User prompt
Overpass needs to be set properly to see the image.
User prompt
I can’t see the background.
User prompt
Make sure overpass is visible.
User prompt
Set Overpass centered as repeating background.
User prompt
Increase rotation on movement for hero
User prompt
When the player moves left or right: - Add slight rotation in the direction of movement (2-3 degrees) - Return to center rotation when movement stops - Add a very subtle tilt-back effect (1-2 degrees opposite) during initial movement This creates a "leaning into movement" feel
User prompt
Set landing position of player up 5% more
User prompt
Move player position 5% more up on Y scale.
User prompt
Have player position in game 5% more up.
User prompt
Player should start off screen and walk into position at start of game.
User prompt
Remove player warp on touch
User prompt
Player movement should be locked to a horizontal line.
Initial prompt
Binary Storm
/**** * Classes ****/ // Enemy class representing the enemy robots var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Hero class representing the player's spaceship var Hero = Container.expand(function () { var self = Container.call(this); self.prevX = self.x; // Initialize prevX with the current x position var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { if (self.y > 2375) { self.y -= self.speed; } // Add rotation based on movement direction if (self.x > self.prevX) { self.rotation = Math.PI / 180 * 2; // Rotate 2 degrees to the right } else if (self.x < self.prevX) { self.rotation = Math.PI / 180 * -2; // Rotate 2 degrees to the left } else { self.rotation = 0; // Reset rotation when movement stops } self.prevX = self.x; // Store the current x position for the next frame }; }); // Bullet class for hero's bullets var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('heroBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize variables var hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 + hero.height; var enemies = []; var heroBullets = []; // Function to handle game updates game.update = function () { // Update hero position based on touch input if (dragNode) { hero.x = dragNode.x; hero.y = dragNode.y; } // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].intersects(hero)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update hero bullets for (var j = heroBullets.length - 1; j >= 0; j--) { heroBullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (heroBullets[j].intersects(enemies[k])) { enemies[k].destroy(); heroBullets[j].destroy(); enemies.splice(k, 1); heroBullets.splice(j, 1); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); break; } } } // Spawn enemies if (LK.ticks % 60 == 0) { var newEnemy = new Enemy(); newEnemy.x = Math.random() * 2048; newEnemy.y = -50; enemies.push(newEnemy); game.addChild(newEnemy); } // Fire bullets if (LK.ticks % 15 == 0) { var newBullet = new HeroBullet(); newBullet.x = hero.x; newBullet.y = hero.y; heroBullets.push(newBullet); game.addChild(newBullet); } }; // Handle touch input for hero movement var dragNode = null; game.down = function (x, y, obj) { dragNode = { x: hero.x, y: hero.y }; // Add a tilt-back effect during initial movement hero.rotation = x > hero.x ? Math.PI / 180 * -1 : Math.PI / 180 * 1; }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = hero.y; // Lock the y position to the hero's initial y position } }; game.up = function (x, y, obj) { dragNode = null; }; // Display score var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.setText(LK.getScore());
===================================================================
--- original.js
+++ change.js
@@ -19,8 +19,9 @@
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Hero class representing the player's spaceship
var Hero = Container.expand(function () {
var self = Container.call(this);
+ self.prevX = self.x; // Initialize prevX with the current x position
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -28,8 +29,17 @@
self.update = function () {
if (self.y > 2375) {
self.y -= self.speed;
}
+ // Add rotation based on movement direction
+ if (self.x > self.prevX) {
+ self.rotation = Math.PI / 180 * 2; // Rotate 2 degrees to the right
+ } else if (self.x < self.prevX) {
+ self.rotation = Math.PI / 180 * -2; // Rotate 2 degrees to the left
+ } else {
+ self.rotation = 0; // Reset rotation when movement stops
+ }
+ self.prevX = self.x; // Store the current x position for the next frame
};
});
// Bullet class for hero's bullets
var HeroBullet = Container.expand(function () {
@@ -116,8 +126,10 @@
dragNode = {
x: hero.x,
y: hero.y
};
+ // Add a tilt-back effect during initial movement
+ hero.rotation = x > hero.x ? Math.PI / 180 * -1 : Math.PI / 180 * 1;
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
View of a futuristic soldier from directly overhead. White armor with blue glowing cyberpunk details. Holding weapon forward.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The lights of a futuristic city in the dark at night. Very high above it looking straight down like from an airplane or a map. Background for an endlessly scrolling game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A big button that say Play to start playing a game. Use neon cyberpunk style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A hovering robot with a tapered midsection with two bulky arms with claw like hands and a giant red “eye” on top of its body. Looking straight down. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Overhead view. A heavily armored attack robot. Two arms with large gauntlet type fists. Four large red glowing eyes. Three distinct parts, body and two arms. Symmetrical design. Birds Eye view above them looking down on their head. Simple shapes. Low detail. Cyberpunk, black with red glowing highlights.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red glowing line. Bright red core with subtle outer glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A blue transparent dome type shield. Simple graphics. Low details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ring of nuclear fire seen from overhead. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A thin robot with goggles riding a hover-bike. Twin blaster guns mounted on front. Top down view. Birds Eye view. Cyberpunk with red glowing highlights... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Battle drone, circular. White with blue glowing highlights. Birds Eye view from overhead. Cyberpunk. Simple shapes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
GameTheme
Music
TitleTheme
Music
HeroBlaster
Sound effect
Explosion
Sound effect
PowerUp
Sound effect
CloneSoldier
Sound effect
WeaponPowerUp
Sound effect
Drone
Sound effect
BinaryStorm
Sound effect
LaserCharge
Sound effect
LaserFire
Sound effect
BruiserStomp
Sound effect
RaiderSwoop
Sound effect
ShieldLevelUp
Sound effect
HeroHit
Sound effect
HeroScream
Sound effect