User prompt
Use shieldlevelup sound effect when shield power up is collected.
User prompt
Do not spawn player drone power up if player has 3 or more drones already.
Code edit (1 edits merged)
Please save this source code
User prompt
Add raiderswoop sound affect when raider enters game and when it changes direction
User prompt
Stop the music on game over from raider bullet or laser segment.
User prompt
Why is the bruisestomp sound effect playing half as often as it should?
User prompt
It seems like more enemies are being spawned than the waves in difficulty manager dictate. Can you analyze and tell me why? Do not fix yet.
User prompt
Make sure spawn quota is being updated at the proper time, when an enemy spawns and when it is destroyed.
User prompt
Fix enemy spawning. If spawn quota has been met, it should not be possible to spawn more enemies of that type. Currently too many are spawning.
User prompt
Also when it tilts left.
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Player bruiser sound effect on bruiser tilt either direction.
User prompt
Play bruiser stomp sound effect every time Bruiser moves down.
User prompt
Play the bruiser stomp sound effect at the end of each side of the animation.
User prompt
Play bruiser stomp sound effect in time with its “steps”
User prompt
Reduce the spawn reduction per difficulty level for Drone to 5%
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Add laser fire sound effect to laser fire sequence
User prompt
Add lasercharge sound effect to laser charge
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In power up manager: If bomb power up is picked up and a Blaster is about to be destroyed but it is currently firing, set a time for 1.5 seconds before destroying the Blaster.
User prompt
If bomb power up is picked up and a Blaster is about to be destroyed but it is currently firing, set a time for 1.5 seconds before destroying the Blaster.
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IsTitle and is started game states should not be changed until after the binary Storm sound effect delay is finished.
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When the start button is pressed, flash the screen, play the binary Storm sound effect and then start the game.
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Please fix the bug: 'ReferenceError: Can't find variable: activeLaserBeams' in or related to this line: 'for (var l = activeLaserBeams.length - 1; l >= 0; l--) {' Line Number: 1947
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When the start button is pressed, flash the screen, play the binary Storm sound effect and then start the game.
User prompt
Stop game theme music on game over
User prompt
Add clone soldier sound effect for clone soldier power up
===================================================================
--- original.js
+++ change.js
@@ -678,8 +678,9 @@
if (hero.shielded) {
updateHeroShieldState();
} else {
LK.effects.flashScreen(0xff0000, 1000);
+ LK.stopMusic(); // Stop the music
LK.showGameOver();
}
}
// Check clone collisions
@@ -1012,8 +1013,9 @@
if (hero.shielded) {
updateHeroShieldState();
} else {
LK.effects.flashScreen(0xff0000, 1000);
+ LK.stopMusic(); // Stop the music
LK.showGameOver();
}
self.destroy();
return;
View of a futuristic soldier from directly overhead. White armor with blue glowing cyberpunk details. Holding weapon forward.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The lights of a futuristic city in the dark at night. Very high above it looking straight down like from an airplane or a map. Background for an endlessly scrolling game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A big button that say Play to start playing a game. Use neon cyberpunk style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A hovering robot with a tapered midsection with two bulky arms with claw like hands and a giant red “eye” on top of its body. Looking straight down. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A heavily armored attack robot. Two arms with large gauntlet type fists. Four large red glowing eyes. Three distinct parts, body and two arms. Symmetrical design. Birds Eye view above them looking down on their head. Simple shapes. Low detail. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red glowing line. Bright red core with subtle outer glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A blue transparent dome type shield. Simple graphics. Low details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ring of nuclear fire seen from overhead. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A thin robot with goggles riding a hover-bike. Twin blaster guns mounted on front. Top down view. Birds Eye view. Cyberpunk with red glowing highlights... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Battle drone, circular. White with blue glowing highlights. Birds Eye view from overhead. Cyberpunk. Simple shapes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
GameTheme
Music
TitleTheme
Music
HeroBlaster
Sound effect
Explosion
Sound effect
PowerUp
Sound effect
CloneSoldier
Sound effect
WeaponPowerUp
Sound effect
Drone
Sound effect
BinaryStorm
Sound effect
LaserCharge
Sound effect
LaserFire
Sound effect
BruiserStomp
Sound effect
RaiderSwoop
Sound effect
ShieldLevelUp
Sound effect
HeroHit
Sound effect
HeroScream
Sound effect