/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.flapPower = -12; self.flipped = false; self.flap = function () { self.velocity = self.flapPower; self.flipped = !self.flipped; if (self.flipped) { birdGraphics.rotation = Math.PI; } else { birdGraphics.rotation = 0; } LK.getSound('flap').play(); }; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; // Rotate bird based on velocity var targetRotation = self.flipped ? Math.PI : 0; if (self.velocity > 0) { targetRotation += self.flipped ? -0.5 : 0.5; } else { targetRotation += self.flipped ? 0.3 : -0.3; } birdGraphics.rotation = targetRotation; // Check boundaries if (self.y < -30 || self.y > 2732 + 30) { gameOver = true; } }; return self; }); var Pipe = Container.expand(function (isTop) { var self = Container.call(this); var pipeGraphics = self.attachAsset('pipe', { anchorX: 0.5, anchorY: isTop ? 1 : 0 }); self.speed = -4; self.scored = false; self.isTop = isTop; self.update = function () { self.x += self.speed; if (self.x < -100) { self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bird; var pipes = []; var gameOver = false; var gameStarted = false; var pipeTimer = 0; var gapSize = 300; var pipeSpacing = 400; // UI Elements var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var instructionTxt = new Text2('TAP TO START', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); game.addChild(instructionTxt); instructionTxt.x = 1024; instructionTxt.y = 1366; // Initialize bird bird = new Bird(); bird.x = 400; bird.y = 1366; game.addChild(bird); function createPipePair() { var gapCenter = 400 + Math.random() * (2732 - 800); var topHeight = gapCenter - gapSize / 2; var bottomY = gapCenter + gapSize / 2; // Top pipe var topPipe = new Pipe(true); topPipe.x = 2048 + 100; topPipe.y = topHeight; pipes.push(topPipe); game.addChild(topPipe); // Bottom pipe var bottomPipe = new Pipe(false); bottomPipe.x = 2048 + 100; bottomPipe.y = bottomY; pipes.push(bottomPipe); game.addChild(bottomPipe); } function resetGame() { // Remove all pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); } pipes = []; // Reset bird bird.x = 400; bird.y = 1366; bird.velocity = 0; bird.flipped = false; bird.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }).rotation = 0; // Reset game state gameOver = false; gameStarted = false; pipeTimer = 0; LK.setScore(0); scoreTxt.setText('0'); // Show instruction instructionTxt.alpha = 1; } game.down = function (x, y, obj) { if (gameOver) { LK.showGameOver(); return; } if (!gameStarted) { gameStarted = true; instructionTxt.alpha = 0; } bird.flap(); }; game.update = function () { if (gameOver) { return; } if (!gameStarted) { return; } // Update bird bird.update(); // Create pipes pipeTimer++; if (pipeTimer >= pipeSpacing / 4) { createPipePair(); pipeTimer = 0; // Increase difficulty slightly if (gapSize > 200) { gapSize -= 0.5; } } // Update pipes and check collisions for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Check if pipe is destroyed if (pipe.parent === null) { pipes.splice(i, 1); continue; } // Check collision if (bird.intersects(pipe)) { LK.getSound('hit').play(); gameOver = true; LK.showGameOver(); return; } // Check scoring (only for top pipes to avoid double scoring) if (pipe.isTop && !pipe.scored && pipe.x < bird.x - 30) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore().toString()); LK.getSound('score').play(); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,197 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.8;
+ self.flapPower = -12;
+ self.flipped = false;
+ self.flap = function () {
+ self.velocity = self.flapPower;
+ self.flipped = !self.flipped;
