Code edit (1 edits merged)
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Analyze and refactor spawnSplitBubble
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Every time I click a bubble, I get an error about the asset, which loads properly with spawnNewBubble. Analyze and debug.
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Please fix the bug: 'Script error.' in or related to this line: 'self.addChild(sprite);' Line Number: 30
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Please fix the bug: 'Script error.' in or related to this line: 'self.addChild(sprite);' Line Number: 27
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Update bubble as needed with: var sprite; // Make sure Container is fully initialized function init() { sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); } init();
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Please fix the bug: 'Script error.' in or related to this line: 'var sprite = self.attachAsset('bubble', {' Line Number: 21
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Please fix the bug: 'Script error.' in or related to this line: 'self.addChild(sprite);' Line Number: 24
Code edit (2 edits merged)
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Update bubble with: self.down = function(e) { var points = self.getBP(); game.addBP(points); if (self.size > 60) { var newSize = self.size * 0.6; spawnSplitBubble(self.x, self.y, newSize, -1); // left bubble spawnSplitBubble(self.x, self.y, newSize, 1); // right bubble } self.destroy(); return true; };
Code edit (1 edits merged)
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When a bubble is popped, the new bubbles should start at the same position as the touched bubble.
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Please fix the bug: 'Script error.' in or related to this line: 'self.addChild(sprite);' Line Number: 24
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Update with: self.down = function(e) { var points = self.getBP(); game.addBP(points); if (self.size > 60) { var newSize = self.size * 0.6; for (var i = 0; i < 2; i++) { var newBubble = Bubble(); newBubble.x = self.x + (i === 0 ? -40 : 40); newBubble.y = self.y; // Use parent bubble's position newBubble.size = newSize; newBubble.driftX = (Math.random() * 4) - 2; // Don't start from bottom for split bubbles newBubble.y = self.y; // Override the spawn position game.addChild(newBubble); } } self.destroy(); return true; };
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Please fix the bug: 'undefined is not an object (evaluating 'tween(self).to')' in or related to this line: 'tween(self).to({' Line Number: 52 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Maximum call stack size exceeded.' in or related to this line: 'tween(sprite, {' Line Number: 32 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Replace startWobble with: // Add after sprite initialization function wobble() { tween(sprite, { scaleX: sprite.scaleX * 1.1, scaleY: sprite.scaleY * 0.9, onFinish: wobble }); } wobble(); āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite, { scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, { duration: 30 }).then')' in or related to this line: 'tween(sprite, {' Line Number: 34 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite, { scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, { duration: 30 }).to')' in or related to this line: 'tween(sprite, {' Line Number: 34 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite).to')' in or related to this line: 'tween(sprite).to({' Line Number: 34 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite, { scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, { duration: 30 }).to')' in or related to this line: 'tween(sprite, {' Line Number: 34 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite, { scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, { duration: 30 }).to')' in or related to this line: 'tween(sprite, {' Line Number: 34 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite).to')' in or related to this line: 'tween(sprite).to({' Line Number: 34 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Update Bubble as needed with: // Add this wobble function after initialization: function startWobble() { var scaleX = sprite.scaleX; var scaleY = sprite.scaleY; LK.tween(sprite) .to({ scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, 30) .to({ scaleX: scaleX, scaleY: scaleY }, 30) .onComplete(startWobble); } startWobble(); // Add to existing update function: if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } // Add after update function: LK.tween(self) .to({ y: game.height - Math.random() * 500 }, 60); āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Update bubble as needed with: // Add this wobble function after initialization: function startWobble() { var scaleX = sprite.scaleX; var scaleY = sprite.scaleY; LK.tween(sprite) .to({ scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, 