User prompt
Remove the tint from the asset for the second level of shield.
User prompt
Change the first level of shield to be a lighter red.
User prompt
Change the second level of shield to no tint.
User prompt
Change the second level of shield to be cyan
User prompt
Change the second level of shield to be light orange.
User prompt
Change the second level of shield to be a lighter yellow.
Code edit (1 edits merged)
Please save this source code
User prompt
Add red screen flash and game over to update hero shielded state if the hero shield is 0 or less.
User prompt
Add 1 blaster to wave 1
Code edit (1 edits merged)
Please save this source code
User prompt
Do the same with collision check for enemies with hero.
User prompt
Do the same for collision check with hero for laser.
User prompt
Use this new shield state method to replace code in collision check with raider bullets
User prompt
Add a global method to the game to determine and update hero shield state.
Code edit (1 edits merged)
Please save this source code
User prompt
Remove BombIcon from the random spawn pool and only spawn if difficulty is 4 or higher.
Code edit (1 edits merged)
Please save this source code
User prompt
When bruisers are destroyed by bullets generate 4 explosions in random spots on the bruiser.
User prompt
Prevent bomb from being in spawn pool unless difficulty is equal to or greater than 4
User prompt
Do not spawn the bomb power up until difficulty level 4
User prompt
Add the other powerups back into the random spawn chance.
User prompt
Add variation to explosions by randomizing both the starting scale (between 0.08 and 0.12) and the expansion rate (varying by about 20% from the current rate). Also randomly vary the final scale before destruction slightly (like 1.8 to 2.2 instead of fixed 2).
User prompt
Vary the size and position of the explosion by a little bit so that it doesn’t always look the same.
User prompt
Split the difference in the speed of the explosion.
User prompt
Slow the explosion expansion down a little bit.
===================================================================
--- original.js
+++ change.js
@@ -1540,9 +1540,9 @@
} else {
// Update shield tint based on shield level
hero.shieldGraphics.tint = 0xFF0000; // Red tint for level 1
if (hero.shieldLevel === 2) {
- hero.shieldGraphics.tint = 0xFFA500; // Light orange tint for level 2
+ hero.shieldGraphics.tint = 0x00FFFF; // Cyan tint for level 2
} else if (hero.shieldLevel === 3) {
hero.shieldGraphics.tint = 0x00FF00; // Green tint for level 3
}
}
View of a futuristic soldier from directly overhead. White armor with blue glowing cyberpunk details. Holding weapon forward.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The lights of a futuristic city in the dark at night. Very high above it looking straight down like from an airplane or a map. Background for an endlessly scrolling game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A big button that say Play to start playing a game. Use neon cyberpunk style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A hovering robot with a tapered midsection with two bulky arms with claw like hands and a giant red “eye” on top of its body. Looking straight down. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A heavily armored attack robot. Two arms with large gauntlet type fists. Four large red glowing eyes. Three distinct parts, body and two arms. Symmetrical design. Birds Eye view above them looking down on their head. Simple shapes. Low detail. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red glowing line. Bright red core with subtle outer glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A blue transparent dome type shield. Simple graphics. Low details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ring of nuclear fire seen from overhead. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A thin robot with goggles riding a hover-bike. Twin blaster guns mounted on front. Top down view. Birds Eye view. Cyberpunk with red glowing highlights... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Battle drone, circular. White with blue glowing highlights. Birds Eye view from overhead. Cyberpunk. Simple shapes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
GameTheme
Music
TitleTheme
Music
HeroBlaster
Sound effect
Explosion
Sound effect
PowerUp
Sound effect
CloneSoldier
Sound effect
WeaponPowerUp
Sound effect
Drone
Sound effect
BinaryStorm
Sound effect
LaserCharge
Sound effect
LaserFire
Sound effect
BruiserStomp
Sound effect
RaiderSwoop
Sound effect
ShieldLevelUp
Sound effect
HeroHit
Sound effect
HeroScream
Sound effect