User prompt
make space pirates fire missiles at truck
User prompt
make background black, add red, blue, and yellow stars
User prompt
make background white
User prompt
need more space pirates
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (bullets[i].intersects(spaceDOTs[j])) {' Line Number: 146
User prompt
truck should bullets at the space pirates for a one shot kill, spaceDOTs need 3 shots to kill. include health bat above spaceDOT
User prompt
space pirates should come in waves, starting with 3 and increasing by 2 every wave
User prompt
delete cargo
User prompt
cargo should be attached to truck
User prompt
cargo should stay right behind the truck
User prompt
truck and cargo should follow curser
User prompt
cargo should stick to the truck and not detatch
User prompt
cargo should be attached to the back of the truck
Initial prompt
Space Trucker
/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y += self.speed;
};
});
// Space DOT class
var SpaceDOT = Container.expand(function () {
var self = Container.call(this);
var dotGraphics = self.attachAsset('spaceDOT', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.health = 3;
self.healthBar = self.attachAsset('healthBar', {
anchorX: 0.5,
anchorY: 0.5
});
self.healthBar.scaleX = self.health / 3;
self.update = function () {
self.y += self.speed;
self.healthBar.scaleX = self.health / 3;
if (self.y > 2732) {
self.y = -self.height;
}
};
});
// Space Pirate class
var SpacePirate = Container.expand(function () {
var self = Container.call(this);
var pirateGraphics = self.attachAsset('spacePirate', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -self.height;
}
};
});
//<Assets used in the game will automatically appear here>
// Truck class
var Truck = Container.expand(function () {
var self = Container.call(this);
var truckGraphics = self.attachAsset('truck', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Truck movement logic
if (LK.ticks % 30 == 0) {
var newBullet = new Bullet();
newBullet.x = self.x;
newBullet.y = self.y;
bullets.push(newBullet);
game.addChild(newBullet);
}
};
self.move = function (x, y, obj) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize bullets
var bullets = [];
// Initialize truck
var truck = game.addChild(new Truck());
truck.x = 2048 / 2;
truck.y = 2732 - 200;
// Initialize space pirates
var spacePirates = [];
var currentWave = 1;
for (var i = 0; i < 3; i++) {
var pirate = new SpacePirate();
pirate.x = Math.random() * 2048;
pirate.y = Math.random() * -2732;
spacePirates.push(pirate);
game.addChild(pirate);
}
// Initialize space DOTs
var spaceDOTs = [];
for (var i = 0; i < 5; i++) {
var dot = new SpaceDOT();
dot.x = Math.random() * 2048;
dot.y = Math.random() * -2732;
spaceDOTs.push(dot);
game.addChild(dot);
}
// Handle truck movement
game.move = function (x, y, obj) {
truck.x = x;
truck.y = y;
};
// Update game logic
game.update = function () {
// Update game logic
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
// Check collision with space pirates
for (var j = spacePirates.length - 1; j >= 0; j--) {
if (bullets[i].intersects(spacePirates[j])) {
game.removeChild(bullets[i]);
game.removeChild(spacePirates[j]);
bullets.splice(i, 1);
spacePirates.splice(j, 1);
break;
}
}
// Check collision with spaceDOTs
for (var j = spaceDOTs.length - 1; j >= 0; j--) {
if (bullets[i] && bullets[i].intersects(spaceDOTs[j])) {
game.removeChild(bullets[i]);
bullets.splice(i, 1);
spaceDOTs[j].health -= 1;
if (spaceDOTs[j].health <= 0) {
game.removeChild(spaceDOTs[j]);
spaceDOTs.splice(j, 1);
}
break;
}
}
}
for (var i = 0; i < spacePirates.length; i++) {
spacePirates[i].update();
if (truck.intersects(spacePirates[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// If all space pirates are defeated, increase the wave and the number of space pirates
if (spacePirates.length == 0) {
currentWave++;
for (var j = 0; j < currentWave * 2 + 1; j++) {
var pirate = new SpacePirate();
pirate.x = Math.random() * 2048;
pirate.y = Math.random() * -2732;
spacePirates.push(pirate);
game.addChild(pirate);
}
}
}
// Update space DOTs
for (var i = 0; i < spaceDOTs.length; i++) {
spaceDOTs[i].update();
if (truck.intersects(spaceDOTs[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -132,9 +132,9 @@
}
}
// Check collision with spaceDOTs
for (var j = spaceDOTs.length - 1; j >= 0; j--) {
- if (bullets[i].intersects(spaceDOTs[j])) {
+ if (bullets[i] && bullets[i].intersects(spaceDOTs[j])) {
game.removeChild(bullets[i]);
bullets.splice(i, 1);
spaceDOTs[j].health -= 1;
if (spaceDOTs[j].health <= 0) {