/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
// Class for 3D objects
var Object3D = Container.expand(function () {
	var self = Container.call(this);
	var objectGraphics = self.attachAsset('object3D', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Object3D update logic
	};
});
// Class for the trash can
var TrashCan = Container.expand(function () {
	var self = Container.call(this);
	var trashCanGraphics = self.attachAsset('trashCan', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// TrashCan update logic
	};
});
// Class for the virus
var Virus = Container.expand(function () {
	var self = Container.call(this);
	var virusGraphics = self.attachAsset('virus', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Virus update logic
	};
});
// Class for weird objects
var WeirdObject = Container.expand(function () {
	var self = Container.call(this);
	var weirdObjectGraphics = self.attachAsset('weirdObject', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// WeirdObject update logic
		self.rotation += 0.1;
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize arrays and variables
var objects3D = [];
var score = 0; /**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
// Class for 3D objects
var Object3D = Container.expand(function () {
	var self = Container.call(this);
	var objectGraphics = self.attachAsset('object3D', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Object3D update logic
	};
});
// Class for the trash can
var TrashCan = Container.expand(function () {
	var self = Container.call(this);
	var trashCanGraphics = self.attachAsset('trashCan', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// TrashCan update logic
	};
});
// Class for the virus
var Virus = Container.expand(function () {
	var self = Container.call(this);
	var virusGraphics = self.attachAsset('virus', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Virus update logic
	};
});
// Class for weird objects
var WeirdObject = Container.expand(function () {
	var self = Container.call(this);
	var weirdObjectGraphics = self.attachAsset('weirdObject', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// WeirdObject update logic
		self.rotation += 0.1;
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize arrays and variables
var objects3D = [];
var score = 0;