User prompt
header kısmını aşağıya kaydır
User prompt
sayıları ekranın ortasına ortala
User prompt
aşağıya doğru uzat
User prompt
kare şeklinde olsun
User prompt
oraya header koy
User prompt
yazıyı kaldır
User prompt
Bir hedef sayı seçin kısmını kaldır
User prompt
Hedef bir sayı seçin Kısmına title dikdörgeni koy
User prompt
1 sayısınıda ekle
User prompt
artarak azalarak kısmını sayılardan alt kısma koy
User prompt
sol tarafa tıklayınca sayı kendisi kadar azalsın
User prompt
sağ taraf ve sol taraf tıklanabilir olsun
User prompt
sayı seçildikten sonra ilk başta sayının kendisi gözüksün ekranda
User prompt
çizgiyi görünmez yap
User prompt
null yazmasın
User prompt
sayı seçildikten sonra ekranı sağ ve sol olarak tam ortadan 2 eş parçaya böl
User prompt
artarak ve azalarak yerine sayılar seçildikten sonra ekranı 2 eş parçaya böl sağa tıklayınca sayı artsın sola tıklayınca sayı azalsın
User prompt
5x5 şeklinde gözüksün ekranda
User prompt
2 den 25 e kadar yap baştaki sayıları
User prompt
game over kısmını kaldır onun yerine baştan başlat
User prompt
10x olunca gameover popupunin üstünde gerçeklesen confetiler çıksın
User prompt
10x olunca you win yazmasın tekrar başa dönsün
User prompt
game over popupini sil
User prompt
game over yazısı çıkmasın
User prompt
renklendir confetileri
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xffffff // White background for clarity }); /**** * Game Code ****/ // --- GLOBALS --- var countingDirection = 1; // 1: up, -1: down var startNumber = 0; var targetNumber = 10; var currentNumber = 0; var gameStarted = false; // UI elements var numberText = null; var infoText = null; var optionButtons = []; var directionButtons = []; var selectedTarget = null; var selectedDirection = null; // --- UI HELPERS --- // Create a button as a colored box with text, returns a Container function createButton(label, x, y, width, height, color, onTap) { var btn = new Container(); var box = btn.attachAsset('buttonBox', { width: width, height: height, color: color, anchorX: 0.5, anchorY: 0.5 }); var txt = new Text2(label, { size: 80, fill: 0xFFFFFF }); txt.anchor.set(0.5, 0.5); txt.x = 0; txt.y = 0; btn.addChild(txt); btn.x = x; btn.y = y; btn.interactive = true; btn.down = function (x, y, obj) { if (onTap) onTap(); }; return btn; } // --- GAME SETUP --- // Show the pre-game menu: select target number and direction function showMenu() { gameStarted = false; // Remove previous UI if any if (numberText) { numberText.destroy(); numberText = null; } if (infoText) { infoText.destroy(); infoText = null; } for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].destroy(); } optionButtons = []; for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].destroy(); } directionButtons = []; // Info text infoText = new Text2("Bir hedef sayı seçin", { size: 90, fill: 0x222222 }); infoText.anchor.set(0.5, 0); infoText.x = 2048 / 2; infoText.y = 250; game.addChild(infoText); // Target number options (2-25) as a 5x5 grid var targets = []; for (var i = 2; i <= 25; i++) { targets.push(i); } var btnW = 200, btnH = 180; var gapX = 40; var gapY = 40; var gridCols = 5; var gridRows = 5; var gridStartX = (2048 - (gridCols * btnW + (gridCols - 1) * gapX)) / 2 + btnW / 2; var gridStartY = 500; // Start a bit lower to leave space for infoText for (var i = 0; i < targets.length; i++) { (function (idx) { var t = targets[idx]; var col = idx % gridCols; var row = Math.floor(idx / gridCols); var x = gridStartX + col * (btnW + gapX); var y = gridStartY + row * (btnH + gapY); var btn = createButton("" + t, x, y, btnW, btnH, 0x4a90e2, function () { selectTarget(t, idx); }); optionButtons.push(btn); game.addChild(btn); })(i); } // Direction selection: "Artarak" (up), "Azalarak" (down) var dirLabels = ["Artarak", "Azalarak"]; var dirVals = [1, -1]; var dirBtnW = 400, dirBtnH = 150; var dirGap = 100; var dirStartX = (2048 - (2 * dirBtnW + dirGap)) / 2 + dirBtnW / 2; // Place direction buttons below the grid var gridEndY = gridStartY + (gridRows - 1) * (btnH + gapY) + btnH / 2; var dirBtnY = gridEndY + 120; // 120px below the last row of grid for (var i = 0; i < 2; i++) { (function (idx) { var btn = createButton(dirLabels[idx], dirStartX + idx * (dirBtnW + dirGap), dirBtnY, dirBtnW, dirBtnH, 0x7ed957, function () { selectDirection(dirVals[idx], idx); }); directionButtons.push(btn); game.addChild(btn); })(i); } } // When a target number is selected function selectTarget(t, idx) { targetNumber = t; selectedTarget = idx; // Highlight selected for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].children[0].tint = i === idx ? 0xffc107 : 0xffffff; } // If direction already selected, start game if (selectedDirection !