User prompt
Update with: // Update the tween function where menu is opened/closed tween(menuContainer, { y: targetY }, { duration: 300, easing: tween.easeOutBack, onUpdate: function(progress) { // Show tabs only when menu is fully open tabsContainer.visible = progress > 0.9 && menuOpen; }, onFinish: function() { tabsContainer.visible = menuOpen; if (!menuOpen) { game.setChildIndex(menuContainer, 1); } } }); βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
Code edit (2 edits merged)
Please save this source code
User prompt
Update with: Object.values(tabContainers).forEach(function(tabContainer) { tabContainer.children.forEach(function (child) { // ...existing code that finds and updates text elements }); });
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'menuTextContainer.addChild')' in or related to this line: 'menuTextContainer.addChild(contentContainer);' Line Number: 741
User prompt
Please fix the bug: 'Can't find variable: getTabForUpgrade' in or related to this line: 'var targetContainer = tabContainers[getTabForUpgrade(category, key)];' Line Number: 914
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'menuTextContainer.addChild')' in or related to this line: 'menuTextContainer.addChild(contentContainer);' Line Number: 741
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'menuTextContainer.addChild')' in or related to this line: 'menuTextContainer.addChild(contentContainer);' Line Number: 741
Code edit (2 edits merged)
Please save this source code
User prompt
Update with: // Modify the existing menu animation to show/hide tabs // Update the tween function where menu is opened/closed tween(menuContainer, { y: targetY }, { duration: 300, easing: tween.easeOutBack, onUpdate: function(progress) { // Show tabs only when menu is fully open tabsContainer.visible = progress > 0.9 && menuOpen; }, onFinish: function() { tabsContainer.visible = menuOpen; if (!menuOpen) { game.setChildIndex(menuContainer, 1); } } }); βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
Code edit (2 edits merged)
Please save this source code
User prompt
Update with: Change these to iterate through the tab containers: ```javascript Object.values(tabContainers).forEach(function(tabContainer) { tabContainer.children.forEach(function (child) { // ...existing code that finds and updates text elements }); });
User prompt
Update with: tabsContainer.y = -300; // Fixed position that should be visible tabsContainer.visible = true; // Always visible for testing
User prompt
Update with: // When creating tabsContainer, change to: var tabsContainer = new Container(); tabsContainer.y = -100; // Position above the bottom of the panel menuContainer.addChild(tabsContainer);
User prompt
Update with: // Update these values for the tab buttons var tabWidth = menuPanel.width * 0.22; // Make them wider var tabHeight = 60; // Make them shorter // When creating tab buttons: var tabButton = LK.getAsset('upgradetab', { anchorX: 0.5, anchorY: 0, x: (index - 1.5) * tabWidth, // Space them out horizontally scaleX: tabWidth / 200, scaleY: tabHeight / 299, alpha: tab === currentTab ? 1.0 : 0.7 });
User prompt
Update with: // When initializing tabsContainer, add: tabsContainer.visible = false; // In the menu tween, update to: tween(menuContainer, { y: targetY }, { duration: 300, easing: tween.easeOutBack, onFinish: function() { // Show/hide tabs based on menu state tabsContainer.visible = menuOpen; if (!menuOpen) { game.setChildIndex(menuContainer, 1); } } }); βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Update with: // When creating tabsContainer: var tabsContainer = new Container(); // Position at the bottom of the menu panel tabsContainer.y = -menuPanel.height * menuPanel.scaleY; menuContainer.addChild(tabsContainer);
User prompt
Update with: // Define tab dimensions var tabWidth = (menuPanel.width * menuPanel.scaleX) / menuTabs.length; var tabHeight = 60; // When creating each tab button (inside the menuTabs.forEach loop): var tabButton = LK.getAsset('upgradetab', { anchorX: 0.5, anchorY: 0, // Calculate position to space them evenly across the panel width x: (index * tabWidth) + (tabWidth/2) - ((menuPanel.width * menuPanel.scaleX) / 2), scaleX: (tabWidth * 0.9) / 200, // 90% of available width scaleY: tabHeight / 299, alpha: tab === currentTab ? 1.0 : 0.7 });
User prompt
Update as needed with: // First, let's get the exact dimensions of the menu panel // This should go right after you create the menuPanel var panelWidth = menuPanel.width * menuPanel.scaleX; var panelHeight = menuPanel.height * menuPanel.scaleY; // Now create the tab container with precise positioning var tabsContainer = new Container(); // Position it at the bottom of the panel, accounting for the panel's anchor tabsContainer.y = -panelHeight; menuContainer.addChild(tabsContainer); // Define tab dimensions based on panel size var tabWidth = panelWidth / menuTabs.length; var tabHeight = 60;
User prompt
