User prompt
make a main menu
User prompt
Please fix the bug: 'TypeError: coins.push is not a function' in or related to this line: 'coins.push(coin);' Line Number: 396
User prompt
make cions scader in race track
User prompt
make the player visible when th game starts
User prompt
make shop menu ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Nitro Rush: Power-Up Racing
Initial prompt
make a racing game with powerups
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
coins: 0,
upgrades: {
speed: 0,
shield: 0,
magnet: 0
}
});
/****
* Classes
****/
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.hasShield = false;
self.shieldGraphics = null;
self.activateShield = function () {
self.hasShield = true;
if (!self.shieldGraphics) {
self.shieldGraphics = self.attachAsset('shield', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3,
alpha: 0.5
});
}
self.shieldGraphics.visible = true;
};
self.removeShield = function () {
self.hasShield = false;
if (self.shieldGraphics) {
self.shieldGraphics.visible = false;
}
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.update = function () {
self.y += self.speed;
};
return self;
});
var PowerUp = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'speed';
var assetId = 'speedBoost';
if (self.type === 'shield') assetId = 'shield';
if (self.type === 'magnet') assetId = 'magnet';
var powerUpGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.collected = false;
self.update = function () {
self.y += self.speed;
self.rotation += 0.1;
};
return self;
});
var RoadSegment = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.update = function () {
self.y += self.speed;
};
return self;
});
var Shop = Container.expand(function () {
var self = Container.call(this);
self.visible = false;
self.items = [{
name: 'Speed Boost+',
type: 'speed',
cost: 100,
description: 'Longer speed boost duration'
}, {
name: 'Shield+',
type: 'shield',
cost: 150,
description: 'Shield lasts longer'
}, {
name: 'Magnet+',
type: 'magnet',
cost: 200,
description: 'Stronger magnet attraction'
}];
// Shop background
var background = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1,
scaleY: 9,
alpha: 0.9
});
background.x = 0;
background.y = 0;
// Title
self.titleText = new Text2('SHOP', {
size: 120,
fill: 0xFFFFFF
});
self.titleText.anchor.set(0.5, 0.5);
self.titleText.x = 0;
self.titleText.y = -1000;
self.addChild(self.titleText);
// Coins display
self.coinsText = new Text2('Coins: ' + storage.coins, {
size: 80,
fill: 0xf1c40f
});
self.coinsText.anchor.set(0.5, 0.5);
self.coinsText.x = 0;
self.coinsText.y = -800;
self.addChild(self.coinsText);
// Create shop items
self.itemContainers = [];
for (var i = 0; i < self.items.length; i++) {
var item = self.items[i];
var itemContainer = new Container();
itemContainer.x = 0;
itemContainer.y = -400 + i * 300;
// Item background
var itemBg = LK.getAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 8,
scaleY: 2,
color: storage.upgrades[item.type] > 0 ? 0x27ae60 : 0x34495e
});
itemContainer.addChild(itemBg);
// Item name
var nameText = new Text2(item.name, {
size: 60,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 0;
nameText.y = -40;
itemContainer.addChild(nameText);
// Item cost
var costText = new Text2('Cost: ' + item.cost + ' coins', {
size: 40,
fill: 0xf1c40f
});
costText.anchor.set(0.5, 0.5);
costText.x = 0;
costText.y = 10;
itemContainer.addChild(costText);
// Upgrade level
var levelText = new Text2('Level: ' + storage.upgrades[item.type], {
size: 35,
fill: 0xecf0f1
});
levelText.anchor.set(0.5, 0.5);
levelText.x = 0;
levelText.y = 50;
itemContainer.addChild(levelText);
itemContainer.itemIndex = i;
itemContainer.down = function (x, y, obj) {
shopInstance.buyItem(this.itemIndex);
};
self.addChild(itemContainer);
