/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.rotationSpeed = 0.1; self.update = function () { self.y += self.speed; coinGraphics.rotation += self.rotationSpeed; }; return self; }); var EnemyCar = Container.expand(function (carType) { var self = Container.call(this); var assetName = carType || 'enemyCar1'; var carGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); self.speed = 6 + Math.random() * 4; self.update = function () { self.y += self.speed; }; return self; }); var PlayerCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.targetX = 0; self.speed = 8; self.update = function () { // Smooth movement towards target position var diff = self.targetX - self.x; if (Math.abs(diff) > 2) { self.x += diff * 0.15; } else { self.x = self.targetX; } }; return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 12; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Highway lanes positions var lanePositions = [512, 768, 1024, 1280, 1536]; var currentLane = 2; // Start in middle lane // Game objects arrays var enemyCars = []; var coins = []; var roadLines = []; // Game variables var gameSpeed = 1; var spawnTimer = 0; var coinSpawnTimer = 0; var roadLineTimer = 0; var survivalTime = 0; // Create player car var playerCar = game.addChild(new PlayerCar()); playerCar.x = lanePositions[currentLane]; playerCar.y = 2400; playerCar.targetX = playerCar.x; // UI Elements var scoreTxt = new Text2('Score: 0', { size: 80, fill: '#ffffff' }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var speedTxt = new Text2('Speed: 1x', { size: 60, fill: '#ffffff' }); speedTxt.anchor.set(1, 0); LK.gui.topRight.addChild(speedTxt); // Touch/drag handling var dragStartX = 0; var isDragging = false; function handleMove(x, y, obj) { if (isDragging) { var deltaX = x - dragStartX; var newLane = Math.round((playerCar.x + deltaX - lanePositions[0]) / (lanePositions[1] - lanePositions[0])); newLane = Math.max(0, Math.min(4, newLane)); playerCar.targetX = lanePositions[newLane]; currentLane = newLane; } } game.move = handleMove; game.down = function (x, y, obj) { isDragging = true; dragStartX = x; }; game.up = function (x, y, obj) { isDragging = false; }; // Spawn enemy car function spawnEnemyCar() { var carTypes = ['enemyCar1', 'enemyCar2', 'enemyCar3']; var carType = carTypes[Math.floor(Math.random() * carTypes.length)]; var enemy = new EnemyCar(carType); var availableLanes = []; for (var i = 0; i < lanePositions.length; i++) { var tooClose = false; for (var j = 0; j < enemyCars.length; j++) { if (Math.abs(enemyCars[j].x - lanePositions[i]) < 50 && enemyCars[j].y < 300) { tooClose = true; break; } } if (!tooClose) { availableLanes.push(i); } } if (availableLanes.length > 0) { var laneIndex = availableLanes[Math.floor(Math.random() * availableLanes.length)]; enemy.x = lanePositions[laneIndex]; enemy.y = -100; enemy.speed *= gameSpeed; enemyCars.push(enemy); game.addChild(enemy); } } // Spawn coin function spawnCoin() { var coin = new Coin(); var laneIndex = Math.floor(Math.random() * lanePositions.length); coin.x = lanePositions[laneIndex]; coin.y = -50; coin.speed *= gameSpeed; coins.push(coin); game.addChild(coin); } // Spawn road line function spawnRoadLine() { for (var i = 0; i < 4; i++) { var roadLine = new RoadLine(); roadLine.x = lanePositions[i] + (lanePositions[i + 1] - lanePositions[i]) / 2; roadLine.y = -40; roadLine.speed *= gameSpeed; roadLines.push(roadLine); game.addChild(roadLine); } } game.update = function () { survivalTime += 1; // Increase game speed gradually gameSpeed = 1 + survivalTime / 3600 * 2; // Increases over 1 minute speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x'); // Update score based on survival time var currentScore = Math.floor(survivalTime / 10); LK.setScore(currentScore); scoreTxt.setText('Score: ' + LK.getScore()); // Spawn timers spawnTimer++; coinSpawnTimer++; roadLineTimer++; // Spawn enemy cars var spawnRate = Math.max(60 - Math.floor(survivalTime / 100), 30); if (spawnTimer >= spawnRate) { spawnEnemyCar(); spawnTimer = 0; } // Spawn coins if (coinSpawnTimer >= 180) { if (Math.random() < 0.7) { spawnCoin(); } coinSpawnTimer = 0; } // Spawn road lines if (roadLineTimer >= 20) { spawnRoadLine(); roadLineTimer = 0; } // Check enemy car collisions and cleanup for (var i = enemyCars.length - 1; i >= 0; i--) { var enemy = enemyCars[i]; // Initialize last position tracking if (enemy.lastY === undefined) enemy.lastY = enemy.y; // Check collision with player if (enemy.intersects(playerCar)) { // Flash screen red and end game LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove if off screen if (enemy.lastY <= 2800 && enemy.y > 2800) { enemy.destroy(); enemyCars.splice(i, 1); } else { enemy.lastY = enemy.y; } } // Check coin collection and cleanup for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (coin.lastY === undefined) coin.lastY = coin.y; if (coin.lastCollected === undefined) coin.lastCollected = false; var currentCollected = coin.intersects(playerCar); if (!coin.lastCollected && currentCollected) { // Coin collected LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('coinCollect').play(); coin.destroy(); coins.splice(i, 1); continue; } // Remove if off screen if (coin.lastY <= 2800 && coin.y > 2800) { coin.destroy(); coins.splice(i, 1); } else { coin.lastY = coin.y; coin.lastCollected = currentCollected; } } // Cleanup road lines for (var i = roadLines.length - 1; i >= 0; i--) { var roadLine = roadLines[i]; if (roadLine.lastY === undefined) roadLine.lastY = roadLine.y; if (roadLine.lastY <= 2800 && roadLine.y > 2800) { roadLine.destroy(); roadLines.splice(i, 1); } else { roadLine.lastY = roadLine.y; } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,263 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Coin = Container.expand(function () {
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8;
+ self.rotationSpeed = 0.1;
+ self.update = function () {
+ self.y += self.speed;
+ coinGraphics.rotation += self.rotationSpeed;
+ };
+ return self;
+});
+var EnemyCar = Container.expand(function (carType) {
+ var self = Container.call(this);
+ var assetName = carType || 'enemyCar1';
+ var carGraphics = self.attachAsset(assetName, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 6 + Math.random() * 4;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+var PlayerCar = Container.expand(function () {
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('playerCar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.targetX = 0;
+ self.speed = 8;
+ self.update = function () {
+ // Smooth movement towards target position
+ var diff = self.targetX - self.x;
+ if (Math.abs(diff) > 2) {
+ self.x += diff * 0.15;
+ } else {
+ self.x = self.targetX;
+ }
+ };
+ return self;
+});
+var RoadLine = Container.expand(function () {
+ var self = Container.call(this);
+ var lineGraphics = self.attachAsset('roadLine', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 12;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+// Highway lanes positions
+var lanePositions = [512, 768, 1024, 1280, 1536];
+var currentLane = 2; // Start in middle lane
+// Game objects arrays
+var enemyCars = [];
+var coins = [];
+var roadLines = [];
+// Game variables
+var gameSpeed = 1;
+var spawnTimer = 0;
+var coinSpawnTimer = 0;
+var roadLineTimer = 0;
+var survivalTime = 0;
+// Create player car
+var playerCar = game.addChild(new PlayerCar());
+playerCar.x = lanePositions[currentLane];
+playerCar.y = 2400;
+playerCar.targetX = playerCar.x;
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: '#ffffff'
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var speedTxt = new Text2('Speed: 1x', {
+ size: 60,
+ fill: '#ffffff'
+});
+speedTxt.anchor.set(1, 0);
+LK.gui.topRight.addChild(speedTxt);
+// Touch/drag handling
+var dragStartX = 0;
+var isDragging = false;
+function handleMove(x, y, obj) {
+ if (isDragging) {
+ var deltaX = x - dragStartX;
+ var newLane = Math.round((playerCar.x + deltaX - lanePositions[0]) / (lanePositions[1] - lanePositions[0]));
+ newLane = Math.max(0, Math.min(4, newLane));
