User prompt
Make the cookies auto spawn
User prompt
Add more cookies
User prompt
Please fix the bug: 'ReferenceError: cookies is not defined' in or related to this line: 'for (var k = 0; k < cookies.length; k++) {' Line Number: 147
User prompt
Turn cookies into obstacles
User prompt
Touch a ingredient to make something new
User prompt
Add cookie object
User prompt
Background back to normal size
User prompt
Shrink the background
User prompt
Add a background
Initial prompt
The cake
/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
// Cake class
var Cake = Container.expand(function () {
	var self = Container.call(this);
	var cakeGraphics = self.attachAsset('cake', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Cake specific update logic
	};
});
// Ingredient class
var Ingredient = Container.expand(function () {
	var self = Container.call(this);
	var ingredientGraphics = self.attachAsset('ingredient', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Ingredient specific update logic
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize arrays and variables
var background = game.addChild(LK.getAsset('Background', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2,
	scaleX: 2048 / 100,
	scaleY: 2732 / 100
}));
var cakes = [];
var ingredients = [];
var score = 0;
// Create score text
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score
function updateScore() {
	scoreTxt.setText(score);
}
// Function to create a new cake
function createCake() {
	var newCake = new Cake();
	newCake.x = Math.random() * 2048;
	newCake.y = Math.random() * 2732;
	cakes.push(newCake);
	game.addChild(newCake);
}
// Function to create a new ingredient
function createIngredient() {
	var newIngredient = new Ingredient();
	newIngredient.x = Math.random() * 2048;
	newIngredient.y = Math.random() * 2732;
	ingredients.push(newIngredient);
	game.addChild(newIngredient);
}
// Handle move events
function handleMove(x, y, obj) {
	// Get event position in relation to game object
	var game_position = game.toLocal(obj.global);
	// Check for ingredient and cake collision
	for (var i = 0; i < ingredients.length; i++) {
		for (var j = 0; j < cakes.length; j++) {
			if (ingredients[i].intersects(cakes[j])) {
				// Increase score
				score += 1;
				updateScore();
				// Destroy ingredient
				ingredients[i].destroy();
				ingredients.splice(i, 1);
				// Flash cake
				LK.effects.flashObject(cakes[j], 0xff0000, 1000);
				break;
			}
		}
	}
}
// Mouse or touch move on game object
game.move = handleMove;
// Create initial cakes and ingredients
for (var i = 0; i < 5; i++) {
	createCake();
	createIngredient();
}
// Update game every tick
game.update = function () {
	// Update cakes and ingredients
	for (var i = 0; i < cakes.length; i++) {
		cakes[i].update();
	}
	for (var j = 0; j < ingredients.length; j++) {
		ingredients[j].update();
	}
	// Create new ingredients periodically
	if (LK.ticks % 60 == 0) {
		createIngredient();
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,110 +1,118 @@
-/****
+/**** 
 * Classes
-****/
+****/ 
 //<Assets used in the game will automatically appear here>
 // Cake class
 var Cake = Container.expand(function () {
-  var self = Container.call(this);
-  var cakeGraphics = self.attachAsset('cake', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.update = function () {
-    // Cake specific update logic
-  };
+	var self = Container.call(this);
+	var cakeGraphics = self.attachAsset('cake', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		// Cake specific update logic
+	};
 });
 // Ingredient class
 var Ingredient = Container.expand(function () {
-  var self = Container.call(this);
-  var ingredientGraphics = self.attachAsset('ingredient', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.update = function () {
-    // Ingredient specific update logic
-  };
+	var self = Container.call(this);
+	var ingredientGraphics = self.attachAsset('ingredient', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		// Ingredient specific update logic