self.itemContainers.push(itemContainer);
}
// Close button
self.closeButton = new Container();
self.closeButton.x = 0;
self.closeButton.y = 1000;
var closeBg = LK.getAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 1.5,
color: 0xe74c3c
});
self.closeButton.addChild(closeBg);
var closeText = new Text2('CLOSE', {
size: 60,
fill: 0xFFFFFF
});
closeText.anchor.set(0.5, 0.5);
closeText.x = 0;
closeText.y = 0;
self.closeButton.addChild(closeText);
self.closeButton.down = function () {
shopInstance.hide();
};
self.addChild(self.closeButton);
self.show = function () {
self.visible = true;
self.updateDisplay();
};
self.hide = function () {
self.visible = false;
};
self.updateDisplay = function () {
self.coinsText.setText('Coins: ' + storage.coins);
for (var i = 0; i < self.itemContainers.length; i++) {
var container = self.itemContainers[i];
var item = self.items[i];
var levelText = container.children[3];
levelText.setText('Level: ' + storage.upgrades[item.type]);
// Update background color based on upgrade level
var bg = container.children[0];
bg.tint = storage.upgrades[item.type] > 0 ? 0x27ae60 : 0x34495e;
}
};
self.buyItem = function (index) {
var item = self.items[index];
var currentLevel = storage.upgrades[item.type];
var cost = item.cost + currentLevel * 50;
if (storage.coins >= cost && currentLevel < 5) {
storage.coins -= cost;
storage.upgrades[item.type] += 1;
self.updateDisplay();
LK.getSound('powerup').play();
}
};
return self;
});
var ShopButton = Container.expand(function () {
var self = Container.call(this);
var buttonBg = self.attachAsset('speedBoost', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
var buttonText = new Text2('SHOP', {
size: 30,
fill: 0x2c3e50
});
buttonText.anchor.set(0.5, 0.5);
buttonText.x = 0;
buttonText.y = 0;
self.addChild(buttonText);
self.down = function () {
shopInstance.show();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x27ae60
});
/****
* Game Code
****/
var player;
var obstacles = [];
var powerUps = [];
var roadSegments = [];
var gameSpeed = 8;
var baseSpeed = 8;
var speedBoostTimer = 0;
var magnetTimer = 0;
var distance = 0;
var isDragging = false;
var dragStartX = 0;
var shopInstance;
var shopButton;
var coins = storage.coins;
// Create player car
player = game.addChild(new Car());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Create initial road segments
for (var i = 0; i < 12; i++) {
var roadSegment = game.addChild(new RoadSegment());
roadSegment.x = 2048 / 2;
roadSegment.y = i * 300 - 600;
roadSegments.push(roadSegment);
}
// Create shop
shopInstance = game.addChild(new Shop());
shopInstance.x = 2048 / 2;
shopInstance.y = 2732 / 2;
// Create shop button
shopButton = new ShopButton();
shopButton.x = -70;
shopButton.y = 120;
LK.gui.topRight.addChild(shopButton);
// UI Elements
var distanceText = new Text2('Distance: 0', {
size: 60,
fill: 0xFFFFFF
});
distanceText.anchor.set(0, 0);
distanceText.x = 150;
distanceText.y = 50;
LK.gui.topLeft.addChild(distanceText);
var speedText = new Text2('Speed: Normal', {
size: 40,
fill: 0xFFFFFF
});
speedText.anchor.set(1, 0);
speedText.x = -20;
speedText.y = 50;
LK.gui.topRight.addChild(speedText);
var coinsText = new Text2('Coins: ' + storage.coins, {
size: 50,
fill: 0xf1c40f
});
coinsText.anchor.set(1, 0);
coinsText.x = -20;
coinsText.y = 90;
LK.gui.topRight.addChild(coinsText);
function spawnObstacle() {
var obstacle = new Obstacle();
var lanes = [400, 700, 1000, 1300, 1648];
obstacle.x = lanes[Math.floor(Math.random() * lanes.length)];
obstacle.y = -100;
obstacle.speed = gameSpeed;
obstacles.push(obstacle);
game.addChild(obstacle);
}
function spawnPowerUp() {
var types = ['speed', 'shield', 'magnet'];
var type = types[Math.floor(Math.random() * types.length)];