+ if (self.flipped) {
+ birdGraphics.rotation = Math.PI;
+ } else {
+ birdGraphics.rotation = 0;
+ }
+ LK.getSound('flap').play();
+ };
+ self.update = function () {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ // Rotate bird based on velocity
+ var targetRotation = self.flipped ? Math.PI : 0;
+ if (self.velocity > 0) {
+ targetRotation += self.flipped ? -0.5 : 0.5;
+ } else {
+ targetRotation += self.flipped ? 0.3 : -0.3;
+ }
+ birdGraphics.rotation = targetRotation;
+ // Check boundaries
+ if (self.y < -30 || self.y > 2732 + 30) {
+ gameOver = true;
+ }
+ };
+ return self;
+});
+var Pipe = Container.expand(function (isTop) {
+ var self = Container.call(this);
+ var pipeGraphics = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: isTop ? 1 : 0
+ });
+ self.speed = -4;
+ self.scored = false;
+ self.isTop = isTop;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -100) {
+ self.destroy();
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var bird;
+var pipes = [];
+var gameOver = false;
+var gameStarted = false;
+var pipeTimer = 0;
+var gapSize = 300;
+var pipeSpacing = 400;
+// UI Elements
+var scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var instructionTxt = new Text2('TAP TO START', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+instructionTxt.anchor.set(0.5, 0.5);
+game.addChild(instructionTxt);
+instructionTxt.x = 1024;
+instructionTxt.y = 1366;
+// Initialize bird
+bird = new Bird();
+bird.x = 400;
+bird.y = 1366;
+game.addChild(bird);
+function createPipePair() {
+ var gapCenter = 400 + Math.random() * (2732 - 800);
+ var topHeight = gapCenter - gapSize / 2;
+ var bottomY = gapCenter + gapSize / 2;
+ // Top pipe
+ var topPipe = new Pipe(true);
+ topPipe.x = 2048 + 100;
+ topPipe.y = topHeight;
+ pipes.push(topPipe);
+ game.addChild(topPipe);
+ // Bottom pipe
+ var bottomPipe = new Pipe(false);
+ bottomPipe.x = 2048 + 100;
+ bottomPipe.y = bottomY;
+ pipes.push(bottomPipe);
+ game.addChild(bottomPipe);
+}
+function resetGame() {
+ // Remove all pipes
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ pipes[i].destroy();
+ }
+ pipes = [];
+ // Reset bird
+ bird.x = 400;
+ bird.y = 1366;
+ bird.velocity = 0;
+ bird.flipped = false;
+ bird.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }).rotation = 0;
+ // Reset game state
+ gameOver = false;
+ gameStarted = false;
+ pipeTimer = 0;
+ LK.setScore(0);
+ scoreTxt.setText('0');
+ // Show instruction
+ instructionTxt.alpha = 1;
+}
+game.down = function (x, y, obj) {
+ if (gameOver) {
+ LK.showGameOver();
+ return;
+ }
+ if (!gameStarted) {
+ gameStarted = true;
+ instructionTxt.alpha = 0;
+ }
+ bird.flap();
+};
+game.update = function () {
+ if (gameOver) {
+ return;
+ }
+ if (!gameStarted) {
+ return;
+ }
+ // Update bird
+ bird.update();
+ // Create pipes
+ pipeTimer++;
+ if (pipeTimer >= pipeSpacing / 4) {
+ createPipePair();
+ pipeTimer = 0;
+ // Increase difficulty slightly
+ if (gapSize > 200) {
+ gapSize -= 0.5;
+ }
+ }
+ // Update pipes and check collisions
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ var pipe = pipes[i];
+ pipe.update();
+ // Check if pipe is destroyed
+ if (pipe.parent === null) {
+ pipes.splice(i, 1);
+ continue;
+ }
+ // Check collision
+ if (bird.intersects(pipe)) {
+ LK.getSound('hit').play();
+ gameOver = true;
+ LK.showGameOver();
+ return;
+ }
+ // Check scoring (only for top pipes to avoid double scoring)
+ if (pipe.isTop && !pipe.scored && pipe.x < bird.x - 30) {
+ pipe.scored = true;
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore().toString());
+ LK.getSound('score').play();
+ }
+ }
+};
\ No newline at end of file