== null) { startGame(); } } // When a direction is selected function selectDirection(dir, idx) { countingDirection = dir; selectedDirection = idx; // Highlight selected for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].children[0].tint = i === idx ? 0xffc107 : 0xffffff; } // If target already selected, start game if (selectedTarget !== null) { startGame(); } } // --- GAMEPLAY --- function startGame() { // Remove menu UI if (infoText) { infoText.destroy(); infoText = null; } for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].destroy(); } optionButtons = []; for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].destroy(); } directionButtons = []; // Set start number if (countingDirection === 1) { startNumber = targetNumber; // artarak: start at 1x target } else { startNumber = targetNumber * 10; // azalarak: start at 10x target } currentNumber = startNumber; // Show current number numberText = new Text2("" + currentNumber, { size: 350, fill: 0x222222 }); numberText.anchor.set(0.5, 0.5); numberText.x = 2048 / 2; numberText.y = 2732 / 2; game.addChild(numberText); gameStarted = true; } // --- GAME INTERACTION --- // On tap/click anywhere, increment or decrement number game.down = function (x, y, obj) { if (!gameStarted) return; // Animate numberText (scale up and back) tween(numberText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(numberText, { scaleX: 1, scaleY: 1 }, { duration: 80, easing: tween.easeIn }); } }); // Update number if (countingDirection === 1) { currentNumber += targetNumber; } else { currentNumber -= targetNumber; } numberText.setText("" + currentNumber); // Check for win if (countingDirection === 1 && currentNumber >= targetNumber * 10 || countingDirection === -1 && currentNumber <= 0) { // Disable further input gameStarted = false; // Wait 1.3 seconds before restarting the game (showMenu) LK.setTimeout(function () { showMenu(); }, 1300); } }; // --- GAME RESET --- // When game is reset, show menu again game.on('reset', function () { showMenu(); }); // --- INITIALIZE --- showMenu();
===================================================================
--- original.js
+++ change.js
@@ -25,9 +25,8 @@
var optionButtons = [];
var directionButtons = [];
var selectedTarget = null;
var selectedDirection = null;
-var dividerLine = null;
// --- UI HELPERS ---
// Create a button as a colored box with text, returns a Container
function createButton(label, x, y, width, height, color, onTap) {
var btn = new Container();
@@ -62,14 +61,8 @@
if (numberText) {
numberText.destroy();
numberText = null;
}
- if (typeof dividerLine !== "undefined" && dividerLine) {
- dividerLine.destroy();
- dividerLine = null;
- }
- // Remove tap zones if present
- updateTapZones(false);
if (infoText) {
infoText.destroy();
infoText = null;
}
@@ -116,9 +109,27 @@
optionButtons.push(btn);
game.addChild(btn);
})(i);
}
- // No direction selection UI needed anymore
+ // Direction selection: "Artarak" (up), "Azalarak" (down)
+ var dirLabels = ["Artarak", "Azalarak"];
+ var dirVals = [1, -1];
+ var dirBtnW = 400,
+ dirBtnH = 150;
+ var dirGap = 100;
+ var dirStartX = (2048 - (2 * dirBtnW + dirGap)) / 2 + dirBtnW / 2;
+ // Place direction buttons below the grid
+ var gridEndY = gridStartY + (gridRows - 1) * (btnH + gapY) + btnH / 2;
+ var dirBtnY = gridEndY + 120; // 120px below the last row of grid
+ for (var i = 0; i < 2; i++) {
+ (function (idx) {
+ var btn = createButton(dirLabels[idx], dirStartX + idx * (dirBtnW + dirGap), dirBtnY, dirBtnW, dirBtnH, 0x7ed957, function () {
+ selectDirection(dirVals[idx], idx);
+ });
+ directionButtons.push(btn);
+ game.addChild(btn);
+ })(i);
+ }
}
// When a target number is selected
function selectTarget(t, idx) {
targetNumber = t;
@@ -126,14 +137,25 @@
// Highlight selected
for (var i = 0; i < optionButtons.length; i++) {
optionButtons[i].children[0].tint = i === idx ? 0xffc107 : 0xffffff;
}
- // Start game immediately after selecting target
- startGame();
+ // If direction already selected, start game
+ if (selectedDirection !== null) {
+ startGame();
+ }
}
// When a direction is selected
function selectDirection(dir, idx) {
- // No longer used
+ countingDirection = dir;
+ selectedDirection = idx;
+ // Highlight selected
+ for (var i = 0; i < directionButtons.length; i++) {
+ directionButtons[i].children[0].tint = i === idx ? 0xffc107 : 0xffffff;
+ }
+ // If target already selected, start game
+ if (selectedTarget !== null) {
+ startGame();
+ }
}
// --- GAMEPLAY ---
function startGame() {
// Remove menu UI
@@ -144,121 +166,34 @@
for (var i = 0; i < optionButtons.length; i++) {