var powerUp = new PowerUp(type);
var lanes = [400, 700, 1000, 1300, 1648];
powerUp.x = lanes[Math.floor(Math.random() * lanes.length)];
powerUp.y = -100;
powerUp.speed = gameSpeed;
powerUps.push(powerUp);
game.addChild(powerUp);
}
function handleMove(x, y, obj) {
if (isDragging) {
var deltaX = x - dragStartX;
var newX = player.x + deltaX * 3;
// Keep player within screen bounds
if (newX >= 300 && newX <= 1748) {
player.x = newX;
}
dragStartX = x;
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
isDragging = true;
dragStartX = x;
};
game.up = function (x, y, obj) {
isDragging = false;
};
function activatePowerUp(type) {
LK.getSound('powerup').play();
if (type === 'speed') {
var speedLevel = storage.upgrades.speed;
speedBoostTimer = 180 + speedLevel * 60; // Base 3 seconds + upgrade bonus
gameSpeed = baseSpeed * (1.8 + speedLevel * 0.2);
} else if (type === 'shield') {
player.activateShield();
} else if (type === 'magnet') {
var magnetLevel = storage.upgrades.magnet;
magnetTimer = 300 + magnetLevel * 120; // Base 5 seconds + upgrade bonus
}
}
function checkCollisions() {
// Check obstacle collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
if (player.intersects(obstacle)) {
if (player.hasShield) {
player.removeShield();
obstacle.destroy();
obstacles.splice(i, 1);
LK.effects.flashObject(player, 0xffffff, 500);
} else {
LK.getSound('crash').play();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
}
}
// Check power-up collisions
for (var j = powerUps.length - 1; j >= 0; j--) {
var powerUp = powerUps[j];
if (!powerUp.collected && player.intersects(powerUp)) {
powerUp.collected = true;
activatePowerUp(powerUp.type);
powerUp.destroy();
powerUps.splice(j, 1);
LK.setScore(LK.getScore() + 10);
}
}
// Magnet effect
if (magnetTimer > 0) {
for (var k = 0; k < powerUps.length; k++) {
var magnetPowerUp = powerUps[k];
var dx = player.x - magnetPowerUp.x;
var dy = player.y - magnetPowerUp.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 200 && !magnetPowerUp.collected) {
magnetPowerUp.x += dx * 0.1;
magnetPowerUp.y += dy * 0.1;
}
}
}
}
game.update = function () {
// Update timers
if (speedBoostTimer > 0) {
speedBoostTimer--;
if (speedBoostTimer === 0) {
gameSpeed = baseSpeed;
}
}
if (magnetTimer > 0) {
magnetTimer--;
}
// Update speed based on distance
distance += gameSpeed * 0.1;
baseSpeed = Math.min(12, 8 + distance * 0.001);
if (speedBoostTimer === 0) {
gameSpeed = baseSpeed;
}
// Update all game objects speeds
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].speed = gameSpeed;
}
for (var j = 0; j < powerUps.length; j++) {
powerUps[j].speed = gameSpeed;
}
for (var k = 0; k < roadSegments.length; k++) {
roadSegments[k].speed = gameSpeed;
}
// Remove off-screen obstacles
for (var a = obstacles.length - 1; a >= 0; a--) {
var obstacle = obstacles[a];
if (obstacle.y > 2732 + 100) {
obstacle.destroy();
obstacles.splice(a, 1);
}
}
// Remove off-screen power-ups
for (var b = powerUps.length - 1; b >= 0; b--) {
var powerUp = powerUps[b];
if (powerUp.y > 2732 + 100) {
powerUp.destroy();
powerUps.splice(b, 1);
}
}
// Cycle road segments
for (var c = roadSegments.length - 1; c >= 0; c--) {
var road = roadSegments[c];
if (road.y > 2732 + 150) {
road.y = roadSegments[0].y - 300;
roadSegments.push(roadSegments.splice(c, 1)[0]);
}
}
// Spawn obstacles
if (LK.ticks % Math.max(30, 90 - Math.floor(distance * 0.01)) === 0) {
spawnObstacle();
}
// Spawn power-ups
if (LK.ticks % 240 === 0) {
spawnPowerUp();
}
// Check collisions
checkCollisions();
// Update UI
distanceText.setText('Distance: ' + Math.floor(distance));
var speedStatus = 'Normal';
if (speedBoostTimer > 0) speedStatus = 'BOOST!';
if (magnetTimer > 0) speedStatus += ' +MAGNET';
speedText.setText('Speed: ' + speedStatus);
