/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.8;
self.flapPower = -12;
self.flipped = false;
self.flap = function () {
self.velocity = self.flapPower;
self.flipped = !self.flipped;
if (self.flipped) {
birdGraphics.rotation = Math.PI;
} else {
birdGraphics.rotation = 0;
}
LK.getSound('flap').play();
};
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
// Rotate bird based on velocity
var targetRotation = self.flipped ? Math.PI : 0;
if (self.velocity > 0) {
targetRotation += self.flipped ? -0.5 : 0.5;
} else {
targetRotation += self.flipped ? 0.3 : -0.3;
}
birdGraphics.rotation = targetRotation;
// Check boundaries
if (self.y < -30 || self.y > 2732 + 30) {
gameOver = true;
}
};
return self;
});
var Pipe = Container.expand(function (isTop) {
var self = Container.call(this);
var pipeGraphics = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: isTop ? 1 : 0
});
self.speed = -4;
self.scored = false;
self.isTop = isTop;
self.update = function () {
self.x += self.speed;
if (self.x < -100) {
self.destroy();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
var bird;
var pipes = [];
var gameOver = false;
var gameStarted = false;
var pipeTimer = 0;
var gapSize = 300;
var pipeSpacing = 400;
// UI Elements
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var instructionTxt = new Text2('TAP TO START', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
game.addChild(instructionTxt);
instructionTxt.x = 1024;
instructionTxt.y = 1366;
// Initialize bird
bird = new Bird();
bird.x = 400;
bird.y = 1366;
game.addChild(bird);
function createPipePair() {
var gapCenter = 400 + Math.random() * (2732 - 800);
var topHeight = gapCenter - gapSize / 2;
var bottomY = gapCenter + gapSize / 2;
// Top pipe
var topPipe = new Pipe(true);
topPipe.x = 2048 + 100;
topPipe.y = topHeight;
pipes.push(topPipe);
game.addChild(topPipe);
// Bottom pipe
var bottomPipe = new Pipe(false);
bottomPipe.x = 2048 + 100;
bottomPipe.y = bottomY;
pipes.push(bottomPipe);
game.addChild(bottomPipe);
}
function resetGame() {
// Remove all pipes
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].destroy();
}
pipes = [];
// Reset bird
bird.x = 400;
bird.y = 1366;
bird.velocity = 0;
bird.flipped = false;
bird.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
}).rotation = 0;
// Reset game state
gameOver = false;
gameStarted = false;
pipeTimer = 0;
LK.setScore(0);
scoreTxt.setText('0');
// Show instruction
instructionTxt.alpha = 1;
}
game.down = function (x, y, obj) {
if (gameOver) {
LK.showGameOver();
return;
}
if (!gameStarted) {
gameStarted = true;
instructionTxt.alpha = 0;
}
bird.flap();
};
game.update = function () {
if (gameOver) {
return;
}
if (!gameStarted) {
return;
}
// Update bird
bird.update();
// Create pipes
pipeTimer++;
if (pipeTimer >= pipeSpacing / 4) {
createPipePair();
pipeTimer = 0;
// Increase difficulty slightly
if (gapSize > 200) {
gapSize -= 0.5;
}
}
// Update pipes and check collisions
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Check if pipe is destroyed
if (pipe.parent === null) {
pipes.splice(i, 1);
continue;
}
// Check collision
if (bird.intersects(pipe)) {
LK.getSound('hit').play();
gameOver = true;
LK.showGameOver();
return;
}
// Check scoring (only for top pipes to avoid double scoring)
if (pipe.isTop && !pipe.scored && pipe.x < bird.x - 30) {
pipe.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore().toString());
LK.getSound('score').play();
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,197 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.8;
+ self.flapPower = -12;
+ self.flipped = false;
+ self.flap = function () {
+ self.velocity = self.flapPower;
