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Please fix the bug: 'ReferenceError: codebaseContainer is not defined' in or related to this line: 'while (codebaseContainer.children.length > 0) {' Line Number: 731
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Code edit (1 edits merged)
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Please fix the bug: 'Script error.' in or related to this line: 'self.parent.addChild(self);' Line Number: 114
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Please fix the bug: 'Script error.' in or related to this line: 'self.parent.addChild(self);' Line Number: 113
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Please fix the bug: 'Script error.' in or related to this line: 'self.parent.addChild(self);' Line Number: 113
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Please fix the bug: 'Script error.' in or related to this line: 'self.parent.addChild(self);' Line Number: 113
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'child.text.includes')' in or related to this line: 'if (child instanceof Text2 && child.text.includes("Required Features")) {' Line Number: 771
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Vibe Coder
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## Project: "Vibe Coder" Game Boilerplate ### Core Requirements Create a fully playable single-game experience of "Vibe Coder" where the player acts as a developer who doesn't know how to code but uses "vibe prompts" to get an AI to generate code for them. Focus only on core gameplay with one complete game cycle. ### Game Structure #### Setup Phase - **Project Assignment:** Player receives a random project type with specific requirements - **Initial State:** Player starts with 10 Vibe Points, empty codebase (0 lines), Context Collapse at 0% - **Time Limit:** 10 in-game days until deadline #### Main Gameplay Loop - **Turn Structure:** Each turn represents one workday - **Card Draw:** Player draws 5 prompt cards each day - **Actions:** Player can play 1-3 cards per turn - **End Turn:** Player manually ends turn when desired ### Core Mechanics #### Card Playing - **Card Selection:** Player selects cards from hand to play - **Effect Resolution:** Each played card: 1. Adds specific number of code lines to project 2. Awards Vibe Points 3. Increases Context Collapse risk 4. May trigger special effects #### Context Collapse System - **Collapse Meter:** Visual meter showing 0-100% - **Calculation:** Each card adds (Lines × Complexity Factor) to the meter - **Thresholds:** At 30%, 50%, 75%, and 90%, different bug risks activate - **Bug Generation:** When thresholds are crossed, chance to generate bug cards #### Bug Management - **Bug Types:** Syntax Error, Logic Bug, Hallucination, Amnesia - **Resolution Options:** 1. Spend Vibe Points to fix instantly 2. Use special cards to fix bugs 3. Dedicate a turn to debugging (fixing all bugs of one type) - **Effects:** Bugs block features, add phantom code, or delete existing code ### User Interface Requirements #### Main Screen Elements - **Top Bar:** Project type, days remaining, progress toward minimum line requirement - **Left Side:** Vibe Points counter (prominent display) - **Center:** Visual representation of codebase (stylized blocks representing code) - **Right Side:** Context Collapse meter with threshold markers - **Bottom:** Card hand (5 card slots) - **Bug Area:** Visual representation of active bugs affecting the codebase #### Card Design - **Card Layout:** Title, effect description, lines of code added, vibe points earned - **Visual Differentiation:** Different card types have distinct visual styles - **Animation:** Cards should have subtle hover effects and play animations when used ### Assets Needed #### Core Visual Elements - **Cards:** ~30 unique prompt cards with humorous text - **Bugs:** 4 distinct bug type visualizations - **Codebase:** Visual representation that grows as code is added - **UI Elements:** Meters, counters, buttons in a tech/coding theme - **Backgrounds:** Office environment with computer #### Audio Elements - **Sound Effects:** Card draw, card play, bug appearance, bug fix, turn end - **Background Music:** One tech/coding themed track - **Alert Sounds:** For bug generation and critical events ### Game Data #### Card Database (Minimum 30 cards) Example entries: 1. **"Just make the player jump, you know what I mean"** - Adds 20 lines of code - +2 Vibe Points - Complexity Factor: 1.0 - Category: Movement 2. **"Make everything pixel art but HD"** - Adds 30 lines of code - +4 Vibe Points - Complexity Factor: 0.8 - Category: Graphics 3. **"Copy that battle royale circle thing"** - Adds 50 lines of code - +5 Vibe Points - Complexity Factor: 1.2 - Category: Gameplay 4. **"Let me clarify that..."** - Fix any one Syntax Error or Logic Bug - Complexity Factor: 0.5 - Category: Utility #### Project Types (Minimum 5) Example entries: 1. **Mobile Clicker Game** - Line Requirement: 200 - Feature Needs: UI, Animation, Progression - Special: High Vibe requirement 2. **Simple Platformer** - Line Requirement: 350 - Feature Needs: Movement, Physics, Level Design - Special: Low bug tolerance ### Technical Implementation Focus #### Priority Features 1. **Complete Game Loop:** Setup → play cards → manage bugs → end condition 2. **Context Collapse System:** Working meter with bug generation 3. **Card Management:** Draw, play, and resolve card effects 4. **Bug System:** Generation, effects, and resolution options 5. **Win/Loss Conditions:** Project completion or deadline reached #### Secondary Features (implement if time allows) 1. **Visual Code Representation:** Stylized view of the growing codebase 2. **Bug Animations:** Visual feedback for bugs affecting code 3. **Day Transition:** Brief animation between workdays 4. **End Report:** Final evaluation of the project
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
vibebeat1
Music
vibebeat2
Music
vibebeat3
Music
vibebeat4
Music
vibebeat5
Music
vibebeat6
Music
buttonsound
Sound effect
endday
Sound effect
startsound
Sound effect
bugsquish
Sound effect
conceptbutton
Sound effect
wheelstart
Sound effect
wheelspin
Sound effect
wheelstop
Sound effect
keytype
Sound effect