30) .to({ scaleX: scaleX, scaleY: scaleY }, 30) .onComplete(startWobble); } startWobble(); // Add to existing update function: if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } // Add after update function: LK.tween(self) .to({ y: game.height - Math.random() * 500 }, 60); āŖš” Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Bubble class to represent each bubble in the game var Bubble = Container.expand(function () { var self = Container.call(this); self.getBP = function () { return Math.floor(Math.pow(self.size, 2) * 0.1); }; var sprite = LK.getAsset('bubble', {}); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); self.size = 100; // was 25 self.floatSpeed = 4; // was 2 self.driftX = Math.random() * 8 - 4; // Increased from ±2 self.y = game.height + 100; // Start below screen self.x = Math.random() * (game.width - 200) + 100; // Random x start // Add this wobble function after initialization: function startWobble() { var scaleX = sprite.scaleX; var scaleY = sprite.scaleY; tween(sprite, { scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, { duration: 30 }).then(function () { return tween(sprite, { scaleX: scaleX, scaleY: scaleY }, { duration: 30 }); }).onComplete(startWobble); } startWobble(); self.update = function () { self.y -= self.floatSpeed; self.x += self.driftX; var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } }; tween(self).to({ y: game.height - Math.random() * 500 }, 60); self.down = function (e) { var points = self.getBP(); // Add points to game score here game.addBP(points); // We'll need to implement this in game if (self.size > 60) { var newSize = self.size * 0.6; for (var i = 0; i < 2; i++) { var newBubble = new Bubble(); newBubble.x = self.x + (i === 0 ? -40 : 40); newBubble.y = self.y; newBubble.size = newSize; newBubble.driftX = Math.random() * 4 - 2; game.addChild(newBubble); } } self.destroy(); return true; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ //<Assets used in the game will automatically appear here> // Initialize game variables game.bp = 0; // Track total BP // Update function to handle game logic // Test spawn (in game class) game.spawnTestBubble = function () { var bubble = new Bubble(); bubble.x = game.width / 2; bubble.y = game.height / 2; bubble.size = 100 + Math.random() * 150; // Random size between 100-250 game.addChild(bubble); }; // Spawn a few test bubbles for (var i = 0; i < 3; i++) { game.spawnTestBubble(); } function formatBP(value) { var units = ['', 'K', 'M', 'B', 'T']; var unitIndex = 0; while (value >= 1000 && unitIndex < units.length - 1) { value /= 1000; unitIndex++; } return Math.floor(value * 10) / 10 + units[unitIndex]; } // Create BP display text (add near game initialization) var bpText = new Text2("BP: 0", { size: 100, fill: 0xFFFFFF }); bpText.anchor.set(0.5, 0); bpText.x = game.width - 200; // Position in top right bpText.y = 100; game.addChild(bpText); game.addBP = function (points) { game.bp += points; // Update display bpText.text = formatBP(game.bp) + " BP"; }; game.update = function () { // No bubbles array to iterate over }; // Handle touch/mouse events for the game game.down = function (x, y, obj) { for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i].down && game.children[i].down(x, y, obj)) { break; } } }; ;
===================================================================
--- original.js
+++ change.js
@@ -29,13 +29,15 @@
scaleX: scaleX * 1.1,
scaleY: scaleY * 0.9
}, {
duration: 30
- }).then().to({
- scaleX: scaleX,
- scaleY: scaleY
- }, {
- duration: 30
+ }).then(function () {
+ return tween(sprite, {
+ scaleX: scaleX,
+ scaleY: scaleY
+ }, {
+ duration: 30
+ });
}).onComplete(startWobble);
}
startWobble();
self.update = function () {
A white bubble with a black outline Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A filled in white circle.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A yellow star. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a game logo for a game called 'Bubble Blower Tycoon' about a happy purple pufferfish with yellow fins and spines that builds an underwater empire of bubbles. Cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
an SVG of the word 'Start'. word should be yellow and the font should look like its made out of bubbles. cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A outstretched straight octopus tentacle. Green with purple suckers. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A colorful underwater coral reef background. Cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A white bubble with a black outline. Pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bubblelow
Sound effect
backgroundmusic
Music
bubblehigh
Sound effect
bubble1
Sound effect
bubble2
Sound effect
bubble3
Sound effect
bubble4
Sound effect
blowing
Sound effect
bubbleshoot
Sound effect
fishtank
Sound effect
menuopen
Sound effect
upgrade
Sound effect
jellyfish
Sound effect
titlemusic
Music
startbutton
Sound effect