===================================================================
--- original.js
+++ change.js
@@ -1,120 +1,155 @@
-/****
+/****
* Classes
-****/
+****/
// Define a class for bullets
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- if (self.y < 0) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < 0) {
+ self.destroy();
+ }
+ };
});
// Define a class for enemies
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Player update logic
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Player update logic
+ };
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
+// Define a class for powerups
+var Powerup = Container.expand(function () {
+ var self = Container.call(this);
+ var powerupGraphics = self.attachAsset('powerup', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
+});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize arrays for enemies and bullets
var enemies = [];
var bullets = [];
+var powerups = [];
// Function to spawn enemies
function spawnEnemy() {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = -50;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = -50;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Function to shoot bullets
function shootBullet() {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
}
+function spawnPowerup() {
+ var powerup = new Powerup();
+ powerup.x = Math.random() * 2048;
+ powerup.y = -50;
+ powerups.push(powerup);
+ game.addChild(powerup);
+}
// Handle player movement
game.move = function (x, y, obj) {
- player.move(x, y);
+ player.move(x, y);
};
// Handle shooting
game.down = function (x, y, obj) {
- shootBullet();
+ shootBullet();
};
// Update game state
game.update = function () {
- // Update enemies
- for (var i = enemies.length - 1; i >= 0; i--) {
- enemies[i].update();
- if (enemies[i].intersects(player)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- for (var k = enemies.length - 1; k >= 0; k--) {
- if (bullets[j].intersects(enemies[k])) {
- bullets[j].destroy();
- enemies[k].destroy();
- bullets.splice(j, 1);
- enemies.splice(k, 1);
- break;
- }
- }
- }
- // Spawn enemies periodically
- if (LK.ticks % 60 == 0) {
- spawnEnemy();
- }
+ // Update enemies
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ enemies[i].update();
+ if (enemies[i].intersects(player)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ for (var k = enemies.length - 1; k >= 0; k--) {
+ if (bullets[j].intersects(enemies[k])) {
+ bullets[j].destroy();
+ enemies[k].destroy();
+ bullets.splice(j, 1);
+ enemies.splice(k, 1);
+ break;
+ }
+ }
+ }
+ // Update powerups
+ for (var l = powerups.length - 1; l >= 0; l--) {
+ powerups[l].update();
+ if (powerups[l].intersects(player)) {
+ powerups[l].destroy();
+ powerups.splice(l, 1);
+ // Add powerup effect here
+ }
+ }
+ // Spawn enemies and powerups periodically
+ if (LK.ticks % 60 == 0) {
+ spawnEnemy();
+ if (Math.random() < 0.1) {
+ spawnPowerup();
+ }
+ }
};
\ No newline at end of file
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