optionButtons[i].destroy();
}
optionButtons = [];
- // No direction buttons to clean up
+ for (var i = 0; i < directionButtons.length; i++) {
+ directionButtons[i].destroy();
+ }
directionButtons = [];
- // Wait for first tap to determine direction and start number
- startNumber = null;
- currentNumber = null;
- countingDirection = null;
- // Show current number (show targetNumber immediately after selection)
- numberText = new Text2("" + targetNumber, {
+ // Set start number
+ if (countingDirection === 1) {
+ startNumber = targetNumber; // artarak: start at 1x target
+ } else {
+ startNumber = targetNumber * 10; // azalarak: start at 10x target
+ }
+ currentNumber = startNumber;
+ // Show current number
+ numberText = new Text2("" + currentNumber, {
size: 350,
fill: 0x222222
});
numberText.anchor.set(0.5, 0.5);
numberText.x = 2048 / 2;
numberText.y = 2732 / 2;
game.addChild(numberText);
- // Draw a vertical line dividing the screen into two equal parts
- if (typeof dividerLine !== "undefined" && dividerLine) {
- dividerLine.destroy();
- dividerLine = null;
- }
- // Divider line is now invisible (not added to game)
- dividerLine = null;
gameStarted = true;
- updateTapZones(true);
}
// --- GAME INTERACTION ---
-// Create invisible left and right tap zones for the two halves of the screen
-var leftZone = null;
-var rightZone = null;
-// Helper to create or destroy tap zones
-function updateTapZones(enable) {
- // Remove old zones if any
- if (leftZone) {
- leftZone.destroy();
- leftZone = null;
- }
- if (rightZone) {
- rightZone.destroy();
- rightZone = null;
- }
- if (!enable) return;
- // Left zone (0,0) to (1024,2732)
- leftZone = new Container();
- var leftBox = leftZone.attachAsset('centerCircle', {
- width: 1024,
- height: 2732,
- color: 0xffffff,
- alpha: 0,
- // invisible
- anchorX: 0,
- anchorY: 0
- });
- leftZone.x = 0;
- leftZone.y = 0;
- leftZone.interactive = true;
- leftZone.down = function (x, y, obj) {
- handleTapZone('left', x, y, obj);
- };
- game.addChild(leftZone);
- // Right zone (1024,0) to (2048,2732)
- rightZone = new Container();
- var rightBox = rightZone.attachAsset('centerCircle', {
- width: 1024,
- height: 2732,
- color: 0xffffff,
- alpha: 0,
- // invisible
- anchorX: 0,
- anchorY: 0
- });
- rightZone.x = 1024;
- rightZone.y = 0;
- rightZone.interactive = true;
- rightZone.down = function (x, y, obj) {
- handleTapZone('right', x, y, obj);
- };
- game.addChild(rightZone);
-}
-// Handle tap on left or right zone
-function handleTapZone(side, x, y, obj) {
+// On tap/click anywhere, increment or decrement number
+game.down = function (x, y, obj) {
if (!gameStarted) return;
- // If startNumber is not set, this is the first tap: determine direction and set startNumber/currentNumber
- if (startNumber === null) {
- if (side === 'right') {
- // Right side: increase
- countingDirection = 1;
- startNumber = targetNumber;
- } else {
- // Left side: decrease
- countingDirection = -1;
- startNumber = targetNumber * 10;
- }
- currentNumber = startNumber;
- numberText.setText("" + currentNumber);
- // Animate numberText (scale up and back)
- tween(numberText, {
- scaleX: 1.2,
- scaleY: 1.2
- }, {
- duration: 80,
- easing: tween.easeOut,
- onFinish: function onFinish() {
- tween(numberText, {
- scaleX: 1,
- scaleY: 1
- }, {
- duration: 80,
- easing: tween.easeIn
- });
- }
- });
- return;
- }
// Animate numberText (scale up and back)
tween(numberText, {
scaleX: 1.2,
scaleY: 1.2
@@ -274,35 +209,25 @@
easing: tween.easeIn
});
}
});
- // Update number based on tap side
- if (side === 'right') {
- // Right side: increase
- if (countingDirection !== 1) return; // Only allow correct direction
+ // Update number
+ if (countingDirection === 1) {
currentNumber += targetNumber;
} else {
- // Left side: decrease
- if (countingDirection !== -1) return; // Only allow correct direction
- currentNumber -= targetNumber; // decrease by targetNumber
+ currentNumber -= targetNumber;
}
numberText.setText("" + currentNumber);
// Check for win
if (countingDirection === 1 && currentNumber >= targetNumber * 10 || countingDirection === -1 && currentNumber <= 0) {
// Disable further input
gameStarted = false;
- // Remove tap zones
- updateTapZones(false);
// Wait 1.3 seconds before restarting the game (showMenu)
LK.setTimeout(function () {
showMenu();
}, 1300);
}
-}
-// Remove default game.down handler (all tap logic is now in tap zones)
-game.down = function (x, y, obj) {};
-// Update tap zones when game starts or ends
-// Add to startGame and showMenu
+};
// --- GAME RESET ---
// When game is reset, show menu again
game.on('reset', function () {
showMenu();