/**** 
* Classes
****/ 
// Class for the Answer
var Answer = Container.expand(function () {
	var self = Container.call(this);
	self.text = new Text2('', {
		size: 80,
		fill: "#ffffff"
	});
	self.color = LK.getAsset('box', {
		width: 600,
		height: 200,
		color: 0x0000ff,
		shape: 'box',
		glow: true
	});
	self.color.filters = [new filters.GlowFilter({
		distance: 15,
		outerStrength: 2
	})];
	self.addChildAt(self.color, 0);
	self.text.anchor.set(0.5, 0.5);
	self.text.x = self.color.width / 2;
	self.text.y = self.color.height / 2;
	self.addChild(self.text);
	self.setText = function (text) {
		self.text.setText(text);
	};
	self.correct = false;
	self.down = function (x, y, obj) {
		if (self.correct) {
			LK.setScore(LK.getScore() + 1);
			scoreTxt.setText(LK.getScore());
			self.color.tint = 0x00ff00;
		} else {
			LK.effects.flashScreen(0xff0000, 1000);
			self.color.tint = 0xff0000;
		}
		nextQuestion();
	};
	return self;
});
//<Assets used in the game will automatically appear here>
// Class for the Question
var Question = Container.expand(function () {
	var self = Container.call(this);
	self.text = new Text2('', {
		size: 100,
		fill: "#ffffff",
		dropShadow: true,
		dropShadowColor: "#000000",
		dropShadowBlur: 4,
		dropShadowDistance: 6
	});
	self.text.filters = [new filters.DropShadowFilter()];
	self.text.anchor.set(0.5, 0.5);
	self.addChild(self.text);
	self.setText = function (text) {
		self.text.setText(text);
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
var background = game.attachAsset('background', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2
});
// Function to generate random questions with different operations
function generateQuestions() {
	var questions = [];
	var operations = ['+', '-', '*', '/'];
	for (var i = 0; i < 10; i++) {
		var operation = operations[Math.floor(Math.random() * operations.length)];
		var num1 = Math.floor(Math.random() * 10);
		var num2 = Math.floor(Math.random() * 10);
		var correctAnswer;
		switch (operation) {
			case '+':
				correctAnswer = num1 + num2;
				break;
			case '-':
				correctAnswer = num1 - num2;
				break;
			case '*':
				correctAnswer = num1 * num2;
				break;
			case '/':
				correctAnswer = num1 / num2;
				break;
		}
		var question = {
			question: "What is " + num1 + " " + operation + " " + num2 + "?",
			answers: [{
				text: correctAnswer.toString(),
				correct: true
			}, {
				text: (correctAnswer + 1).toString(),
				correct: false
			}, {
				text: (correctAnswer - 1).toString(),
				correct: false
			}, {
				text: (correctAnswer + 2).toString(),
				correct: false
			}]
		};
		questions.push(question);
	}
	return questions;
}
// Generate questions
var questions = generateQuestions();
var currentQuestionIndex = 0;
var questionNode = new Question();
questionNode.x = 2048 / 2;
questionNode.y = 2732 / 4;
game.addChild(questionNode);
var answerNodes = [];
for (var i = 0; i < 4; i++) {
	var answerNode = new Answer();
	answerNode.x = 2048 / 2;
	answerNode.y = 2732 / 2 + i * 200;
	game.addChild(answerNode);
	answerNodes.push(answerNode);
}
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function nextQuestion() {
	if (currentQuestionIndex >= questions.length) {
		LK.showGameOver();
		return;
	}
	var question = questions[currentQuestionIndex];
	questionNode.setText(question.question);
	for (var i = 0; i < 4; i++) {
		answerNodes[i].setText(question.answers[i].text);
		answerNodes[i].correct = question.answers[i].correct;
	}
	currentQuestionIndex++;
}
nextQuestion();
game.update = function () {
	// Game update logic if needed
