User prompt
make the player have 10x as much health
User prompt
add bosses at every 1000 score
User prompt
make when the enimeys retch the other edge it instant killes the player
User prompt
make the player have a health bat
User prompt
make the enimeys shoot slower
User prompt
make healthy bars over etch enimey
User prompt
make the enimeys shoot faster
User prompt
make the enemys shoot at me
Code edit (1 edits merged)
Please save this source code
User prompt
Space Shooter
Initial prompt
sooter
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var EnemyShip = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemyShip', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.movePattern = Math.random() < 0.5 ? 'straight' : 'zigzag'; self.zigzagTimer = 0; self.zigzagDirection = Math.random() < 0.5 ? -1 : 1; self.update = function () { self.y += self.speed; if (self.movePattern === 'zigzag') { self.zigzagTimer += 1; if (self.zigzagTimer % 60 === 0) { self.zigzagDirection *= -1; } self.x += self.zigzagDirection * 2; } // Keep enemy within screen bounds if (self.x < 50) self.x = 50; if (self.x > 1998) self.x = 1998; }; return self; }); var PlayerBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('playerBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -12; self.update = function () { self.y += self.speed; }; return self; }); var PlayerShip = Container.expand(function () { var self = Container.call(this); var shipGraphics = self.attachAsset('playerShip', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000011 }); /**** * Game Code ****/ // Game variables var playerShip; var playerBullets = []; var enemyShips = []; var difficultyLevel = 1; var enemySpawnRate = 120; // frames between spawns var bulletFireRate = 15; // frames between shots var dragNode = null; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize player ship playerShip = game.addChild(new PlayerShip()); playerShip.x = 1024; // Center horizontally playerShip.y = 2400; // Near bottom of screen // Update score display function updateScore() { scoreTxt.setText('Score: ' + LK.getScore()); } // Handle movement function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; // Keep player within screen bounds if (dragNode.x < 40) dragNode.x = 40; if (dragNode.x > 2008) dragNode.x = 2008; if (dragNode.y < 200) dragNode.y = 200; if (dragNode.y > 2600) dragNode.y = 2600; } } // Event handlers game.move = handleMove; game.down = function (x, y, obj) { dragNode = playerShip; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; // Main game update loop game.update = function () { // Fire player bullets if (LK.ticks % bulletFireRate === 0) { var newBullet = new PlayerBullet(); newBullet.x = playerShip.x; newBullet.y = playerShip.y - 60; newBullet.lastY = newBullet.y; playerBullets.push(newBullet); game.addChild(newBullet); LK.getSound('shoot').play(); } // Spawn enemies if (LK.ticks % enemySpawnRate === 0) { var newEnemy = new EnemyShip(); newEnemy.x = Math.random() * 1800 + 124; // Random x position within bounds newEnemy.y = -50; newEnemy.lastY = newEnemy.y; newEnemy.lastIntersecting = false; enemyShips.push(newEnemy); game.addChild(newEnemy); } // Update and check player bullets for (var i = playerBullets.length - 1; i >= 0; i--) { var bullet = playerBullets[i]; // Remove bullets that go off screen if (bullet.lastY >= -25 && bullet.y < -25) { bullet.destroy(); playerBullets.splice(i, 1); continue; } // Check bullet-enemy collisions var bulletHit = false; for (var j = enemyShips.length - 1; j >= 0; j--) { var enemy = enemyShips[j]; if (bullet.intersects(enemy)) { // Destroy both bullet and enemy LK.setScore(LK.getScore() + 10); updateScore(); LK.getSound('enemyDestroy').play(); // Flash effect on enemy LK.effects.flashObject(enemy, 0xffffff, 200); bullet.destroy(); playerBullets.splice(i, 1); enemy.destroy(); enemyShips.splice(j, 1); bulletHit = true; break; } } if (!bulletHit) { bullet.lastY = bullet.y; } } // Update and check enemies for (var k = enemyShips.length - 1; k >= 0; k--) { var enemy = enemyShips[k]; // Remove enemies that go off screen if (enemy.lastY <= 2780 && enemy.y > 2780) { enemy.destroy(); enemyShips.splice(k, 1); continue; } // Check player-enemy collision var currentIntersecting = enemy.intersects(playerShip); if (!enemy.lastIntersecting && currentIntersecting) { // Game over LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } enemy.lastY = enemy.y; enemy.lastIntersecting = currentIntersecting; } // Increase difficulty over time if (LK.ticks % 1800 === 0) { // Every 30 seconds difficultyLevel++; if (enemySpawnRate > 30) { enemySpawnRate -= 10; } if (bulletFireRate > 8 && difficultyLevel % 3 === 0) { bulletFireRate -= 1; } } }; // Start background music LK.playMusic('gameMusic');
