User prompt
başlangıçta sadece 1 kere çalışsın
User prompt
adı farklı olsun o sesin
User prompt
oyun başlangıcında 1 sn bir ses çıkıcak
User prompt
oyun başlangıcında bir muzik olsun
User prompt
artarak ve azalarak Seçilincede kırmızı olsun
User prompt
seçim yaparken click sesi gelsin
User prompt
başa döndükten sonra seçimler sıfırlansın
User prompt
restart yapınca herşeyi sıfırla
User prompt
jump animasyonu her kutu seçişimimizde olsun
User prompt
başa döndükten sonra kutuları seçince zıplasın
User prompt
kutular her seçilimde zıplasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
başa döndükten sonra sayının okunuşu ekrandan kalksın
User prompt
Please fix the bug: 'Uncaught ReferenceError: getNumberReading is not defined' in or related to this line: 'numberReadingText.setText(getNumberReading(currentNumber));' Line Number: 351
User prompt
Please fix the bug: 'Uncaught ReferenceError: getNumberReading is not defined' in or related to this line: 'numberReadingText.setText(getNumberReading(currentNumber));' Line Number: 351
User prompt
Please fix the bug: 'Uncaught ReferenceError: getNumberReading is not defined' in or related to this line: 'numberReadingText.setText(getNumberReading(currentNumber));' Line Number: 351
User prompt
Please fix the bug: 'Timeout.tick error: numberReadingText is not defined' in or related to this line: 'numberReadingText.anchor.set(0.5, 0);' Line Number: 312
User prompt
1 sayısına girince 2. ekranda sayının okunuşu mesela BİR İKİ gibi yazsın
User prompt
2. ekranda sayılar beyaz ve ekranın %50 kaplasın
User prompt
2. ekranda sayılar beyaz ve ekranın %75 kaplasın
User prompt
artarak ve azalarak seçildikten 1 sn sonra 2. ekrana geçilsin
User prompt
artarak ve azalarak seçilince onlarda zıplasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
seçimizin yapınız yazısını kaldır
User prompt
başta aktif olmasın ben bir kutu seçince aktif olsun
User prompt
bir kutu seçildikten sonra artarak ve azalar yazısının üstünde seçiniminizi yapınız yazsın
User prompt
Seçilince rengi kırmızı olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Black background }); /**** * Game Code ****/ // --- GLOBALS --- var countingDirection = 1; // 1: up, -1: down var startNumber = 0; var targetNumber = 10; var currentNumber = 0; var gameStarted = false; // UI elements var numberText = null; var numberReadingText = null; var infoText = null; var optionButtons = []; var directionButtons = []; var selectedTarget = null; var selectedDirection = null; // --- UI HELPERS --- // Create a button as a colored box with text, returns a Container function createButton(label, x, y, width, height, color, onTap) { var btn = new Container(); var box = btn.attachAsset('buttonBox', { width: width, height: height, color: color, anchorX: 0.5, anchorY: 0.5 }); var txt = new Text2(label, { size: 80, fill: 0xFFFFFF }); txt.anchor.set(0.5, 0.5); txt.x = 0; txt.y = 0; btn.addChild(txt); btn.x = x; btn.y = y; btn.interactive = true; btn.down = function (x, y, obj) { if (onTap) { onTap(); } }; return btn; } // --- GAME SETUP --- // Show the pre-game menu: select target number and direction function showMenu() { gameStarted = false; // Remove previous UI if any if (numberText) { numberText.destroy(); numberText = null; } if (infoText) { infoText.destroy(); infoText = null; } for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].destroy(); } optionButtons = []; for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].destroy(); } directionButtons = []; // Remove infoText usage, but keep for cleanup infoText = null; // --- HEADER RECTANGLE --- var headerHeight = 320; // Increased height for a more vertically extended header var headerY = 420; // Moved header further down var headerRect = game.attachAsset('centerCircle', { width: 720, // 10% smaller than 800 height: headerHeight, anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: headerY }); // So it gets cleaned up with the rest of the menu // Target number options (1-25) as a 5x5 grid var targets = []; for (var i = 1; i <= 25; i++) { targets.push(i); } var btnW = 220, // 10% larger btnH = 220; // 10% larger, keep square var gapX = 40; var gapY = 40; var gridCols = 5; var gridRows = 5; // Calculate total grid width and height var gridTotalWidth = gridCols * btnW + (gridCols - 1) * gapX; var gridTotalHeight = gridRows * btnH + (gridRows - 1) * gapY; // Center grid on screen var gridStartX = (2048 - gridTotalWidth) / 2 + btnW / 2; var gridStartY = (2732 - gridTotalHeight) / 2 + btnH / 2; for (var i = 0; i < targets.length; i++) { (function (idx) { var t = targets[idx]; var col = idx % gridCols; var row = Math.floor(idx / gridCols); var x = gridStartX + col * (btnW + gapX); var y = gridStartY + row * (btnH + gapY); var btn = createButton("" + t, x, y, btnW, btnH, 0x4a90e2, function () { selectTarget(t, idx); }); optionButtons.push(btn); game.addChild(btn); })(i); } // Direction selection: "Artarak" (up), "Azalarak" (down) var dirLabels = ["Artarak", "Azalarak"]; var dirVals = [1, -1]; var dirBtnW = 440, // 10% larger dirBtnH = 165; // 10% larger var dirGap = 100; var dirStartX = (2048 - (2 * dirBtnW + dirGap)) / 2 + dirBtnW / 2; // Place direction buttons further below the grid var gridEndY = gridStartY + (gridRows - 1) * (btnH + gapY) + btnH / 2; var dirBtnY = gridEndY + 320; // 320px below the last row of grid (moved further down) // (infoText removed as per request) for (var i = 0; i < 2; i++) { (function (idx) { var btn = createButton(dirLabels[idx], dirStartX + idx * (dirBtnW + dirGap), dirBtnY, dirBtnW, dirBtnH, 0x7ed957, function () { // Only allow direction selection if enabled if (btn.directionActive) { selectDirection(dirVals[idx], idx); } }); btn.directionActive = false; // Initially inactive btn.alpha = 0.5; // Visually indicate inactive directionButtons.push(btn); game.addChild(btn); })(i); } } // When a target number is selected function selectTarget(t, idx) { targetNumber = t; selectedTarget = idx; // Highlight selected for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].children[0].tint = i === idx ? 0xff0000 : 0xffffff; } // Animate selected button: jump up and down once var btn = optionButtons[idx]; tween.stop(btn, { y: true }); var originalY = btn.y; tween(btn, { y: originalY - 80 }, { duration: 240, easing: tween.cubicOut, onFinish: function onFinish() { tween(btn, { y: originalY }, { duration: 360, easing: tween.bounceOut }); } }); // Enable direction buttons after a target is selected for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].directionActive = true; directionButtons[i].alpha = 1; } // If direction already selected, start game if (selectedDirection !== null) { startGame(); } } // When a direction is selected function selectDirection(dir, idx) { countingDirection = dir; selectedDirection = idx; // Highlight selected for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].children[0].tint = i === idx ? 0xffc107 : 0xffffff; // Animate selected direction button with jump effect if (i === idx) { tween.stop(directionButtons[i], { y: true }); var originalY = directionButtons[i].y; tween(directionButtons[i], { y: originalY - 80 }, { duration: 320, easing: tween.cubicOut, onFinish: function (btn, oy) { return function () { tween(btn, { y: oy }, { duration: 420, easing: tween.bounceOut }); }; }(directionButtons[i], originalY) }); } } // If target already selected, start game after 1 second if (selectedTarget !