User prompt
make a main menu
User prompt
Please fix the bug: 'TypeError: coins.push is not a function' in or related to this line: 'coins.push(coin);' Line Number: 396
User prompt
make cions scader in race track
User prompt
make the player visible when th game starts
User prompt
make shop menu ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Nitro Rush: Power-Up Racing
Initial prompt
make a racing game with powerups
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { coins: 0, upgrades: { speed: 0, shield: 0, magnet: 0 } }); /**** * Classes ****/ var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); carGraphics.visible = true; self.visible = true; self.hasShield = false; self.shieldGraphics = null; self.activateShield = function () { self.hasShield = true; if (!self.shieldGraphics) { self.shieldGraphics = self.attachAsset('shield', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3, alpha: 0.5 }); } self.shieldGraphics.visible = true; }; self.removeShield = function () { self.hasShield = false; if (self.shieldGraphics) { self.shieldGraphics.visible = false; } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.collected = false; self.value = 5; // Base coin value self.update = function () { self.y += self.speed; self.rotation += 0.15; // Add floating animation self.x += Math.sin(LK.ticks * 0.1 + self.y * 0.01) * 0.5; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.y += self.speed; }; return self; }); var PowerUp = Container.expand(function (type) { var self = Container.call(this); self.type = type || 'speed'; var assetId = 'speedBoost'; if (self.type === 'shield') assetId = 'shield'; if (self.type === 'magnet') assetId = 'magnet'; var powerUpGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.collected = false; self.update = function () { self.y += self.speed; self.rotation += 0.1; }; return self; }); var RoadSegment = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.update = function () { self.y += self.speed; }; return self; }); var Shop = Container.expand(function () { var self = Container.call(this); self.visible = false; self.items = [{ name: 'Speed Boost+', type: 'speed', cost: 100, description: 'Longer speed boost duration' }, { name: 'Shield+', type: 'shield', cost: 150, description: 'Shield lasts longer' }, { name: 'Magnet+', type: 'magnet', cost: 200, description: 'Stronger magnet attraction' }]; // Shop background var background = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 9, alpha: 0.9 }); background.x = 0; background.y = 0; // Title self.titleText = new Text2('SHOP', { size: 120, fill: 0xFFFFFF }); self.titleText.anchor.set(0.5, 0.5); self.titleText.x = 0; self.titleText.y = -1000; self.addChild(self.titleText); // Coins display self.coinsText = new Text2('Coins: ' + storage.coins, { size: 80, fill: 0xf1c40f }); self.coinsText.anchor.set(0.5, 0.5); self.coinsText.x = 0; self.coinsText.y = -800; self.addChild(self.coinsText); // Create shop items self.itemContainers = []; for (var i = 0; i < self.items.length; i++) { var item = self.items[i]; var itemContainer = new Container(); itemContainer.x = 0; itemContainer.y = -400 + i * 300; // Item background var itemBg = LK.getAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: 8, scaleY: 2, color: storage.upgrades[item.type] > 0 ? 0x27ae60 : 0x34495e }); itemContainer.addChild(itemBg); // Item name var nameText = new Text2(item.name, { size: 60, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.x = 0; nameText.y = -40; itemContainer.addChild(nameText); // Item cost var costText = new Text2('Cost: ' + item.cost + ' coins', { size: 40, fill: 0xf1c40f }); costText.anchor.set(0.5, 0.5); costText.x = 0; costText.y = 10; itemContainer.addChild(costText); // Upgrade level var levelText = new Text2('Level: ' + storage.upgrades[item.type], { size: 35, fill: 0xecf0f1 }); levelText.anchor.set(0.5, 0.5); levelText.x = 0; levelText.y = 50; itemContainer.addChild(levelText); itemContainer.itemIndex = i; itemContainer.down = function (x, y, obj) { shopInstance.buyItem(this.itemIndex); }; self.addChild(itemContainer); self.itemContainers.push(itemContainer); } // Close button self.closeButton = new Container(); self.closeButton.x = 0; self.closeButton.y = 1000; var closeBg = LK.getAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 1.5, color: 0xe74c3c }); self.closeButton.addChild(closeBg); var closeText = new Text2('CLOSE', { size: 60, fill: 0xFFFFFF }); closeText.anchor.set(0.5, 