Update as needed with: // Create the tabs with precise positioning menuTabs.forEach(function(tab, index) { // Create tab button with careful positioning var tabButton = LK.getAsset('upgradetab', { anchorX: 0.5, anchorY: 1.0, // Anchor to bottom edge // Position horizontally across the panel width x: (index * tabWidth) + (tabWidth/2) - (panelWidth/2), // Position at the bottom edge of the container y: 0, scaleX: (tabWidth * 0.95) / 200, scaleY: tabHeight / 299, alpha: 1.0 // Full visibility for debugging }); // Add to container tabsContainer.addChild(tabButton);
User prompt
Update with: // Add debug text to ensure the tab is visible var debugText = new Text2(tab, { size: 70, fill: 0xFF0000, // Bright red for visibility stroke: 0x000000, strokeThickness: 2 }); debugText.anchor = {x: 0.5, y: 0.5}; debugText.x = tabButton.x; debugText.y = -tabHeight/2; tabsContainer.addChild(debugText); });
User prompt
Update with: // After creating the menuTab and menuPanel but before adding content var tabsContainer = new Container(); // Set position to match the menuPanel's bottom edge tabsContainer.y = 0; // The panel bottom is at the container's origin (0) // Add it to the menuContainer menuContainer.addChild(tabsContainer); // Define tab dimensions var tabWidth = menuPanel.width * menuPanel.scaleX / menuTabs.length; var tabHeight = 60; // Create tabs menuTabs.forEach(function(tab, index) { // Create tab button var tabButton = LK.getAsset('upgradetab', { anchorX: 0.5, anchorY: 0, // Anchor to top // Position evenly across panel width x: -menuPanel.width * menuPanel.scaleX / 2 + (index + 0.5) * tabWidth, y: 0, // Align with container origin scaleX: tabWidth / 200, scaleY: tabHeight / 299, }); // Add text to tab var tabText = new Text2(tab, { size: 50, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 2 }); tabText.anchor = {x: 0.5, y: 0.5}; tabText.x = tabButton.x; tabText.y = tabHeight / 2; // Add to container tabsContainer.addChild(tabButton); tabsContainer.addChild(tabText); });
User prompt
Please fix the bug: 'Can't find variable: panelWidth' in or related to this line: 'var tabWidth = panelWidth / menuTabs.length;' Line Number: 746
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'targetContainer.addChild')' in or related to this line: 'targetContainer.addChild(hitContainer);' Line Number: 925
User prompt
Update with: var tabWidth = menuPanel.width * menuPanel.scaleX / menuTabs.length;
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'targetContainer.addChild')' in or related to this line: 'targetContainer.addChild(hitContainer);' Line Number: 922
===================================================================
--- original.js
+++ change.js
@@ -728,9 +728,10 @@
var menuTextContainer = new Container();
menuContainer.addChild(menuTextContainer);
// Create tab container (only visible when menu is open)
var tabsContainer = new Container();
-tabsContainer.y = -100; // Position above the bottom of the panel
+tabsContainer.y = -100; // Position above the bottom of the panel
+tabsContainer.visible = false; // Initialize as invisible //{6w.1}
menuContainer.addChild(tabsContainer);
// Create tab for each category
menuTabs.forEach(function (tab, index) {
// Create container for this tab's content
@@ -1269,22 +1270,22 @@
if (menuOpen) {
game.setChildIndex(menuContainer, game.children.length - 1);
}
tween(menuContainer, {
- y: targetY
+ y: targetY //{9O.1}
}, {
+ //{9O.2}
duration: 300,
+ //{9O.3}
easing: tween.easeOutBack,
- onUpdate: function onUpdate(progress) {
- // Show tabs only when menu is fully open
- tabsContainer.visible = progress > 0.9 && menuOpen;
- },
+ //{9O.4}
onFinish: function onFinish() {
- tabsContainer.visible = menuOpen;
+ tabsContainer.visible = menuOpen; // Show/hide tabs based on menu state //{9Q.1}
if (!menuOpen) {
- game.setChildIndex(menuContainer, 1);
- }
- }
+ //{9Q.2}
+ game.setChildIndex(menuContainer, 1); //{9Q.3}
+ } //{9Q.4}
+ } //{9Q.5}
});
return true;
}
if (menuOpen) {
A treasure chest with gold coins. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A golden skull with diamonds for eyes. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A golden necklace with a ruby pendant. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A filled in white circle.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A yellow star. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a game logo for a game called 'Bubble Blower Tycoon' about a happy purple pufferfish with yellow fins and spines that builds an underwater empire of bubbles. Cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
an SVG of the word 'Start'. word should be yellow and the font should look like its made out of bubbles. cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bubblelow
Sound effect
backgroundmusic
Music
bubblehigh
Sound effect
bubble1
Sound effect
bubble2
Sound effect
bubble3
Sound effect
bubble4
Sound effect
blowing
Sound effect
bubbleshoot
Sound effect
fishtank
Sound effect
menuopen
Sound effect
upgrade
Sound effect
jellyfish
Sound effect
titlemusic
Music
startbutton
Sound effect