User prompt
A shop button named fpe when you press it a menu to pick you fps when you pick it more you have to buy you cube if you go more higher you have buy you cube $19 βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please make the shop menu bigger
User prompt
Replace the coin with cube
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = self.toLocal(obj.position);' Line Number: 182
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = self.toLocal(obj.position);' Line Number: 182
User prompt
Make the shop button bigger and the menu
User prompt
Add a shop to get auto clicker when you press it a menu you to get Auto clicker you can buy auto poor to only get one auto clicker and medium auto clicker to get two time multiply auto clicker and 100 auto clicker to get 999 auto clicker βͺπ‘ Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make the fps bigger
Code edit (1 edits merged)
Please save this source code
User prompt
Cube Multiplier Clicker
Initial prompt
you phone is cook game a button to put a cube and multiplying over again and put a fps on the bottom left
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Cube = Container.expand(function () {
var self = Container.call(this);
var cubeGraphics = self.attachAsset('cube', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomize cube color
var colors = [0x4CAF50, 0xF44336, 0x2196F3, 0xFF9800, 0x9C27B0, 0xFFEB3B];
cubeGraphics.tint = colors[Math.floor(Math.random() * colors.length)];
// Random velocity
self.vx = (Math.random() - 0.5) * 4;
self.vy = (Math.random() - 0.5) * 4;
// Multiplication timer
self.multiplyTimer = 0;
self.multiplyDelay = Math.floor(Math.random() * 120) + 60; // 1-3 seconds at 60fps
self.update = function () {
// Move cube
self.x += self.vx;
self.y += self.vy;
// Bounce off edges
if (self.x <= 15 || self.x >= 2048 - 15) {
self.vx *= -1;
}
if (self.y <= 15 || self.y >= 2732 - 15) {
self.vy *= -1;
}
// Keep in bounds
self.x = Math.max(15, Math.min(2048 - 15, self.x));
self.y = Math.max(15, Math.min(2732 - 15, self.y));
// Multiplication logic
self.multiplyTimer++;
if (self.multiplyTimer >= self.multiplyDelay && cubes.length < maxCubes) {
self.multiply();
self.multiplyTimer = 0;
self.multiplyDelay = Math.max(30, self.multiplyDelay - multiplicationRate);
}
};
self.multiply = function () {
if (cubes.length >= maxCubes) return;
var newCube = new Cube();
newCube.x = self.x + (Math.random() - 0.5) * 100;
newCube.y = self.y + (Math.random() - 0.5) * 100;
// Keep new cube in bounds
newCube.x = Math.max(15, Math.min(2048 - 15, newCube.x));
newCube.y = Math.max(15, Math.min(2732 - 15, newCube.y));
cubes.push(newCube);
game.addChild(newCube);
// Increase multiplication rate
multiplicationRate += 0.1;
cubeCount++;
updateCounterText();
};
return self;
});
var SpawnButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('spawnButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
spawnCube();
// Button press animation
tween(buttonGraphics, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
tween(buttonGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
var cubes = [];
var cubeCount = 0;
var multiplicationRate = 1;
var maxCubes = 2000;
var lastFPSTime = 0;
var frameCount = 0;
var currentFPS = 60;
// Create spawn button
var spawnButton = game.addChild(new SpawnButton());
spawnButton.x = 1024;
spawnButton.y = 2600;
// Create button label
var buttonText = new Text2('SPAWN CUBE', {
size: 32,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = 1024;
buttonText.y = 2600;
game.addChild(buttonText);
// Create cube counter
var counterText = new Text2('Cubes: 0', {
size: 48,
fill: 0xFFFFFF
});
counterText.anchor.set(0.5, 0);
counterText.x = 1024;
counterText.y = 100;
game.addChild(counterText);
// Create FPS counter
var fpsText = new Text2('FPS: 60', {
size: 36,
fill: 0xFFFF00
});
fpsText.anchor.set(0, 1);
fpsText.x = 20;
fpsText.y = 2712;
game.addChild(fpsText);
function spawnCube() {
if (cubes.length >= maxCubes) return;
var newCube = new Cube();
newCube.x = Math.random() * (2048 - 30) + 15;
newCube.y = Math.random() * (2732 - 30) + 15;
cubes.push(newCube);
game.addChild(newCube);
cubeCount++;
updateCounterText();
}
function updateCounterText() {
counterText.setText('Cubes: ' + cubeCount);
}
function updateFPS() {
frameCount++;
var currentTime = Date.now();
if (currentTime - lastFPSTime >= 1000) {
currentFPS = Math.round(frameCount * 1000 / (currentTime - lastFPSTime));
fpsText.setText('FPS: ' + currentFPS);
frameCount = 0;
lastFPSTime = currentTime;
}
}
game.update = function () {
updateFPS();
// Clean up destroyed cubes
for (var i = cubes.length - 1; i >= 0; i--) {
if (!cubes[i].parent) {
cubes.splice(i, 1);
cubeCount--;
updateCounterText();
}
}