}; /**** 
* Classes
****/ 
// Class for the Answer
var Answer = Container.expand(function () {
	var self = Container.call(this);
	self.text = new Text2('', {
		size: 80,
		fill: "#ffffff"
	});
	self.color = LK.getAsset('box', {
		width: 600,
		height: 200,
		color: 0x0000ff,
		shape: 'box',
		glow: true
	});
	self.color.filters = [new filters.GlowFilter({
		distance: 15,
		outerStrength: 2
	})];
	self.addChildAt(self.color, 0);
	self.text.anchor.set(0.5, 0.5);
	self.text.x = self.color.width / 2;
	self.text.y = self.color.height / 2;
	self.addChild(self.text);
	self.setText = function (text) {
		self.text.setText(text);
	};
	self.correct = false;
	self.down = function (x, y, obj) {
		if (self.correct) {
			LK.setScore(LK.getScore() + 1);
			scoreTxt.setText(LK.getScore());
			self.color.tint = 0x00ff00;
		} else {
			LK.effects.flashScreen(0xff0000, 1000);
			self.color.tint = 0xff0000;
		}
		nextQuestion();
	};
	return self;
});
//<Assets used in the game will automatically appear here>
// Class for the Question
var Question = Container.expand(function () {
	var self = Container.call(this);
	self.text = new Text2('', {
		size: 100,
		fill: "#ffffff",
		dropShadow: true,
		dropShadowColor: "#000000",
		dropShadowBlur: 4,
		dropShadowDistance: 6
	});
	self.text.filters = [new filters.DropShadowFilter()];
	self.text.anchor.set(0.5, 0.5);
	self.addChild(self.text);
	self.setText = function (text) {
		self.text.setText(text);
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
var background = game.attachAsset('background', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2
});
// Function to generate random questions with different operations
function generateQuestions() {
	var questions = [];
	var operations = ['+', '-', '*', '/'];
	for (var i = 0; i < 10; i++) {
		var operation = operations[Math.floor(Math.random() * operations.length)];
		var num1 = Math.floor(Math.random() * 10);
		var num2 = Math.floor(Math.random() * 10);
		var correctAnswer;
		switch (operation) {
			case '+':
				correctAnswer = num1 + num2;
				break;
			case '-':
				correctAnswer = num1 - num2;
				break;
			case '*':
				correctAnswer = num1 * num2;
				break;
			case '/':
				correctAnswer = num1 / num2;
				break;
		}
		var question = {
			question: "What is " + num1 + " " + operation + " " + num2 + "?",
			answers: [{
				text: correctAnswer.toString(),
				correct: true
			}, {
				text: (correctAnswer + 1).toString(),
				correct: false
			}, {
				text: (correctAnswer - 1).toString(),
				correct: false
			}, {
				text: (correctAnswer + 2).toString(),
				correct: false
			}]
		};
		questions.push(question);
	}
	return questions;
}
// Generate questions
var questions = generateQuestions();
var currentQuestionIndex = 0;
var questionNode = new Question();
questionNode.x = 2048 / 2;
questionNode.y = 2732 / 4;
game.addChild(questionNode);
var answerNodes = [];
for (var i = 0; i < 4; i++) {
	var answerNode = new Answer();
	answerNode.x = 2048 / 2;
	answerNode.y = 2732 / 2 + i * 200;
	game.addChild(answerNode);
	answerNodes.push(answerNode);
}
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function nextQuestion() {
	if (currentQuestionIndex >= questions.length) {
		LK.showGameOver();
		return;
	}
	var question = questions[currentQuestionIndex];
	questionNode.setText(question.question);
	for (var i = 0; i < 4; i++) {
		answerNodes[i].setText(question.answers[i].text);
		answerNodes[i].correct = question.answers[i].correct;
	}
	currentQuestionIndex++;
}
nextQuestion();
game.update = function () {
	// Game update logic if needed
};