User prompt
Move the display left 5% and increase size by 5%
User prompt
Move shield level display right 10%
User prompt
Increase size of shield level display by 25%
User prompt
Move shield level display down 18%
User prompt
Move shield level display down 30%
User prompt
Move shield display text left 50%
User prompt
Shrink shield display text by 70%
User prompt
Place shield display in center of screen.
User prompt
The shield display should be as big as player score and make sure it has white text.
User prompt
Increase size of shield level display by 200%
User prompt
Make sure shield display is on the same layer as player score.
User prompt
I don’t see the shield level display
User prompt
Move shield level display to bottom right of screen. Make sure it’s visible.
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'shieldLevelTxt.y = 2732 - hero.height - 50;' Line Number: 1545
User prompt
Move shield level indicator to bottom middle of screen. Just below hero.
User prompt
Move shield level indicator to bottom right of screen
User prompt
Add a hero shield level indicator.
User prompt
Whenever a shield update takes hero shield below level 3, play Herohit sound effect.
User prompt
Increase distance to 1200 pixels for bruiser lock on. Also make Bruiser swivel to face hero.
User prompt
Add a bruiser to the first wave
User prompt
Increase distance of locking on to hero for bruiser to 600 pixels away.
User prompt
Bruiser is not targeting player and rushing at them.
User prompt
Whenever a shield update takes hero shield below level 3, play Herohit sound effect.
User prompt
If Bruiser gets within 400 pixels of hero, have Bruiser swivel to target player and then increase speed of movement and animations by 20%. Bruiser stays locked on that trajectory and does not continue to track player.
User prompt
Add herohit sound effect in shield update when shield is lost
===================================================================
--- original.js
+++ change.js
@@ -1473,10 +1473,10 @@
* Game Code
****/
// Create a shield level text display
var shieldLevelTxt = new Text2('Shield Level: 0', {
- size: 150,
- // Match the size of player score
+ size: 45,
+ // Shrink size by 70%
fill: "#ffffff" // Set text color to white
});
shieldLevelTxt.anchor.set(1, 1);
LK.gui.top.addChild(shieldLevelTxt);
View of a futuristic soldier from directly overhead. White armor with blue glowing cyberpunk details. Holding weapon forward.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The lights of a futuristic city in the dark at night. Very high above it looking straight down like from an airplane or a map. Background for an endlessly scrolling game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A big button that say Play to start playing a game. Use neon cyberpunk style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A hovering robot with a tapered midsection with two bulky arms with claw like hands and a giant red “eye” on top of its body. Looking straight down. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A heavily armored attack robot. Two arms with large gauntlet type fists. Four large red glowing eyes. Three distinct parts, body and two arms. Symmetrical design. Birds Eye view above them looking down on their head. Simple shapes. Low detail. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red glowing line. Bright red core with subtle outer glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A blue transparent dome type shield. Simple graphics. Low details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ring of nuclear fire seen from overhead. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A thin robot with goggles riding a hover-bike. Twin blaster guns mounted on front. Top down view. Birds Eye view. Cyberpunk with red glowing highlights... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Battle drone, circular. White with blue glowing highlights. Birds Eye view from overhead. Cyberpunk. Simple shapes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
GameTheme
Music
TitleTheme
Music
HeroBlaster
Sound effect
Explosion
Sound effect
PowerUp
Sound effect
CloneSoldier
Sound effect
WeaponPowerUp
Sound effect
Drone
Sound effect
BinaryStorm
Sound effect
LaserCharge
Sound effect
LaserFire
Sound effect
BruiserStomp
Sound effect
RaiderSwoop
Sound effect
ShieldLevelUp
Sound effect
HeroHit
Sound effect
HeroScream
Sound effect