// Performance management - slow down multiplication if FPS drops too low
if (currentFPS < 30 && cubes.length > 100) {
// Remove some cubes to maintain performance
for (var j = 0; j < 10 && cubes.length > 100; j++) {
var cubeToRemove = cubes.pop();
cubeToRemove.destroy();
cubeCount--;
}
updateCounterText();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,179 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Cube = Container.expand(function () {
+ var self = Container.call(this);
+ var cubeGraphics = self.attachAsset('cube', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Randomize cube color
+ var colors = [0x4CAF50, 0xF44336, 0x2196F3, 0xFF9800, 0x9C27B0, 0xFFEB3B];
+ cubeGraphics.tint = colors[Math.floor(Math.random() * colors.length)];
+ // Random velocity
+ self.vx = (Math.random() - 0.5) * 4;
+ self.vy = (Math.random() - 0.5) * 4;
+ // Multiplication timer
+ self.multiplyTimer = 0;
+ self.multiplyDelay = Math.floor(Math.random() * 120) + 60; // 1-3 seconds at 60fps
+ self.update = function () {
+ // Move cube
+ self.x += self.vx;
+ self.y += self.vy;
+ // Bounce off edges
+ if (self.x <= 15 || self.x >= 2048 - 15) {
+ self.vx *= -1;
+ }
+ if (self.y <= 15 || self.y >= 2732 - 15) {
+ self.vy *= -1;
+ }
+ // Keep in bounds
+ self.x = Math.max(15, Math.min(2048 - 15, self.x));
+ self.y = Math.max(15, Math.min(2732 - 15, self.y));
+ // Multiplication logic
+ self.multiplyTimer++;
+ if (self.multiplyTimer >= self.multiplyDelay && cubes.length < maxCubes) {
+ self.multiply();
+ self.multiplyTimer = 0;
+ self.multiplyDelay = Math.max(30, self.multiplyDelay - multiplicationRate);
+ }
+ };
+ self.multiply = function () {
+ if (cubes.length >= maxCubes) return;
+ var newCube = new Cube();
+ newCube.x = self.x + (Math.random() - 0.5) * 100;
+ newCube.y = self.y + (Math.random() - 0.5) * 100;
+ // Keep new cube in bounds
+ newCube.x = Math.max(15, Math.min(2048 - 15, newCube.x));
+ newCube.y = Math.max(15, Math.min(2732 - 15, newCube.y));
+ cubes.push(newCube);
+ game.addChild(newCube);
+ // Increase multiplication rate
+ multiplicationRate += 0.1;
+ cubeCount++;
+ updateCounterText();
+ };
+ return self;
+});
+var SpawnButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('spawnButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.down = function (x, y, obj) {
+ spawnCube();
+ // Button press animation
+ tween(buttonGraphics, {
+ scaleX: 0.9,
+ scaleY: 0.9
+ }, {
+ duration: 100
+ });
+ tween(buttonGraphics, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 100
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a1a
+});
+
+/****
+* Game Code
+****/
+var cubes = [];
+var cubeCount = 0;
+var multiplicationRate = 1;
+var maxCubes = 2000;
+var lastFPSTime = 0;
+var frameCount = 0;
+var currentFPS = 60;
+// Create spawn button
+var spawnButton = game.addChild(new SpawnButton());
+spawnButton.x = 1024;
+spawnButton.y = 2600;
+// Create button label
+var buttonText = new Text2('SPAWN CUBE', {
+ size: 32,
+ fill: 0xFFFFFF
+});
+buttonText.anchor.set(0.5, 0.5);
+buttonText.x = 1024;
+buttonText.y = 2600;
+game.addChild(buttonText);
+// Create cube counter
+var counterText = new Text2('Cubes: 0', {
+ size: 48,
+ fill: 0xFFFFFF
+});
+counterText.anchor.set(0.5, 0);
+counterText.x = 1024;
+counterText.y = 100;
+game.addChild(counterText);
+// Create FPS counter
+var fpsText = new Text2('FPS: 60', {
+ size: 36,
+ fill: 0xFFFF00
+});
+fpsText.anchor.set(0, 1);
+fpsText.x = 20;
+fpsText.y = 2712;
+game.addChild(fpsText);
+function spawnCube() {
+ if (cubes.length >= maxCubes) return;
+ var newCube = new Cube();
+ newCube.x = Math.random() * (2048 - 30) + 15;
+ newCube.y = Math.random() * (2732 - 30) + 15;
+ cubes.push(newCube);
+ game.addChild(newCube);
+ cubeCount++;
+ updateCounterText();
+}
+function updateCounterText() {
+ counterText.setText('Cubes: ' + cubeCount);
+}
+function updateFPS() {
+ frameCount++;
+ var currentTime = Date.now();
+ if (currentTime - lastFPSTime >= 1000) {
+ currentFPS = Math.round(frameCount * 1000 / (currentTime - lastFPSTime));
+ fpsText.setText('FPS: ' + currentFPS);
+ frameCount = 0;
+ lastFPSTime = currentTime;
+ }
+}
+game.update = function () {
+ updateFPS();
+ // Clean up destroyed cubes
+ for (var i = cubes.length - 1; i >= 0; i--) {
+ if (!cubes[i].parent) {
+ cubes.splice(i, 1);
+ cubeCount--;
+ updateCounterText();
+ }
+ }
+ // Performance management - slow down multiplication if FPS drops too low
+ if (currentFPS < 30 && cubes.length > 100) {
+ // Remove some cubes to maintain performance
+ for (var j = 0; j < 10 && cubes.length > 100; j++) {
+ var cubeToRemove = cubes.pop();
+ cubeToRemove.destroy();
+ cubeCount--;
+ }
+ updateCounterText();
+ }
+};
\ No newline at end of file