0.5); closeText.x = 0; closeText.y = 0; self.closeButton.addChild(closeText); self.closeButton.down = function () { shopInstance.hide(); }; self.addChild(self.closeButton); self.show = function () { self.visible = true; self.updateDisplay(); }; self.hide = function () { self.visible = false; }; self.updateDisplay = function () { self.coinsText.setText('Coins: ' + storage.coins); for (var i = 0; i < self.itemContainers.length; i++) { var container = self.itemContainers[i]; var item = self.items[i]; var levelText = container.children[3]; levelText.setText('Level: ' + storage.upgrades[item.type]); // Update background color based on upgrade level var bg = container.children[0]; bg.tint = storage.upgrades[item.type] > 0 ? 0x27ae60 : 0x34495e; } }; self.buyItem = function (index) { var item = self.items[index]; var currentLevel = storage.upgrades[item.type]; var cost = item.cost + currentLevel * 50; if (storage.coins >= cost && currentLevel < 5) { storage.coins -= cost; storage.upgrades[item.type] += 1; self.updateDisplay(); LK.getSound('powerup').play(); } }; return self; }); var ShopButton = Container.expand(function () { var self = Container.call(this); var buttonBg = self.attachAsset('speedBoost', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); var buttonText = new Text2('SHOP', { size: 30, fill: 0x2c3e50 }); buttonText.anchor.set(0.5, 0.5); buttonText.x = 0; buttonText.y = 0; self.addChild(buttonText); self.down = function () { shopInstance.show(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x27ae60 }); /**** * Game Code ****/ var player; var obstacles = []; var powerUps = []; var coins = []; var roadSegments = []; var gameSpeed = 8; var baseSpeed = 8; var speedBoostTimer = 0; var magnetTimer = 0; var distance = 0; var isDragging = false; var dragStartX = 0; var shopInstance; var shopButton; // Create player car player = game.addChild(new Car()); player.x = 2048 / 2; player.y = 2732 - 200; player.visible = true; // Create initial road segments for (var i = 0; i < 12; i++) { var roadSegment = game.addChild(new RoadSegment()); roadSegment.x = 2048 / 2; roadSegment.y = i * 300 - 600; roadSegments.push(roadSegment); } // Create shop shopInstance = game.addChild(new Shop()); shopInstance.x = 2048 / 2; shopInstance.y = 2732 / 2; // Create shop button shopButton = new ShopButton(); shopButton.x = -70; shopButton.y = 120; LK.gui.topRight.addChild(shopButton); // UI Elements var distanceText = new Text2('Distance: 0', { size: 60, fill: 0xFFFFFF }); distanceText.anchor.set(0, 0); distanceText.x = 150; distanceText.y = 50; LK.gui.topLeft.addChild(distanceText); var speedText = new Text2('Speed: Normal', { size: 40, fill: 0xFFFFFF }); speedText.anchor.set(1, 0); speedText.x = -20; speedText.y = 50; LK.gui.topRight.addChild(speedText); var coinsText = new Text2('Coins: ' + storage.coins, { size: 50, fill: 0xf1c40f }); coinsText.anchor.set(1, 0); coinsText.x = -20; coinsText.y = 90; LK.gui.topRight.addChild(coinsText); function spawnObstacle() { var obstacle = new Obstacle(); var lanes = [400, 700, 1000, 1300, 1648]; obstacle.x = lanes[Math.floor(Math.random() * lanes.length)]; obstacle.y = -100; obstacle.speed = gameSpeed; obstacles.push(obstacle); game.addChild(obstacle); } function spawnPowerUp() { var types = ['speed', 'shield', 'magnet']; var type = types[Math.floor(Math.random() * types.length)]; var powerUp = new PowerUp(type); var lanes = [400, 700, 1000, 1300, 1648]; powerUp.x = lanes[Math.floor(Math.random() * lanes.length)]; powerUp.y = -100; powerUp.speed = gameSpeed; powerUps.push(powerUp); game.addChild(powerUp); } function spawnCoin() { var coin = new Coin(); var lanes = [400, 700, 1000, 1300, 1648]; coin.x = lanes[Math.floor(Math.random() * lanes.length)]; coin.y = -100; coin.speed = gameSpeed; coins.push(coin); game.addChild(coin); } function handleMove(x, y, obj) { if (isDragging) { var deltaX = x - dragStartX; var newX = player.x + deltaX * 3; // Keep player within screen bounds if (newX >= 300 && newX <= 1748) { player.x = newX; } dragStartX = x; } } game.move = handleMove; game.down = function (x, y, obj) { isDragging = true; dragStartX = x; }; game.up = function (x, y, obj) { isDragging = false; }; function activatePowerUp(type) { LK.getSound('powerup').play(); if (type === 'speed') { var speedLevel = storage.upgrades.speed; speedBoostTimer = 180 + speedLevel * 60; // Base 3 seconds + upgrade bonus gameSpeed = baseSpeed * (1.8 + speedLevel * 0.2); } else if (type === 'shield') { player.activateShield(); } else if (type === 'magnet') { var magnetLevel = storage.upgrades.magnet; magnetTimer = 300 + magnetLevel * 120; // Base 5 seconds + upgrade bonus } } function checkCollisions() { // Check obstacle collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; if (player.intersects(obstacle)) { if (player.hasShield) { player.removeShield(); obstacle.destroy(); obstacles.splice(i, 1); LK.effects.flashObject(player, 0xffffff, 500); } else { LK.getSound('crash').play(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } } // Check power-up collisions for (var j = powerUps.length - 1; j >= 0; j--) { var powerUp = powerUps[j]; if (!powerUp.collected && player.intersects(powerUp)) { powerUp.collected = true; activatePowerUp(powerUp.type); powerUp.destroy(); powerUps.splice(j, 1); LK.setScore(LK.getScore() + 10); } } // Check coin collisions for (var l = coins.length - 1; l >= 0; l--) { var coin = coins[l]; if (!coin.collected && player.intersects(coin)) { coin.collected = true; storage.coins += coin.value; coinsText.setText('Coins: ' + storage.coins); LK.getSound('powerup').play(); LK.effects.flashObject(coin, 0xffffff, 200); coin.destroy(); coins.splice(l, 1); } } // Magnet effect if (magnetTimer > 0) { for (var k = 0; k < powerUps.length; k++) { var magnetPowerUp = powerUps[k]; var dx = player.x - magnetPowerUp.x; var dy = player.y - magnetPowerUp.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 200 && !magnetPowerUp.collected) { magnetPowerUp.x += dx * 0.1; magnetPowerUp.y += dy * 0.1; } } } } game.update = function () { // Update timers if (speedBoostTimer > 0) { speedBoostTimer--; if (speedBoostTimer === 0) { gameSpeed = baseSpeed; } } if (magnetTimer > 0) { magnetTimer--; } // Update speed based on distance distance += gameSpeed * 0.1; baseSpeed = Math.min(12, 8 + distance * 0.001); if (speedBoostTimer === 0) { gameSpeed = baseSpeed; } // Update all game objects speeds for (var i = 0; i < obstacles.length; i++) { obstacles[i].speed = gameSpeed; } for (var j = 0; j < powerUps.length; j++) { powerUps[j].speed = gameSpeed; } for (var l = 0; l < coins.length; l++) { coins[l].speed = gameSpeed; } for (var k = 0; k < roadSegments.length; k++) { roadSegments[k].speed = gameSpeed; } // Remove off-screen obstacles for (var a = obstacles.length - 1; a >= 0; a--) { var obstacle = obstacles[a]; if (obstacle.y > 2732 + 100) { obstacle.destroy(); obstacles.splice(a, 1); } } // Remove off-screen power-ups for (var b = powerUps.length - 1; b >= 0; b--) { var powerUp = powerUps[b]; if (powerUp.y > 2732 + 100) { powerUp.destroy(); powerUps.splice(b, 1); } } // Remove off-screen coins for (var d = coins.length - 1; d >= 0; d--) { var coin = coins[d]; if (coin.y > 2732 + 100) { coin.destroy(); coins.splice(d, 1); } } // Cycle road segments for (var c = roadSegments.length - 1; c >= 0; c--) { var road = roadSegments[c]; if (road.y > 2732 + 150) { road.y = roadSegments[0].y - 300; roadSegments.push(roadSegments.splice(c, 1)[0]); } } // Spawn obstacles if (LK.ticks % Math.max(30, 90 - Math.floor(distance * 0.01)) === 0) { spawnObstacle(); } // Spawn power-ups if (LK.ticks % 240 === 0) { spawnPowerUp(); } // Spawn coins more frequently than power-ups if (LK.ticks % 120 === 0) { spawnCoin(); } // Check collisions checkCollisions(); // Update UI distanceText.setText('Distance: ' + Math.floor(distance)); var speedStatus = 'Normal'; if (speedBoostTimer > 0) speedStatus = 'BOOST!'; if (magnetTimer > 0) speedStatus += ' +MAGNET'; speedText.setText('Speed: ' + speedStatus); LK.setScore(Math.floor(distance)); // Earn coins based on distance if (LK.ticks % 60 === 0) { // Every second storage.coins += Math.floor(distance * 0.01) + 1; coinsText.setText('Coins: ' + storage.coins); } };
===================================================================
--- original.js
+++ change.js
@@ -302,9 +302,8 @@
var isDragging = false;
var dragStartX = 0;
var shopInstance;
var shopButton;
-var coins = storage.coins;
// Create player car
player = game.addChild(new Car());
player.x = 2048 / 2;
player.y = 2732 - 200;
formela 1 car pointing up. In-Game asset. 2d. High contrast. No shadows
coin. In-Game asset. 2d. High contrast. No shadows
magnett. In-Game asset. 2d. High contrast. No shadows
fence gate. In-Game asset. 2d. High contrast. No shadows
force feild. In-Game asset. 2d. High contrast. No shadows
dobble arrow pionting up. In-Game asset. 2d. High contrast. No shadows