LK.setScore(Math.floor(distance));
// Earn coins based on distance
if (LK.ticks % 60 === 0) {
// Every second
storage.coins += Math.floor(distance * 0.01) + 1;
coinsText.setText('Coins: ' + storage.coins);
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,16 @@
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ coins: 0,
+ upgrades: {
+ speed: 0,
+ shield: 0,
+ magnet: 0
+ }
+});
/****
* Classes
****/
@@ -76,8 +84,182 @@
self.y += self.speed;
};
return self;
});
+var Shop = Container.expand(function () {
+ var self = Container.call(this);
+ self.visible = false;
+ self.items = [{
+ name: 'Speed Boost+',
+ type: 'speed',
+ cost: 100,
+ description: 'Longer speed boost duration'
+ }, {
+ name: 'Shield+',
+ type: 'shield',
+ cost: 150,
+ description: 'Shield lasts longer'
+ }, {
+ name: 'Magnet+',
+ type: 'magnet',
+ cost: 200,
+ description: 'Stronger magnet attraction'
+ }];
+ // Shop background
+ var background = self.attachAsset('road', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1,
+ scaleY: 9,
+ alpha: 0.9
+ });
+ background.x = 0;
+ background.y = 0;
+ // Title
+ self.titleText = new Text2('SHOP', {
+ size: 120,
+ fill: 0xFFFFFF
+ });
+ self.titleText.anchor.set(0.5, 0.5);
+ self.titleText.x = 0;
+ self.titleText.y = -1000;
+ self.addChild(self.titleText);
+ // Coins display
+ self.coinsText = new Text2('Coins: ' + storage.coins, {
+ size: 80,
+ fill: 0xf1c40f
+ });
+ self.coinsText.anchor.set(0.5, 0.5);
+ self.coinsText.x = 0;
+ self.coinsText.y = -800;
+ self.addChild(self.coinsText);
+ // Create shop items
+ self.itemContainers = [];
+ for (var i = 0; i < self.items.length; i++) {
+ var item = self.items[i];
+ var itemContainer = new Container();
+ itemContainer.x = 0;
+ itemContainer.y = -400 + i * 300;
+ // Item background
+ var itemBg = LK.getAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 8,
+ scaleY: 2,
+ color: storage.upgrades[item.type] > 0 ? 0x27ae60 : 0x34495e
+ });
+ itemContainer.addChild(itemBg);
+ // Item name
+ var nameText = new Text2(item.name, {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ nameText.anchor.set(0.5, 0.5);
+ nameText.x = 0;
+ nameText.y = -40;
+ itemContainer.addChild(nameText);
+ // Item cost
+ var costText = new Text2('Cost: ' + item.cost + ' coins', {
+ size: 40,
+ fill: 0xf1c40f
+ });
+ costText.anchor.set(0.5, 0.5);
+ costText.x = 0;
+ costText.y = 10;
+ itemContainer.addChild(costText);
+ // Upgrade level
+ var levelText = new Text2('Level: ' + storage.upgrades[item.type], {
+ size: 35,
+ fill: 0xecf0f1
+ });
+ levelText.anchor.set(0.5, 0.5);
+ levelText.x = 0;
+ levelText.y = 50;
+ itemContainer.addChild(levelText);
+ itemContainer.itemIndex = i;
+ itemContainer.down = function (x, y, obj) {
+ shopInstance.buyItem(this.itemIndex);
+ };
+ self.addChild(itemContainer);
+ self.itemContainers.push(itemContainer);
+ }
+ // Close button
+ self.closeButton = new Container();
+ self.closeButton.x = 0;
+ self.closeButton.y = 1000;
+ var closeBg = LK.getAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 4,
+ scaleY: 1.5,
+ color: 0xe74c3c
+ });
+ self.closeButton.addChild(closeBg);
+ var closeText = new Text2('CLOSE', {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ closeText.anchor.set(0.5, 0.5);
+ closeText.x = 0;
+ closeText.y = 0;
+ self.closeButton.addChild(closeText);
+ self.closeButton.down = function () {
+ shopInstance.hide();
+ };
+ self.addChild(self.closeButton);
+ self.show = function () {
+ self.visible = true;
+ self.updateDisplay();
+ };
+ self.hide = function () {
+ self.visible = false;
+ };
+ self.updateDisplay = function () {
+ self.coinsText.setText('Coins: ' + storage.coins);
+ for (var i = 0; i < self.itemContainers.length; i++) {
+ var container = self.itemContainers[i];
+ var item = self.items[i];
