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Update bubble as needed with: var sprite; // Make sure Container is fully initialized function init() { sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); } init();
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Please fix the bug: 'Script error.' in or related to this line: 'self.addChild(sprite);' Line Number: 27
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Please fix the bug: 'Script error.' in or related to this line: 'self.addChild(sprite);' Line Number: 30
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Every time I click a bubble, I get an error about the asset, which loads properly with spawnNewBubble. Analyze and debug.
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Analyze and refactor spawnSplitBubble
Code edit (2 edits merged)
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Update with: function spawnNewBubble() { var bubble = Bubble(); bubble.x = Math.random() * (game.width - 200) + 100; bubble.y = game.height + 100; game.addChild(bubble); // Only new bubbles get the float-up tween tween(bubble, { y: game.height - Math.random() * 500 }, { duration: 60 }); } βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Update with: // Test spawn (in game class) game.spawnTestBubble = function() { var bubble = new Bubble(); bubble.x = game.width / 2; bubble.y = game.height / 2; bubble.size = 100 + Math.random() * 150; // Random size between 100-250 game.addChild(bubble); }; // Spawn a few test bubbles for (var i = 0; i < 3; i++) { game.spawnTestBubble(); } // For continuous spawning from bottom, add: LK.setTimeout(function spawnLoop() { spawnNewBubble(); LK.setTimeout(spawnLoop, 120); // Every 120 frames, adjust timing as needed }, 120);
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Please fix the bug: 'Timeout.tick error: self.addChild is not a function. (In 'self.addChild(sprite)', 'self.addChild' is undefined)' in or related to this line: 'self.addChild(sprite);' Line Number: 27
Code edit (4 edits merged)
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Please fix the bug: 'self.addChild is not a function. (In 'self.addChild(sprite)', 'self.addChild' is undefined)' in or related to this line: 'self.addChild(sprite);' Line Number: 27
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Please fix the bug: 'this.addChild is not a function. (In 'this.addChild(sprite)', 'this.addChild' is undefined)' in or related to this line: 'this.addChild(sprite);' Line Number: 27
Code edit (2 edits merged)
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Please fix the bug: 'self.attachAsset is not a function. (In 'self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 })', 'self.attachAsset' is undefined)' in or related to this line: 'var sprite = self.attachAsset('bubble', {' Line Number: 18
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Please fix the bug: 'self.addChild is not a function. (In 'self.addChild(sprite)', 'self.addChild' is undefined)' in or related to this line: 'self.addChild(sprite);' Line Number: 22
Code edit (1 edits merged)
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Update with: game.spawnTestBubble = function() { var bubble = Bubble(); bubble.x = game.width / 2; bubble.y = game.height / 2; bubble.size = 100 + Math.random() * 150; // Random size between 100-250 game.addChild(bubble); }; // Add a few test bubbles for (var i = 0; i < 3; i++) { game.spawnTestBubble(); } // Update function in game class to handle spawning: game.update = function() { if (LK.ticks % 120 == 0) { var bubble = Bubble(); bubble.x = Math.random() * (game.width - 200) + 100; bubble.y = game.height + 100; game.addChild(bubble); tween(bubble, { y: game.height - Math.random() * 500 }, { duration: 60 }); } }; βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
Code edit (2 edits merged)
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Update with: var Bubble = Container.expand(function() { var self = Container.call(this); var sprite = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); self.size = 100; self.floatSpeed = 4; self.driftX = Math.random() * 8 - 4; // Add wobble function function wobble() { tween(sprite, { scaleX: sprite.scaleX * 1.1, scaleY: sprite.scaleY * 0.9 }); } wobble(); self.down = function(e) { var points = self.getBP(); game.addBP(points); if (self.size > 60) { var newSize = self.size * 0.6; for (var i = 0; i < 2; i++) { var bubble = Bubble(); bubble.x = self.x + (i === 0 ? -40 : 40); bubble.y = self.y; bubble.size = newSize; bubble.driftX = (Math.random() * 4) - 2; game.addChild(bubble); } } self.destroy(); return true; }; self.getBP = function() { return Math.floor(Math.pow(self.size, 2) * 0.1); }; self.update = function() { self.y -= self.floatSpeed; self.x += self.driftX; // Bounce off edges if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; }; return self; }); βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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Update with: game.update = function() { // Spawn new bubbles if (LK.ticks % 120 == 0) { var bubble = Bubble(); bubble.x = Math.random() * (game.width - 200) + 100; bubble.y = game.height + 100; game.addChild(bubble); } // Update all children (bubbles) for (var i = 0; i < game.children.length; i++) { if (game.children[i].update) { game.children[i].update(); } } };
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Please fix the bug: 'TypeError: t.setStageReference is not a function. (In 't.setStageReference(this.stage)', 't.setStageReference' is undefined)' in or related to this line: 'game.addChild(bubble);' Line Number: 139
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Update with: game.bubbles = []; // Track bubble array // Modify spawn to add to array game.spawnTestBubble = function() { var bubble = Bubble(); bubble.x = game.width / 2; bubble.y = game.height / 2; bubble.size = 100 + Math.random() * 150; game.bubbles.push(bubble); // Add to array game.addChild(bubble); }; // Update function now loops through array game.update = function() { // Spawn new bubbles if (LK.ticks % 120 == 0) { var bubble = Bubble(); bubble.x = Math.random() * (game.width - 200) + 100; bubble.y = game.height + 100; game.bubbles.push(bubble); game.addChild(bubble); } // Update each bubble in array for (var i = game.bubbles.length - 1; i >= 0; i--) { var bubble = game.bubbles[i]; if (bubble.update) { bubble.update(); } } };
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Make the bubbles visible
User prompt
Make the bubbles rise from the bottom
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -95,9 +95,9 @@
game.bp = 0; // Track total BP
// Update function to handle game logic
// Test spawn (in game class)
game.spawnTestBubble = function () {
- var bubble = Bubble();
+ var bubble = new Bubble();
bubble.x = game.width / 2;
bubble.y = game.height / 2;
bubble.size = 100 + Math.random() * 150; // Random size between 100-250
game.addChild(bubble);
@@ -129,11 +129,18 @@
// Update display
bpText.text = formatBP(game.bp) + " BP";
};
game.update = function () {
- // Spawn new bubble every 120 frames (adjust timing as needed)
if (LK.ticks % 120 == 0) {
- spawnNewBubble();
+ var bubble = new Bubble();
+ bubble.x = Math.random() * (game.width - 200) + 100;
+ bubble.y = game.height + 100;
+ game.addChild(bubble);
+ tween(bubble, {
+ y: game.height - Math.random() * 500
+ }, {
+ duration: 60
+ });
}
};
// Handle touch/mouse events for the game
game.down = function (x, y, obj) {
A treasure chest with gold coins. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A golden skull with diamonds for eyes. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A golden necklace with a ruby pendant. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A filled in white circle.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A yellow star. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a game logo for a game called 'Bubble Blower Tycoon' about a happy purple pufferfish with yellow fins and spines that builds an underwater empire of bubbles. Cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
an SVG of the word 'Start'. word should be yellow and the font should look like its made out of bubbles. cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bubblelow
Sound effect
backgroundmusic
Music
bubblehigh
Sound effect
bubble1
Sound effect
bubble2
Sound effect
bubble3
Sound effect
bubble4
Sound effect
blowing
Sound effect
bubbleshoot
Sound effect
fishtank
Sound effect
menuopen
Sound effect
upgrade
Sound effect
jellyfish
Sound effect
titlemusic
Music
startbutton
Sound effect