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Add weapon power sound effect when weapon power up is picked up.
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Add Drone sound effect when player drone power up is picked up
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When a power up is collected play powerup sound effect.
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Play explosion sound effect when an enemy is destroyed.
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When an explosion is spawned, play explosion sound effect.
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Add hero blaster sound effect when hero fires
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When game starts fade in game theme music.
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On title screen play TitleTheme music on loop
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Add music GameTheme to game and play on loop after start button is pressed.
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I can’t see it, please fix
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Add a shield level indicator in the bottom right corner. Use the shieldicon asset.
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Please fix the bug: 'Script error.' in or related to this line: 'var shieldLevelText = new LK.gui.Text('3', {' Line Number: 2072
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Please fix the bug: 'Script error.' in or related to this line: 'var xText = new LK.gui.Text('x', {' Line Number: 2062
Code edit (1 edits merged)
Please save this source code
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As difficulty level increases, reduce time between drone spawns by 10%
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When the hero shield is updated and drops a level, generate four shield pieces and send them flying outwards before changing the tint on the shield.
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Create a ShieldPiece class that renders a section of the shield graphic. The piece should be a quarter of the full shield (90 degree arc). Use Container.expand and attach the shield asset, but set up the graphics to only show its quarter section. Give it rotation and speed properties and handle movement like HeroBullet does. Also add scaling and fade out like our explosion effects.
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I’m not seeing the shield pieces, make sure the are added to the background container so they are visible.
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Once the shield pieces are added, send them flying outwards in all directions until they are off screen and then destroy them.
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Make sure the destruction of the shield is called in hero shield update.
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Add an animation effect to update hero shield method. When a collision happens and hero shield is reduce by one, spawn an identical shield asset over top of the original, destroy it and send random pieces flying off screen and then perform the tint change.
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Change it to blue tint for level 2 in other code that changes tint for hero shield.
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Make sure every time hero shields change to level 2 that is has a blue tint
Code edit (1 edits merged)
Please save this source code
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Remove the tilt effect entirely.
===================================================================
--- original.js
+++ change.js
@@ -563,9 +563,9 @@
self.addChildAt(self.shieldGraphics, 0);
// Update shield tint based on shield level
self.shieldGraphics.tint = 0xFF0000; // Red tint for level 1
if (self.shieldLevel === 2) {
- self.shieldGraphics.tint = 0xFFFF00; // Yellow tint for level 2
+ self.shieldGraphics.tint = 0x0000FF; // Blue tint for level 2
} else if (self.shieldLevel === 3) {
self.shieldGraphics.tint = 0x00FF00; // Green tint for level 3
}
}
View of a futuristic soldier from directly overhead. White armor with blue glowing cyberpunk details. Holding weapon forward.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The lights of a futuristic city in the dark at night. Very high above it looking straight down like from an airplane or a map. Background for an endlessly scrolling game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A big button that say Play to start playing a game. Use neon cyberpunk style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A hovering robot with a tapered midsection with two bulky arms with claw like hands and a giant red “eye” on top of its body. Looking straight down. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A heavily armored attack robot. Two arms with large gauntlet type fists. Four large red glowing eyes. Three distinct parts, body and two arms. Symmetrical design. Birds Eye view above them looking down on their head. Simple shapes. Low detail. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red glowing line. Bright red core with subtle outer glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A blue transparent dome type shield. Simple graphics. Low details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ring of nuclear fire seen from overhead. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A thin robot with goggles riding a hover-bike. Twin blaster guns mounted on front. Top down view. Birds Eye view. Cyberpunk with red glowing highlights... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Battle drone, circular. White with blue glowing highlights. Birds Eye view from overhead. Cyberpunk. Simple shapes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
GameTheme
Music
TitleTheme
Music
HeroBlaster
Sound effect
Explosion
Sound effect
PowerUp
Sound effect
CloneSoldier
Sound effect
WeaponPowerUp
Sound effect
Drone
Sound effect
BinaryStorm
Sound effect
LaserCharge
Sound effect
LaserFire
Sound effect
BruiserStomp
Sound effect
RaiderSwoop
Sound effect
ShieldLevelUp
Sound effect
HeroHit
Sound effect
HeroScream
Sound effect