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,196 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var EnemyShip = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemyShip', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.movePattern = Math.random() < 0.5 ? 'straight' : 'zigzag';
+ self.zigzagTimer = 0;
+ self.zigzagDirection = Math.random() < 0.5 ? -1 : 1;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.movePattern === 'zigzag') {
+ self.zigzagTimer += 1;
+ if (self.zigzagTimer % 60 === 0) {
+ self.zigzagDirection *= -1;
+ }
+ self.x += self.zigzagDirection * 2;
+ }
+ // Keep enemy within screen bounds
+ if (self.x < 50) self.x = 50;
+ if (self.x > 1998) self.x = 1998;
+ };
+ return self;
+});
+var PlayerBullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('playerBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -12;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var PlayerShip = Container.expand(function () {
+ var self = Container.call(this);
+ var shipGraphics = self.attachAsset('playerShip', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x000011
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var playerShip;
+var playerBullets = [];
+var enemyShips = [];
+var difficultyLevel = 1;
+var enemySpawnRate = 120; // frames between spawns
+var bulletFireRate = 15; // frames between shots
+var dragNode = null;
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Initialize player ship
+playerShip = game.addChild(new PlayerShip());
+playerShip.x = 1024; // Center horizontally
+playerShip.y = 2400; // Near bottom of screen
+// Update score display
+function updateScore() {
+ scoreTxt.setText('Score: ' + LK.getScore());
+}
+// Handle movement
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ // Keep player within screen bounds
+ if (dragNode.x < 40) dragNode.x = 40;
+ if (dragNode.x > 2008) dragNode.x = 2008;
+ if (dragNode.y < 200) dragNode.y = 200;
+ if (dragNode.y > 2600) dragNode.y = 2600;
+ }
+}
+// Event handlers
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ dragNode = playerShip;
+ handleMove(x, y, obj);
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+// Main game update loop
+game.update = function () {
+ // Fire player bullets
+ if (LK.ticks % bulletFireRate === 0) {
+ var newBullet = new PlayerBullet();
+ newBullet.x = playerShip.x;
+ newBullet.y = playerShip.y - 60;
+ newBullet.lastY = newBullet.y;
+ playerBullets.push(newBullet);
+ game.addChild(newBullet);
+ LK.getSound('shoot').play();
+ }
+ // Spawn enemies
+ if (LK.ticks % enemySpawnRate === 0) {
+ var newEnemy = new EnemyShip();
+ newEnemy.x = Math.random() * 1800 + 124; // Random x position within bounds
+ newEnemy.y = -50;
+ newEnemy.lastY = newEnemy.y;
+ newEnemy.lastIntersecting = false;
+ enemyShips.push(newEnemy);
+ game.addChild(newEnemy);
+ }
+ // Update and check player bullets
+ for (var i = playerBullets.length - 1; i >= 0; i--) {
+ var bullet = playerBullets[i];
+ // Remove bullets that go off screen
+ if (bullet.lastY >= -25 && bullet.y < -25) {
+ bullet.destroy();
+ playerBullets.splice(i, 1);
+ continue;
+ }
+ // Check bullet-enemy collisions
+ var bulletHit = false;
+ for (var j = enemyShips.length - 1; j >= 0; j--) {
+ var enemy = enemyShips[j];
+ if (bullet.intersects(enemy)) {
+ // Destroy both bullet and enemy
+ LK.setScore(LK.getScore() + 10);
+ updateScore();
+ LK.getSound('enemyDestroy').play();
+ // Flash effect on enemy
+ LK.effects.flashObject(enemy, 0xffffff, 200);
+ bullet.destroy();
+ playerBullets.splice(i, 1);
+ enemy.destroy();
+ enemyShips.splice(j, 1);
+ bulletHit = true;
+ break;
+ }
+ }
+ if (!bulletHit) {
+ bullet.lastY = bullet.y;
+ }
+ }
+ // Update and check enemies
+ for (var k = enemyShips.length - 1; k >= 0; k--) {
+ var enemy = enemyShips[k];
+ // Remove enemies that go off screen
+ if (enemy.lastY <= 2780 && enemy.y > 2780) {
+ enemy.destroy();
+ enemyShips.splice(k, 1);
+ continue;
+ }
+ // Check player-enemy collision
+ var currentIntersecting = enemy.intersects(playerShip);
+ if (!enemy.lastIntersecting && currentIntersecting) {
+ // Game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ enemy.lastY = enemy.y;
+ enemy.lastIntersecting = currentIntersecting;
+ }
+ // Increase difficulty over time
+ if (LK.ticks % 1800 === 0) {
+ // Every 30 seconds
+ difficultyLevel++;
+ if (enemySpawnRate > 30) {
+ enemySpawnRate -= 10;
+ }
+ if (bulletFireRate > 8 && difficultyLevel % 3 === 0) {
+ bulletFireRate -= 1;
+ }
+ }
+};
+// Start background music
+LK.playMusic('gameMusic');
\ No newline at end of file
boss enimey space ship. In-Game asset. 2d. High contrast. No shadows
enimy space ship. In-Game asset. 2d. High contrast. No shadows
player space ship. In-Game asset. 2d. High contrast. No shadows
bullet. In-Game asset. 2d. High contrast. No shadows
shot gun. In-Game asset. 2d. High contrast. No shadows
first aid kit. In-Game asset. 2d. High contrast. No shadows