User prompt
After the 6th customer, any new customer overlaps and stands inside the 6th customer's position. This is a major bug and it should never happen. The second issue is that after a few customers, the customer at the front stops placing orders and the game freezes or gets stuck. The system must work perfectly without any deadlocks or bugs. If this is happening due to too many customers (high traffic), we can reduce the customer spawn rate. Additionally, if the queue is full, new customers should not join or enter the queue at all. We should set a maximum number of customers allowed in the queue, and any extra customers should not attempt to join. βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Some customers overlap and share the same queue position, which causes problems. This should never happen; each queue position can only hold one customer at a time simultaneously. Additionally, when we click on the screen, it currently turns green β this should be disabled completely. Customers also grow or scale up when clicking; this should also be removed. Remove the entire click system completely. βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in undefined' in or related to this line: 'tween(customers[i], {' Line Number: 698 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Design a customer queueing and processing system for a shop simulation game. Here's how the logic must work: Queue Positioning: Customers can only wait in line in front of the shop stand. There should be an array of fixed positions where customers can queue. Only these positions are valid for standing in line. Queue Behavior: When the first customer arrives, they take the first available spot in the queue. Any following customer checks the queue. If there are customers already in line, they go to the next available spot at the back. Only the customer at the front-most queue position is allowed to place an order and complete a transaction. When the first customer leaves, every customer behind moves forward to the next closer spot. Movement should be handled one by one, always giving priority to the customer who has been in the queue longer. A customer must never "cut in line." Arrival Behavior: If a new customer arrives at the exact moment the front-most position is freed (due to a previous customer leaving), the new customer must still go to the back of the queue. The system must prevent newly arriving customers from immediately occupying a freed front position just because they are physically closer. Interaction Rules: Only the customer standing at the closest position to the stand can interact with it. No customer may skip queue positions or perform interactions if they are not at the first position. Production Rate Display: There should be a counter labeled "Production per Minute" or "Customers Served per Minute". This counter should be calculated based on the average time a customer spends to complete a transaction (assume 5 seconds per customer), customer arrival intervals, and the total queue throughput. The player should be able to see how efficiently their stand is operating. βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
I want to see boost effect while i click on screen. I need to feel how they move faster. Put some outline for upgrade prices for make more readable. Change button colors if they can usable make it same color as garden grass green. And if they not same as house roof color. Change customer move set. They need to wait for making lemonade. If one customer coming for take, anotherone need to stay behind others. Who taking lemonade we need to see some icon top of them like a loading circle filling green circle things. And lemonade making time or selling time need to 5 sec each customer at the begining. Faster production upgrade make it faster. Lemonade not stackable and change the amount meter of top with how much sells. βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Clouds moving together like a same object, make them random position. Economy is not good check this and fix that for make more playable. Screen click must be do game speed 1.3x faster for a 1 sec. More click doesnt effect cap is 1.3x always more click just keep that along no change amount just like a boost. Change upgrade price position. Can't read inside of buttons. Put them near to buttons for more good and understandable. βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove roofs. Make cloud move animation endless slide slowly. create pattern horizontally for sidewalk. Sidewalk need to go down 10 pixels. create pattern horizontally for garden grass delete 4 and choose one of them first and make pattern horizontally fill the screen horizontally with same like a sidewalk. Put two fence for each house begining and end put a gap between of them like a enterance. Customers walking on asphalt they must walking on sidewalk check this and fix vertically positions for customers. Change "Lemonade Price ..." with just price like a $.. βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Delete top of stand. Make a little menu table near to stand and put this "Lemonade price" on it. Change font like bubble and fun font. Add sidewalk and asphalt and some houses at back like a side scroll games. Some gardens and fences. Sky and clouds.
Code edit (1 edits merged)
Please save this source code
User prompt
Lemonade Stand Tycoon
Initial prompt
Make me a lemonade tycoon game. Fixed screen, standart tycoon or idle game mechanics. Easy play. One lemonade stand on center. Currency and other things on hud. Some mobile style tycoon menus like some upgrade things or other etc.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Standart coin. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
clear
Lemonade glass. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Lemonade stand. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Cloud. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Grassy garden. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Asphalt. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Tiny house. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
rounded fund button, no text. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Wooden table menu. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Sidewalk stones. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
White garden fence. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Mobile game style bottom menu background with borders vector. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
White fill Lemonade truck with tires, with lemonade stand space on behind, door, windows, white color fill. . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Sun. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat