User prompt
rakamın üstünde her tarafa patlasın ve rengarenk olsun
User prompt
confetiler yukarıdan patlayarak aşağıya insin bir kaç kerede patlamasın
User prompt
konfetiler çok daha görkemli olsun
User prompt
1.3 saniye sonra başa dön
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.confetti is not a function' in or related to this line: 'LK.effects.confetti();' Line Number: 221
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.confetti is not a function' in or related to this line: 'LK.effects.confetti();' Line Number: 221
User prompt
artarakta 10x olunca azalarakta 0 olunca konfetiler patlasın game over yazısını gösterme
User prompt
artarakta 10x olunca azalarakta 0 olunca konfetiler patlasın game over yazısını gösterme
User prompt
oyun başa dönmeden önce flashı kaldır konfeti patlat
User prompt
konfetiler patlasın
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.confetti is not a function' in or related to this line: 'LK.effects.confetti();' Line Number: 221
User prompt
artarakta 10x olunca azalarakta 0 olunca konfetiler patlasın game over olmasın başa dönsün oyun
User prompt
1.3 saniyeye düşür
User prompt
artarak diyince tıkladığım rakamın 1x ile azalarak dediğimde rakamın 10x ile başla
User prompt
10 katına geldikten sonra 2 saniye geçsin
User prompt
her sayı kendisinin 10 katına gelince oyun bitsin
User prompt
her sayı kendisi kadar çoğalsın
User prompt
1 olmasın
User prompt
rakamlar 1 den 9 a kadar olsun başlangıçta
Code edit (1 edits merged)
Please save this source code
User prompt
İleri-Geri Sayma Oyunu
Initial prompt
ileri doğru ve geri doğru sayma oyunu yapıcaz ekranda öncelikle bir giriş ekranı olucak oraya saymak istediği rakama tıklayacak sonra o rakam tıkladıkça ileri doğru sayıcak
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xffffff // White background for clarity }); /**** * Game Code ****/ // --- GLOBALS --- var countingDirection = 1; // 1: up, -1: down var startNumber = 0; var targetNumber = 10; var currentNumber = 0; var gameStarted = false; // UI elements var numberText = null; var infoText = null; var optionButtons = []; var directionButtons = []; var selectedTarget = null; var selectedDirection = null; // --- UI HELPERS --- // Create a button as a colored box with text, returns a Container function createButton(label, x, y, width, height, color, onTap) { var btn = new Container(); var box = btn.attachAsset('buttonBox', { width: width, height: height, color: color, anchorX: 0.5, anchorY: 0.5 }); var txt = new Text2(label, { size: 80, fill: 0xFFFFFF }); txt.anchor.set(0.5, 0.5); txt.x = 0; txt.y = 0; btn.addChild(txt); btn.x = x; btn.y = y; btn.interactive = true; btn.down = function (x, y, obj) { if (onTap) onTap(); }; return btn; } // --- GAME SETUP --- // Show the pre-game menu: select target number and direction function showMenu() { gameStarted = false; // Remove previous UI if any if (numberText) { numberText.destroy(); numberText = null; } if (infoText) { infoText.destroy(); infoText = null; } for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].destroy(); } optionButtons = []; for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].destroy(); } directionButtons = []; // Info text infoText = new Text2("Bir hedef sayı seçin", { size: 90, fill: 0x222222 }); infoText.anchor.set(0.5, 0); infoText.x = 2048 / 2; infoText.y = 250; game.addChild(infoText); // Target number options (2-9) var targets = [2, 3, 4, 5, 6, 7, 8, 9]; var btnW = 200, btnH = 180; var gap = 40; var totalW = targets.length * btnW + (targets.length - 1) * gap; var startX = (2048 - totalW) / 2 + btnW / 2; for (var i = 0; i < targets.length; i++) { (function (idx) { var t = targets[idx]; var btn = createButton("" + t, startX + idx * (btnW + gap), 600, btnW, btnH, 0x4a90e2, function () { selectTarget(t, idx); }); optionButtons.push(btn); game.addChild(btn); })(i); } // Direction selection: "Artarak" (up), "Azalarak" (down) var dirLabels = ["Artarak", "Azalarak"]; var dirVals = [1, -1]; var dirBtnW = 400, dirBtnH = 150; var dirGap = 100; var dirStartX = (2048 - (2 * dirBtnW + dirGap)) / 2 + dirBtnW / 2; for (var i = 0; i < 2; i++) { (function (idx) { var btn = createButton(dirLabels[idx], dirStartX + idx * (dirBtnW + dirGap), 950, dirBtnW, dirBtnH, 0x7ed957, function () { selectDirection(dirVals[idx], idx); }); directionButtons.push(btn); game.addChild(btn); })(i); } } // When a target number is selected function selectTarget(t, idx) { targetNumber = t; selectedTarget = idx; // Highlight selected for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].children[0].tint = i === idx ? 0xffc107 : 0xffffff; } // If direction already selected, start game if (selectedDirection !== null) { startGame(); } } // When a direction is selected function selectDirection(dir, idx) { countingDirection = dir; selectedDirection = idx; // Highlight selected for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].children[0].tint = i === idx ? 0xffc107 : 0xffffff; } // If target already selected, start game if (selectedTarget !== null) { startGame(); } } // --- GAMEPLAY --- function startGame() { // Remove menu UI if (infoText) { infoText.destroy(); infoText = null; } for (var i = 0; i < optionButtons.length; i++) { optionButtons[i].destroy(); } optionButtons = []; for (var i = 0; i < directionButtons.length; i++) { directionButtons[i].destroy(); } directionButtons = []; // Set start number if (countingDirection === 1) { startNumber = 0; } else { startNumber = targetNumber; } currentNumber = startNumber; // Show current number numberText = new Text2("" + currentNumber, { size: 350, fill: 0x222222 }); numberText.anchor.set(0.5, 0.5); numberText.x = 2048 / 2; numberText.y = 2732 / 2; game.addChild(numberText); gameStarted = true; } // --- GAME INTERACTION --- // On tap/click anywhere, increment or decrement number game.down = function (x, y, obj) { if (!gameStarted) return; // Animate numberText (scale up and back) tween(numberText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(numberText, { scaleX: 1, scaleY: 1 }, { duration: 80, easing: tween.easeIn }); } }); // Update number if (countingDirection === 1) { currentNumber += targetNumber; } else { currentNumber -= targetNumber; } numberText.setText("" + currentNumber); // Check for win if (countingDirection === 1 && currentNumber >= targetNumber * 10 || countingDirection === -1 && currentNumber <= 0) { // Disable further input gameStarted = false; // Wait 2 seconds before showing win popup LK.setTimeout(function () { LK.showYouWin(); }, 2000); } }; // --- GAME RESET --- // When game is reset, show menu again game.on('reset', function () { showMenu(); }); // --- INITIALIZE --- showMenu();
===================================================================
--- original.js
+++ change.js
@@ -205,10 +205,14 @@
}
numberText.setText("" + currentNumber);
// Check for win
if (countingDirection === 1 && currentNumber >= targetNumber * 10 || countingDirection === -1 && currentNumber <= 0) {
- // Show win popup
- LK.showYouWin();
+ // Disable further input
+ gameStarted = false;
+ // Wait 2 seconds before showing win popup
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 2000);
}
};
// --- GAME RESET ---
// When game is reset, show menu again