+ playerCar.targetX = lanePositions[newLane];
+ currentLane = newLane;
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ isDragging = true;
+ dragStartX = x;
+};
+game.up = function (x, y, obj) {
+ isDragging = false;
+};
+// Spawn enemy car
+function spawnEnemyCar() {
+ var carTypes = ['enemyCar1', 'enemyCar2', 'enemyCar3'];
+ var carType = carTypes[Math.floor(Math.random() * carTypes.length)];
+ var enemy = new EnemyCar(carType);
+ var availableLanes = [];
+ for (var i = 0; i < lanePositions.length; i++) {
+ var tooClose = false;
+ for (var j = 0; j < enemyCars.length; j++) {
+ if (Math.abs(enemyCars[j].x - lanePositions[i]) < 50 && enemyCars[j].y < 300) {
+ tooClose = true;
+ break;
+ }
+ }
+ if (!tooClose) {
+ availableLanes.push(i);
+ }
+ }
+ if (availableLanes.length > 0) {
+ var laneIndex = availableLanes[Math.floor(Math.random() * availableLanes.length)];
+ enemy.x = lanePositions[laneIndex];
+ enemy.y = -100;
+ enemy.speed *= gameSpeed;
+ enemyCars.push(enemy);
+ game.addChild(enemy);
+ }
+}
+// Spawn coin
+function spawnCoin() {
+ var coin = new Coin();
+ var laneIndex = Math.floor(Math.random() * lanePositions.length);
+ coin.x = lanePositions[laneIndex];
+ coin.y = -50;
+ coin.speed *= gameSpeed;
+ coins.push(coin);
+ game.addChild(coin);
+}
+// Spawn road line
+function spawnRoadLine() {
+ for (var i = 0; i < 4; i++) {
+ var roadLine = new RoadLine();
+ roadLine.x = lanePositions[i] + (lanePositions[i + 1] - lanePositions[i]) / 2;
+ roadLine.y = -40;
+ roadLine.speed *= gameSpeed;
+ roadLines.push(roadLine);
+ game.addChild(roadLine);
+ }
+}
+game.update = function () {
+ survivalTime += 1;
+ // Increase game speed gradually
+ gameSpeed = 1 + survivalTime / 3600 * 2; // Increases over 1 minute
+ speedTxt.setText('Speed: ' + gameSpeed.toFixed(1) + 'x');
+ // Update score based on survival time
+ var currentScore = Math.floor(survivalTime / 10);
+ LK.setScore(currentScore);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ // Spawn timers
+ spawnTimer++;
+ coinSpawnTimer++;
+ roadLineTimer++;
+ // Spawn enemy cars
+ var spawnRate = Math.max(60 - Math.floor(survivalTime / 100), 30);
+ if (spawnTimer >= spawnRate) {
+ spawnEnemyCar();
+ spawnTimer = 0;
+ }
+ // Spawn coins
+ if (coinSpawnTimer >= 180) {
+ if (Math.random() < 0.7) {
+ spawnCoin();
+ }
+ coinSpawnTimer = 0;
+ }
+ // Spawn road lines
+ if (roadLineTimer >= 20) {
+ spawnRoadLine();
+ roadLineTimer = 0;
+ }
+ // Check enemy car collisions and cleanup
+ for (var i = enemyCars.length - 1; i >= 0; i--) {
+ var enemy = enemyCars[i];
+ // Initialize last position tracking
+ if (enemy.lastY === undefined) enemy.lastY = enemy.y;
+ // Check collision with player
+ if (enemy.intersects(playerCar)) {
+ // Flash screen red and end game
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ // Remove if off screen
+ if (enemy.lastY <= 2800 && enemy.y > 2800) {
+ enemy.destroy();
+ enemyCars.splice(i, 1);
+ } else {
+ enemy.lastY = enemy.y;
+ }
+ }
+ // Check coin collection and cleanup
+ for (var i = coins.length - 1; i >= 0; i--) {
+ var coin = coins[i];
+ if (coin.lastY === undefined) coin.lastY = coin.y;
+ if (coin.lastCollected === undefined) coin.lastCollected = false;
+ var currentCollected = coin.intersects(playerCar);
+ if (!coin.lastCollected && currentCollected) {
+ // Coin collected
+ LK.setScore(LK.getScore() + 10);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ LK.getSound('coinCollect').play();
+ coin.destroy();
+ coins.splice(i, 1);
+ continue;
+ }
+ // Remove if off screen
+ if (coin.lastY <= 2800 && coin.y > 2800) {
+ coin.destroy();
+ coins.splice(i, 1);
+ } else {
+ coin.lastY = coin.y;
+ coin.lastCollected = currentCollected;
+ }
+ }
+ // Cleanup road lines
+ for (var i = roadLines.length - 1; i >= 0; i--) {
+ var roadLine = roadLines[i];
+ if (roadLine.lastY === undefined) roadLine.lastY = roadLine.y;
+ if (roadLine.lastY <= 2800 && roadLine.y > 2800) {
+ roadLine.destroy();
+ roadLines.splice(i, 1);
+ } else {
+ roadLine.lastY = roadLine.y;
+ }
+ }
+};
\ No newline at end of file