+ var levelText = container.children[3];
+ levelText.setText('Level: ' + storage.upgrades[item.type]);
+ // Update background color based on upgrade level
+ var bg = container.children[0];
+ bg.tint = storage.upgrades[item.type] > 0 ? 0x27ae60 : 0x34495e;
+ }
+ };
+ self.buyItem = function (index) {
+ var item = self.items[index];
+ var currentLevel = storage.upgrades[item.type];
+ var cost = item.cost + currentLevel * 50;
+ if (storage.coins >= cost && currentLevel < 5) {
+ storage.coins -= cost;
+ storage.upgrades[item.type] += 1;
+ self.updateDisplay();
+ LK.getSound('powerup').play();
+ }
+ };
+ return self;
+});
+var ShopButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonBg = self.attachAsset('speedBoost', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2,
+ scaleY: 2
+ });
+ var buttonText = new Text2('SHOP', {
+ size: 30,
+ fill: 0x2c3e50
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ buttonText.x = 0;
+ buttonText.y = 0;
+ self.addChild(buttonText);
+ self.down = function () {
+ shopInstance.show();
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -98,8 +280,11 @@
var magnetTimer = 0;
var distance = 0;
var isDragging = false;
var dragStartX = 0;
+var shopInstance;
+var shopButton;
+var coins = storage.coins;
// Create player car
player = game.addChild(new Car());
player.x = 2048 / 2;
player.y = 2732 - 200;
@@ -109,8 +294,17 @@
roadSegment.x = 2048 / 2;
roadSegment.y = i * 300 - 600;
roadSegments.push(roadSegment);
}
+// Create shop
+shopInstance = game.addChild(new Shop());
+shopInstance.x = 2048 / 2;
+shopInstance.y = 2732 / 2;
+// Create shop button
+shopButton = new ShopButton();
+shopButton.x = -70;
+shopButton.y = 120;
+LK.gui.topRight.addChild(shopButton);
// UI Elements
var distanceText = new Text2('Distance: 0', {
size: 60,
fill: 0xFFFFFF
@@ -126,8 +320,16 @@
speedText.anchor.set(1, 0);
speedText.x = -20;
speedText.y = 50;
LK.gui.topRight.addChild(speedText);
+var coinsText = new Text2('Coins: ' + storage.coins, {
+ size: 50,
+ fill: 0xf1c40f
+});
+coinsText.anchor.set(1, 0);
+coinsText.x = -20;
+coinsText.y = 90;
+LK.gui.topRight.addChild(coinsText);
function spawnObstacle() {
var obstacle = new Obstacle();
var lanes = [400, 700, 1000, 1300, 1648];
obstacle.x = lanes[Math.floor(Math.random() * lanes.length)];
@@ -168,14 +370,16 @@
};
function activatePowerUp(type) {
LK.getSound('powerup').play();
if (type === 'speed') {
- speedBoostTimer = 180; // 3 seconds at 60fps
- gameSpeed = baseSpeed * 1.8;
+ var speedLevel = storage.upgrades.speed;
+ speedBoostTimer = 180 + speedLevel * 60; // Base 3 seconds + upgrade bonus
+ gameSpeed = baseSpeed * (1.8 + speedLevel * 0.2);
} else if (type === 'shield') {
player.activateShield();
} else if (type === 'magnet') {
- magnetTimer = 300; // 5 seconds at 60fps
+ var magnetLevel = storage.upgrades.magnet;
+ magnetTimer = 300 + magnetLevel * 120; // Base 5 seconds + upgrade bonus
}
}
function checkCollisions() {
// Check obstacle collisions
@@ -287,5 +491,11 @@
if (speedBoostTimer > 0) speedStatus = 'BOOST!';
if (magnetTimer > 0) speedStatus += ' +MAGNET';
speedText.setText('Speed: ' + speedStatus);
LK.setScore(Math.floor(distance));
+ // Earn coins based on distance
+ if (LK.ticks % 60 === 0) {
+ // Every second
+ storage.coins += Math.floor(distance * 0.01) + 1;
+ coinsText.setText('Coins: ' + storage.coins);
+ }
};
\ No newline at end of file
formela 1 car pointing up. In-Game asset. 2d. High contrast. No shadows
coin. In-Game asset. 2d. High contrast. No shadows
magnett. In-Game asset. 2d. High contrast. No shadows
fence gate. In-Game asset. 2d. High contrast. No shadows
force feild. In-Game asset. 2d. High contrast. No shadows
dobble arrow pionting up. In-Game asset. 2d. High contrast. No shadows