+ self.flipped = !self.flipped;
+ if (self.flipped) {
+ birdGraphics.rotation = Math.PI;
+ } else {
+ birdGraphics.rotation = 0;
+ }
+ LK.getSound('flap').play();
+ };
+ self.update = function () {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ // Rotate bird based on velocity
+ var targetRotation = self.flipped ? Math.PI : 0;
+ if (self.velocity > 0) {
+ targetRotation += self.flipped ? -0.5 : 0.5;
+ } else {
+ targetRotation += self.flipped ? 0.3 : -0.3;
+ }
+ birdGraphics.rotation = targetRotation;
+ // Check boundaries
+ if (self.y < -30 || self.y > 2732 + 30) {
+ gameOver = true;
+ }
+ };
+ return self;
+});
+var Pipe = Container.expand(function (isTop) {
+ var self = Container.call(this);
+ var pipeGraphics = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: isTop ? 1 : 0
+ });
+ self.speed = -4;
+ self.scored = false;
+ self.isTop = isTop;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -100) {
+ self.destroy();
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var bird;
+var pipes = [];
+var gameOver = false;
+var gameStarted = false;
+var pipeTimer = 0;
+var gapSize = 300;
+var pipeSpacing = 400;
+// UI Elements
+var scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var instructionTxt = new Text2('TAP TO START', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+instructionTxt.anchor.set(0.5, 0.5);
+game.addChild(instructionTxt);
+instructionTxt.x = 1024;
+instructionTxt.y = 1366;
+// Initialize bird
+bird = new Bird();
+bird.x = 400;
+bird.y = 1366;
+game.addChild(bird);
+function createPipePair() {
+ var gapCenter = 400 + Math.random() * (2732 - 800);
+ var topHeight = gapCenter - gapSize / 2;
+ var bottomY = gapCenter + gapSize / 2;
+ // Top pipe
+ var topPipe = new Pipe(true);
+ topPipe.x = 2048 + 100;
+ topPipe.y = topHeight;
+ pipes.push(topPipe);
+ game.addChild(topPipe);
+ // Bottom pipe
+ var bottomPipe = new Pipe(false);
+ bottomPipe.x = 2048 + 100;
+ bottomPipe.y = bottomY;
+ pipes.push(bottomPipe);
+ game.addChild(bottomPipe);
+}
+function resetGame() {
+ // Remove all pipes
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ pipes[i].destroy();
+ }
+ pipes = [];
+ // Reset bird
+ bird.x = 400;
+ bird.y = 1366;
+ bird.velocity = 0;
+ bird.flipped = false;
+ bird.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }).rotation = 0;
+ // Reset game state
+ gameOver = false;
+ gameStarted = false;
+ pipeTimer = 0;
+ LK.setScore(0);
+ scoreTxt.setText('0');
+ // Show instruction
+ instructionTxt.alpha = 1;
+}
+game.down = function (x, y, obj) {
+ if (gameOver) {
+ LK.showGameOver();
+ return;
+ }
+ if (!gameStarted) {
+ gameStarted = true;
+ instructionTxt.alpha = 0;
+ }
+ bird.flap();
+};
+game.update = function () {
+ if (gameOver) {
+ return;
+ }
+ if (!gameStarted) {
+ return;
+ }
+ // Update bird
+ bird.update();
+ // Create pipes
+ pipeTimer++;
+ if (pipeTimer >= pipeSpacing / 4) {
+ createPipePair();
+ pipeTimer = 0;
+ // Increase difficulty slightly
+ if (gapSize > 200) {
+ gapSize -= 0.5;
+ }
+ }
+ // Update pipes and check collisions
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ var pipe = pipes[i];
+ pipe.update();
+ // Check if pipe is destroyed
+ if (pipe.parent === null) {
+ pipes.splice(i, 1);
+ continue;
+ }
+ // Check collision
+ if (bird.intersects(pipe)) {
+ LK.getSound('hit').play();
+ gameOver = true;
+ LK.showGameOver();
+ return;
+ }
+ // Check scoring (only for top pipes to avoid double scoring)
+ if (pipe.isTop && !pipe.scored && pipe.x < bird.x - 30) {
+ pipe.scored = true;
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore().toString());
+ LK.getSound('score').play();
+ }
+ }
+};
\ No newline at end of file