== null) { LK.setTimeout(function () { startGame(); }, 1000); } } // --- GAMEPLAY --- function startGame() { // Remove menu UI if (infoText) { infoText.destroy(); infoText = null; } for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].destroy(); } optionButtons = []; for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].destroy(); } directionButtons = []; // Set start number if (countingDirection === 1) { startNumber = targetNumber; // artarak: start at 1x target } else { startNumber = targetNumber * 10; // azalarak: start at 10x target } currentNumber = startNumber; // Show current number // Calculate size to cover 50% of the screen height (2732 * 0.5 = 1366px) // Text2 size is font size, so we estimate a bit smaller to fit: try 1200px numberText = new Text2("" + currentNumber, { size: 1200, fill: 0xFFFFFF }); numberText.anchor.set(0.5, 0.5); numberText.x = 2048 / 2; numberText.y = 2732 / 2; game.addChild(numberText); // --- Number Reading Helper (Turkish) --- function getNumberReading(n) { // Only works for 0-250, but covers all gameplay needs var birler = ["", "BİR", "İKİ", "ÜÇ", "DÖRT", "BEŞ", "ALTI", "YEDİ", "SEKİZ", "DOKUZ"]; var onlar = ["", "ON", "YİRMİ", "OTUZ", "KIRK", "ELLİ", "ALTMIŞ", "YETMİŞ", "SEKSEN", "DOKSAN"]; var yuzler = ["", "YÜZ", "İKİYÜZ"]; n = Math.floor(n); if (n < 0) return ""; if (n === 0) return "SIFIR"; if (n > 250) return "" + n; // fallback var y = Math.floor(n / 100); var o = Math.floor(n % 100 / 10); var b = n % 10; var parts = []; if (y > 0) { if (y === 1) { parts.push("YÜZ"); } else { parts.push(birler[y] + " YÜZ"); } } if (o > 0) { parts.push(onlar[o]); } if (b > 0) { parts.push(birler[b]); } return parts.join(" "); } // --- GAME INTERACTION --- if (numberReadingText) { numberReadingText.destroy(); numberReadingText = null; } numberReadingText = new Text2(getNumberReading(currentNumber), { size: 220, fill: 0xFFFFFF }); numberReadingText.anchor.set(0.5, 0); numberReadingText.x = 2048 / 2; numberReadingText.y = numberText.y + numberText.height / 2 + 40; game.addChild(numberReadingText); gameStarted = true; } // --- GAME INTERACTION --- // On tap/click anywhere, increment or decrement number game.down = function (x, y, obj) { if (!gameStarted) { return; } // Animate numberText (scale up and back) tween(numberText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(numberText, { scaleX: 1, scaleY: 1 }, { duration: 80, easing: tween.easeIn }); } }); // Update number if (countingDirection === 1) { currentNumber += targetNumber; } else { currentNumber -= targetNumber; } numberText.setText("" + currentNumber); // Update number reading text if (numberReadingText) { numberReadingText.setText(getNumberReading(currentNumber)); } // Check for win if (countingDirection === 1 && currentNumber >= targetNumber * 10 || countingDirection === -1 && currentNumber <= 0) { // Disable further input gameStarted = false; // Wait 1.3 seconds before restarting the game (showMenu) LK.setTimeout(function () { showMenu(); }, 1300); } }; // --- GAME RESET --- // When game is reset, show menu again game.on('reset', function () { showMenu(); }); // --- INITIALIZE --- showMenu();
===================================================================
--- original.js
+++ change.js
@@ -20,8 +20,9 @@
var currentNumber = 0;
var gameStarted = false;
// UI elements
var numberText = null;
+var numberReadingText = null;
var infoText = null;
var optionButtons = [];
var directionButtons = [];
var selectedTarget = null;
@@ -288,13 +289,13 @@
}
return parts.join(" ");
}
// --- GAME INTERACTION ---
- if (window.numberReadingText) {
+ if (numberReadingText) {
numberReadingText.destroy();
numberReadingText = null;
}
- window.numberReadingText = new Text2(getNumberReading(currentNumber), {
+ numberReadingText = new Text2(getNumberReading(currentNumber), {
size: 220,
fill: 0xFFFFFF
});
numberReadingText.anchor.set(0.5, 0);
@@ -333,9 +334,9 @@
currentNumber -= targetNumber;
}
numberText.setText("" + currentNumber);
// Update number reading text
- if (window.numberReadingText) {
+ if (numberReadingText) {
numberReadingText.setText(getNumberReading(currentNumber));
}
// Check for win
if (countingDirection === 1 && currentNumber >= targetNumber * 10 || countingDirection === -1 && currentNumber <= 0) {