+	};
 });
 
-/****
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-  backgroundColor: 0x000000 //Init game with black background 
+	backgroundColor: 0x000000 //Init game with black background 
 });
 
-/****
+/**** 
 * Game Code
-****/
+****/ 
 // Initialize arrays and variables
+var background = game.addChild(LK.getAsset('Background', {
+	anchorX: 0.5,
+	anchorY: 0.5,
+	x: 2048 / 2,
+	y: 2732 / 2,
+	scaleX: 2048 / 100,
+	scaleY: 2732 / 100
+}));
 var cakes = [];
 var ingredients = [];
 var score = 0;
 // Create score text
 var scoreTxt = new Text2('0', {
-  size: 150,
-  fill: "#ffffff"
+	size: 150,
+	fill: "#ffffff"
 });
 scoreTxt.anchor.set(0.5, 0);
 LK.gui.top.addChild(scoreTxt);
 // Function to update score
 function updateScore() {
-  scoreTxt.setText(score);
+	scoreTxt.setText(score);
 }
 // Function to create a new cake
 function createCake() {
-  var newCake = new Cake();
-  newCake.x = Math.random() * 2048;
-  newCake.y = Math.random() * 2732;
-  cakes.push(newCake);
-  game.addChild(newCake);
+	var newCake = new Cake();
+	newCake.x = Math.random() * 2048;
+	newCake.y = Math.random() * 2732;
+	cakes.push(newCake);
+	game.addChild(newCake);
 }
 // Function to create a new ingredient
 function createIngredient() {
-  var newIngredient = new Ingredient();
-  newIngredient.x = Math.random() * 2048;
-  newIngredient.y = Math.random() * 2732;
-  ingredients.push(newIngredient);
-  game.addChild(newIngredient);
+	var newIngredient = new Ingredient();
+	newIngredient.x = Math.random() * 2048;
+	newIngredient.y = Math.random() * 2732;
+	ingredients.push(newIngredient);
+	game.addChild(newIngredient);
 }
 // Handle move events
 function handleMove(x, y, obj) {
-  // Get event position in relation to game object
-  var game_position = game.toLocal(obj.global);
-  // Check for ingredient and cake collision
-  for (var i = 0; i < ingredients.length; i++) {
-    for (var j = 0; j < cakes.length; j++) {
-      if (ingredients[i].intersects(cakes[j])) {
-        // Increase score
-        score += 1;
-        updateScore();
-        // Destroy ingredient
-        ingredients[i].destroy();
-        ingredients.splice(i, 1);
-        // Flash cake
-        LK.effects.flashObject(cakes[j], 0xff0000, 1000);
-        break;
-      }
-    }
-  }
+	// Get event position in relation to game object
+	var game_position = game.toLocal(obj.global);
+	// Check for ingredient and cake collision
+	for (var i = 0; i < ingredients.length; i++) {
+		for (var j = 0; j < cakes.length; j++) {
+			if (ingredients[i].intersects(cakes[j])) {
+				// Increase score
+				score += 1;
+				updateScore();
+				// Destroy ingredient
+				ingredients[i].destroy();
+				ingredients.splice(i, 1);
+				// Flash cake
+				LK.effects.flashObject(cakes[j], 0xff0000, 1000);
+				break;
+			}
+		}
+	}
 }
 // Mouse or touch move on game object
 game.move = handleMove;
 // Create initial cakes and ingredients
 for (var i = 0; i < 5; i++) {
-  createCake();
-  createIngredient();
+	createCake();
+	createIngredient();
 }
 // Update game every tick
 game.update = function () {
-  // Update cakes and ingredients
-  for (var i = 0; i < cakes.length; i++) {
-    cakes[i].update();
-  }
-  for (var j = 0; j < ingredients.length; j++) {
-    ingredients[j].update();
-  }
-  // Create new ingredients periodically
-  if (LK.ticks % 60 == 0) {
-    createIngredient();
-  }
+	// Update cakes and ingredients
+	for (var i = 0; i < cakes.length; i++) {
+		cakes[i].update();
+	}
+	for (var j = 0; j < ingredients.length; j++) {
+		ingredients[j].update();
+	}
+	// Create new ingredients periodically
+	if (LK.ticks % 60 == 0) {
+		createIngredient();
+	}
 };
\ No newline at end of file
 Cake. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 Cake ingredients. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 Bluno cookies cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.Bluno