User prompt
Remove the earth
User prompt
Remove the player and lava
User prompt
Make me the worst game you could ever mske
User prompt
Make me a trash can
User prompt
Make me a virus for the character
User prompt
Make me the weirdest game in the world
User prompt
Make me earth
User prompt
When the player touches the lava lose all the points
User prompt
Add lava
Initial prompt
3D game
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Class for the main character
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Character update logic
};
});
// Class for 3D objects
var Object3D = Container.expand(function () {
var self = Container.call(this);
var objectGraphics = self.attachAsset('object3D', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Object3D update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var objects3D = [];
var score = 0;
// Create and position the main character
var character = game.addChild(new Character());
character.x = 2048 / 2;
character.y = 2732 - 200;
// Create score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle game updates
game.update = function () {
// Update all 3D objects
for (var i = objects3D.length - 1; i >= 0; i--) {
objects3D[i].update();
// Check for collision with character
if (character.intersects(objects3D[i])) {
// Increase score
score++;
scoreTxt.setText(score);
// Remove the object
objects3D[i].destroy();
objects3D.splice(i, 1);
}
// Remove objects that are off-screen
if (objects3D[i] && objects3D[i].y > 2732) {
objects3D[i].destroy();
objects3D.splice(i, 1);
}
}
// Add new 3D objects periodically
if (LK.ticks % 60 == 0) {
var newObject = new Object3D();
newObject.x = Math.random() * 2048;
newObject.y = -50;
objects3D.push(newObject);
game.addChild(newObject);
}
};
// Handle touch/mouse events
game.down = function (x, y, obj) {
character.x = x;
character.y = y;
};
game.move = function (x, y, obj) {
character.x = x;
character.y = y;
};
game.up = function (x, y, obj) {
// No action needed on up event
};