User prompt
Remove the earth
User prompt
Remove the player and lava
User prompt
Make me the worst game you could ever mske
User prompt
Make me a trash can
User prompt
Make me a virus for the character
User prompt
Make me the weirdest game in the world
User prompt
Make me earth
User prompt
When the player touches the lava lose all the points
User prompt
Add lava
Initial prompt
3D game
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Class for the main character
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Character update logic
};
});
// Class for the earth
var Earth = Container.expand(function () {
var self = Container.call(this);
var earthGraphics = self.attachAsset('earth', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Earth update logic
};
});
// Class for the lava
var Lava = Container.expand(function () {
var self = Container.call(this);
var lavaGraphics = self.attachAsset('lava', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Lava update logic
};
});
// Class for 3D objects
var Object3D = Container.expand(function () {
var self = Container.call(this);
var objectGraphics = self.attachAsset('object3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Object3D update logic
};
});
// Class for weird objects
var WeirdObject = Container.expand(function () {
var self = Container.call(this);
var weirdObjectGraphics = self.attachAsset('weirdObject', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// WeirdObject update logic
self.rotation += 0.1;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Create and position the earth
var earth = game.addChild(new Earth());
earth.x = 2048 / 2;
earth.y = 2732 / 2;
// Initialize arrays and variables
var objects3D = [];
var score = 0;
// Create and position the main character
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 - 200;
// Create and position the lava
var lava = game.addChild(new Lava());
lava.x = 2048 / 2;
lava.y = 2732 - 100;
// Create score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle game updates
game.update = function () {
// Update the lava
lava.update();
// Check if the character intersects with the lava
if (character.intersects(lava)) {
// Reset the score
score = 0;
scoreTxt.setText(score);
}
// Update all 3D objects
for (var i = objects3D.length - 1; i >= 0; i--) {
objects3D[i].update();
// Check for collision with character
if (character.intersects(objects3D[i])) {
// Increase score
score++;
scoreTxt.setText(score);
// Remove the object
objects3D[i].destroy();
objects3D.splice(i, 1);
}
// Remove objects that are off-screen
if (objects3D[i] && objects3D[i].y > 2732) {
objects3D[i].destroy();
objects3D.splice(i, 1);
}
}
// Add new 3D objects periodically
if (LK.ticks % 60 == 0) {
var newObject = new WeirdObject();
newObject.x = Math.random() * 2048;
newObject.y = Math.random() * 2732;
objects3D.push(newObject);
game.addChild(newObject);
}
};
// Handle touch/mouse events
game.down = function (x, y, obj) {
character.x = x;
character.y = y;
};
game.move = function (x, y, obj) {
character.x = x;
character.y = y;
};
game.up = function (x, y, obj) {
// No action needed on up event
};
// Update the earth
earth.update(); ===================================================================
--- original.js
+++ change.js
@@ -45,8 +45,20 @@
self.update = function () {
// Object3D update logic
};
});
+// Class for weird objects
+var WeirdObject = Container.expand(function () {
+ var self = Container.call(this);
+ var weirdObjectGraphics = self.attachAsset('weirdObject', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // WeirdObject update logic
+ self.rotation += 0.1;
+ };
+});
/****
* Initialize Game
****/
@@ -108,11 +120,11 @@
}
}
// Add new 3D objects periodically
if (LK.ticks % 60 == 0) {
- var newObject = new Object3D();
+ var newObject = new WeirdObject();
newObject.x = Math.random() * 2048;
- newObject.y = -50;
+ newObject.y = Math.random() * 2732;
objects3D.push(newObject);
game.addChild(newObject);
}
};