i < 5; i++) {
	createCake();
	createIngredient();
	createCookie();
}
// Update game every tick
game.update = function () {
	// Update cakes and ingredients
	for (var i = 0; i < cakes.length; i++) {
		cakes[i].update();
	}
	for (var j = 0; j < ingredients.length; j++) {
		ingredients[j].update();
	}
	// Create new ingredients periodically
	if (LK.ticks % 60 == 0) {
		createIngredient();
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -12,8 +12,19 @@
 	self.update = function () {
 		// Cake specific update logic
 	};
 });
+// Cookie class
+var Cookie = Container.expand(function () {
+	var self = Container.call(this);
+	var cookieGraphics = self.attachAsset('cookie', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		// Cookie specific update logic
+	};
+});
 // Ingredient class
 var Ingredient = Container.expand(function () {
 	var self = Container.call(this);
 	var ingredientGraphics = self.attachAsset('ingredient', {
@@ -71,8 +82,15 @@
 	newIngredient.y = Math.random() * 2732;
 	ingredients.push(newIngredient);
 	game.addChild(newIngredient);
 }
+// Function to create a new cookie
+function createCookie() {
+	var newCookie = new Cookie();
+	newCookie.x = Math.random() * 2048;
+	newCookie.y = Math.random() * 2732;
+	game.addChild(newCookie);
+}
 // Handle move events
 function handleMove(x, y, obj) {
 	// Get event position in relation to game object
 	var game_position = game.toLocal(obj.global);
@@ -94,12 +112,13 @@
 	}
 }
 // Mouse or touch move on game object
 game.move = handleMove;
-// Create initial cakes and ingredients
+// Create initial cakes, ingredients and cookies
 for (var i = 0; i < 5; i++) {
 	createCake();
 	createIngredient();
+	createCookie();
 }
 // Update game every tick
 game.update = function () {
 	// Update cakes and ingredients
 Cake. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 Cake ingredients. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 Bluno cookies cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.Bluno